a) All supers gotten new effects (special thanks to Zzyzzyxx who allowed me to use the new effectcoding from his most recent version of Fine).b) All normal moves gotten more pushback and corner push veloff (special thanks again to Zzyzzyxx for the tip).c) Projectile absorb added (Comet use this move in Cosmic Baton Girl Cometto-san episode 15: "The Challenge of the Shadow Person"against Meteo).d) Hoshi No Uzumaki Kyaku can be done only in air.e) Throw updated (now the enemy cannot escape).f) Comet can escape from the enemy if she hits with the Dash Kogeki Dai.g) Jump forward updated (added missing frames).h) Move list updated.Note: Combo logic still incomplete, I need more tips and suggestions. I'm having some issues into cancelling certain moves. Also, Comet's lv1 supers aren't quite balanced since Magical Chaser doesn't have lv2 supers (only lv1 and lv3 supers).Images:DownloadVideo:http://www.youtube.com/watch?v=caNGc4QEXsMNote: update lies in the 2nd post.Note 2: If there is an extra cmd, then please remove it before installing the update. It's not in the newer releases.
Yo Toshio, I also posted in your old release topic.................. supers new effects awesome!. Hoshi no TUNNEL Naka maybe faster better??. Move list is very well done! I need to learn to make better move list . I think all light and medium punches and kicks can be canceled into specials/supers. The guardsparks...........are they the same in the source game???????Thank you for your hard work!