Hi guys, my first fullgame isn't dead, and to prove it, I make this new release for all of you, here you go:AGP#05: Gouki HigashiThe fourth clone from my fullgame released to MUGEN, and basically it's Joe Higashi cloned in the body of Akuma. He has almost all of his signature moves and some stuff you've to know:-Modfified voice from Joe Higashi (make it wicked for the clone)-All the official sparks and sounds from the game are here, from many sources-It has 4 supers like KFF, but now you can choose only 2 of them, all depends if you choosed him with button or start+button-Special Skill: Dodge-Needs to fix some minor stuff, like spark positions in some cases, but nothing important-Wind Projs (Hurricane Upper and Screw Upper) comes from RBFF2AGP#02: Powerless OneThe clone with high comboability and no specials nor supers now has a proper update with a lot of new stuff I added especially for change the bad taste in your mouth last version left:-Less comboability, more damage-All bugs from last version fixed-As Eric in the past, I made the voice for this clone (modified, of course)-Added his special skill: Roll & Backroll-Added sparks and sounds, which will be the definitive ones for this gameI'll be back with my normal chars (making new ones, updating old ones, finishing the ones I announced, etc), but I'll keep working in this project. Soon I'll update another of the 2 clones (Kung Fu Fan or The Projectile), basically adding the official stuff and making some fixing, be prepared...http://basara.mugen-infantry.netWIPs -> Anti-Gouki Project (below the page)
Nice...Can´t wait to see the updates on Kung Fu Fan.Powerless One... Jump over p2, when PO turns around...he will slide instead of walking...Typo in the readme - Slide: DF + z is DF + b - Roll: y+b is F + y+bGouki Higashi...Bakuretsu Ken ain´t working with weak punchBakuretsu Ken in corner...
Thanks for the feedback I hope I don't dissapoint people with these new chars of my game*Powerless One-Yeah, I noticed that bug, still trying to fix it-Thanks for the typo, I reuploaded the file with the changes in the readme *Gouki Higashi-Weird, it works for me with both punches-Working on that, Bakuretsu it's not supposed to combine with itself, fixing that
load now. 1st bug - happen when cpu cancle from some move to super move in air.2nd - infinity combo by Y rapidly...from lelf to right of stage...and die at 64 hits...
zion said, March 28, 2011, 10:01:56 pm1st bug - happen when cpu cancle from some move to super move in air.2nd - infinity combo by Y rapidly...from lelf to right of stage...and die at 64 hits...-It's strange what happened with his AI, especially since I didn't code an AI sometimes did make Bakuretsu during Slash Kick, I would need help with this-As I said before, Bakuretsu shouldn't be connected by itself, that makes large combos and lethal if there's in corner. Fixing thatSeph said, March 28, 2011, 10:42:30 pmYou need a damage damper asap Use Screw Upper 3 times.Well, Screw Upper makes 250 of damage aprox, so it's normal... but it shouldn't be connected, so the real bug here is to connect 3 Screw Upper in a row. Fixing that, too Thank you a lot for your feedback, guys
Ok, fixed all the stuff on both of them:1. Gouki Higashi-Bakuretsu Ken: More ground.velocity + less velset in the move = fixed infinites-Screw Upper: air juggle = 15 + more time in the AIR of the clone = no more 2-3 SU in a row2. Powerless One-Fixed little stuff in turning anim, now he won't be "freezed" after turningNow you can download them again, all the stuff wrong is now fixed Spoiler, click to toggle visibiltyExcept those stupid freezed frogs from Imageshack now passing the images to imgur
Im impressed. Well, heres the feedback:- You added the hitsparks, sounds, & included Joes voice. I like that.- His QCB+K move isn't there.- TNT punch is an infinite if you constantly press P.- You should add a classic mode to it, unless if he already includes one.Thats all.
Werewood said, April 02, 2011, 08:32:43 pmHi hi -Slide: DF + z should be -Slide: DF + c in your readme Powerless One?? Well, that's DF + b, I misspelled the readme (I just used old readme instead the new updated one)hurricane2s said, April 03, 2011, 12:03:20 am- You added the hitsparks, sounds, & included Joes voice. I like that.- His QCB+K move isn't there.- TNT punch is an infinite if you constantly press P.- You should add a classic mode to it, unless if he already includes one.-Thanks those're the ones I'll use for all the clones for my game. Powerless One was updated with those ones, Kung Fu Fan and The Projectile will be updated soon (and not just with sparks)-Golden Heel? nope, I didn't include him, since all the clones will have max 4 specials each one, also I didn't want to edit the move-That was already fixed in the last (and fast) update, redownload him again-He's actually works as KOF Joe Higashi gameplay (but Golden Heel) and I don't think I would make a "classic" mode because of my fullgameThanks for you comments, guys
- He can crouch while running (run, and press DF, and he'll stop running).- He can jump over a downed cornered opponent.- Missing a lot of FX : tiger kick could really get flames, same for slash kick.- Some envshakes are very odd, such as The Greatest Heel Ever's which is very small, while it's not present on Bakuretsu Hurricane Tiger Heel.- Throws must be performed too close to the opponent IMO.- I can perform Screw Upper (and maybe other supers, didn't check), in the middle of tiger kick, which makes Higashi stay in the air.- Same for Slash Kick.
Some feedback:I've only tested against himself but the target binds are off on the throw.. I think there's another frame too.Here is a frame (infact the last) from his strong Tiger Kick personally I don't think it's necessary infact the frame before that is perfect, also I think he travels a little too high or his animation is too fast for when gravity is appliedThis frame here Joe uses and the frame before the one pointed above would work well.Lastly I don't like the animation for Slash Kick as it is doesn't look too hot, how about using the actual turning frames from senpuu kyaku (as shown here with Ryu (akuma has them too))With small improvments I think things will look much better.
Higashi:- Hurricane Upper could use more cooldown.- QCFx2+P could be lowered in damage slightly.- QCF,QCB+P is missing startup soundds and could do less damage.- Somewhat inconsistent voice.- Slash Kick doesn't behave totally right (it's a overhead kick IIRC).- Clayfighter 63 1/3 movement sounds in extra mode.Powerless:- Slide is DF+B, not DF+Z.- Comboing feels....clunky.- I can't jump following his launcher.
@BC:Thanks for the feedback and your advices, those are good ideas, I'll apply them to Higashi @Orochi Gill:-Some of those thing I didn't notice before, I'll fix them then oh, and these things I didn't get clear about Higashi:Orochi Gill said, April 10, 2011, 10:48:02 pm- Somewhat inconsistent voice.- Clayfighter 63 1/3 movement sounds in extra mode.Now seeing which will be the next clone to be released (I think Ryuken won't be the next). Soon I'll update all the clones (especially KFF and The Projectile with the new sparks and sounds from the game), thanks for all your feedback
In Higashi's extra mode, his movement sounds (jump, land, etc) are for some reason from Clayfighter 63 1/3 now (speaking of which where is Jim)His voice seems different on some moves as well.
That's strange in various ways. Especially since Higashi hasn't an "extra mode", just his supers changes when you choose him with start+button.And yes, he used CF63 1/3 common sounds in general, same for Powerless. Maybe I'll change them in the update... I'm working in solve these problems in feedback to improve them. I think I'll make a massive update for the 4 clones released instead working in a fifth one Thanks for your feedback, very useful as always