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Sega vs Capcom : Next Generation of Heroes (Read 671 times)

Started by Filthy Casual, January 01, 2011, 03:00:12 am
Sega vs Capcom : Next Generation of Heroes
#1  January 01, 2011, 03:00:12 am
  • **
  • Casual fighting game player.
    • Skype - saltykitz
Ive been thinkin about this for awhile and thought "Why not just use the MUGEN Community to make this. So I found someone who thought about it too. So me and him came up with some ideas for the game.

Features:
2on2 Vs (MVC Styled)
Assist and Strikers are Usable
Add Some of the classic Capcom and Sega Characters in this game
Pre Battle Dialogue
A way to Unlock Characters
Style Shift (like how Wolverine can go berserker mode or how Sakura can go SunBurnt Mode)
Re: Sega vs Capcom : Next Generation of Heroes
#2  January 01, 2011, 03:02:13 am
  • *****
  • The Mugen Philosopher!
    • Canada
    • www.freewebs.com/realreaper3
Why does the sega logo have a piece of bacon in it?
Welcome to the House of Fighting.
Re: Sega vs Capcom : Next Generation of Heroes
#3  January 01, 2011, 03:50:49 am
  • **
  • Casual fighting game player.
    • Skype - saltykitz
Well see its not bacon, ( i looked at it like that when it was made too but i was told it was just a strip kinda like the star and the flame in CVS Series.
Re: Sega vs Capcom : Next Generation of Heroes
#4  January 01, 2011, 07:12:18 am
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<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.