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ZEROKO by Baian Fujieda updated 2011.04.24 Ver 0.50 (Read 2056 times)

Started by zanks, May 03, 2011, 03:50:34 pm
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ZEROKO by Baian Fujieda updated 2011.04.24 Ver 0.50
#1  May 03, 2011, 03:50:34 pm
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Re: ZEROKO by Baian Fujieda updated 2011.04.24 Ver 0.50
#2  May 03, 2011, 04:21:23 pm
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- She has a localcoord that makes her look really bad. Disable it so it looks better.

- Her dodge needs cooldown. I can dodge anything just by spamming it, except grabs, fortunately. Still, you should be vulnerable after using it. Right now, you can spam it and you'll be invincible all the time, and if the AI doesn't have the clever idea of grabbing you, well, you can win easily a fight. Btw, that's for the forward dodge. The backwards dode has that cooldown.

- "x" normal attack has infinite priority. Also, it's an infinite. Do this near the corner: "x"-> move a little. Repeat until the opponent's dead. It also shows that there's no damage dampner at all in this character.

- Don't know if this is accurate to source, but it seems that her "D,F,x/y" and her "F,D,DF,x/y" attack has invincibility frames at startup (basically, the attacks that makes her use her clothes as weapon). I tried hitting her before she attacks and after that invincibility disappears, but it's impossible. It shouldn't make her invincible, unless the creator is aiming for boss character, IMO. Also, chip damage is a little high. But again, don't know what the creator is aiming for.

- I've never seen this kind of hitboxes for the Black Hole attack. Don't know if that's normal:

Spoiler, click to toggle visibilty

Well, it's a really incomplete beta. Missing grabs and other things. I prefer these sprites over the ones from the other Zeroko. But if you want my opinion, it would look better if Krizalid was the one who had them. Anyway, let's hope that it turns out good when it's complete.