YesNoOk
avatar

Mech Zangief - Updated 17/06/11 (Read 23192 times)

Started by BC, June 15, 2011, 01:13:48 am
Share this topic:

BC

Mech Zangief - Updated 17/06/11
#1  June 15, 2011, 01:13:48 am
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
Mech Zangief  for use with Mugen 1.0

some fx in the video may be outdated
http://www.youtube.com/watch?v=UQR8uGjsprc#

http://www.mediafire.com/?unyhccn170tz8g6

Readme (Also available in the character folder)

This character is from the Street Fighter Alpha 4 full game for Mugen 1.0 but modified outside of the game for public release with some new features.

Movelist:

-|System Features|-

-Air Dash: F,F (Air)
-Guard Push: p+p (Guarding)
-Power Charge: mp+mk
-Dash: F,F -fack how did I forget..... also during grab, lp or lk = hammer throw, mp mk = piledriver and stomach claw and hp hk = Kamitsuki and Back Drop.

-|Normal Moves|-

-Back Drop: B or F + pp
-Kamitsuki: B or F + kk
-Stomach Claw: DF or DB + pp
-Piledriver: DF or DB + kk
-Flying Piledriver: B or F + pp (air)
-Body Press: Jump Diagonally, D + HP
-Double Knee Drop: Jump Diagonally, D + LK or MK
-Kuuchuu Headbutt: Jump Neutral, U + HP
-Headbutt: F + HP
-Dynamite Kick: DB + MK
-Russian Kick: DB + HK

-|Special Moves|-

-Flying DropKick: F,D,DF, K
-Vodka Fire: QCF, p
-Hammer Throw: QCB, p
-Sky High: 360, p
-Aerial Russian Slam: F,D,DF, p

-|Super Moves|-

-Death Clutch: 720, p
-Siberian Blizzard: QCFx2, p
-Russian Aniahlator: D,D,D, HP (lvl 3) - Counters any attack (including supers) apart from projectiles
-Final Atomic Buster: 720, HK (lvl 3) - mash directional and attack buttons for more damage

-|RAGE|-

-Soviet Termination: QCBx2, HK (lvl 3 and 1/4 life which is less than 250hp)


Special Thanks To:

MaxBeta (Palettes), Staubhold (Beta Testing), Rajaa (Ideas/code snippits), PotS (FX and code snippits), Cybaster (Advice/Ideas), Hadoabuser(Ideas), Seravy(Sounds), SolbadguyZ(advice), MarkPachi(Ideas) and to anyone else I have missed who has helped!



EDIT: missed out normal dash in movelist, just added.


also a known issue is the small port in the select screen but it's fine in game
Retired from mugen but not development
Last Edit: June 17, 2011, 01:29:50 am by BC
Re: Mech Zangief
#2  June 15, 2011, 06:37:53 am
  • *****
  • I'll do it myself.
    • Canada
    • Skype - djoulianne
    • network.mugenguild.com/cybaster/hosted.html
excellent! i can't wait to test him out :)

thanks for sharing him!

GLB

Re: Mech Zangief
#3  June 15, 2011, 06:50:06 am
  • *****
  • Yung Christ
  • G*59
    • network.mugenguild.com/glb/
Ahh nice! Thanks BC!

GOH

Re: Mech Zangief
#4  June 15, 2011, 02:27:16 pm
  • ******
    • Portugal
OH. HELL. YEAH.

Definitely gonna keep this! :sugoi:

Tried it out real quick. Good stuff. I suck with Zangief so I couldn't test the 720 supers. :XD: But here's something that I noticed I might be being a bit picky but:



His teeth and eyes weren't supposed to be all red or green etc? I think they are only like this during the dash though. I didn't notice it anywhere else.
Last Edit: June 15, 2011, 04:56:28 pm by GOH

BC

Re: Mech Zangief
#5  June 15, 2011, 07:02:24 pm
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
I too noticed it but wasn't overly concerned enough to postpone release. I'll talk to MaxBeta about it as he did the palettes for me.
Retired from mugen but not development
Re: Mech Zangief
#6  June 15, 2011, 08:03:12 pm
  • ******
  • I will absolve you of your original colors.
    • www.bluehitbox.com
Will test. Should be great! And by-golly, what code snippets of mine did you use? You must want your character filled with bugs from my crappy codes. =p

BC

Re: Mech Zangief
#7  June 15, 2011, 08:26:40 pm
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
Will test. Should be great! And by-golly, what code snippets of mine did you use? You must want your character filled with bugs from my crappy codes. =p

I actually don't remember now lol  ;P, I'm so unorganized I don't label things often. I know I used juggle system for some sfa4 characters but I asked you about that. Could have been AI related... maybe a custom walk state but I decided not to touch walk in the end   ;D
Retired from mugen but not development
Re: Mech Zangief
#8  June 15, 2011, 09:06:59 pm
  • ******
  • Unity of Hearts
    • Spain
I have a problem with Aerial Russian Slam (F,D,DF,p). Look at the hitbox of the attack:



This makes the attack even hard to connect against airborne opponents, as the hitbox appears really high in the air. IMO you should make this hitbox like with Koopakoot's Zangief:



I'm still searching, though ATM that's the only thing I noticed.
Re: Mech Zangief
#9  June 15, 2011, 11:46:35 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
During taunt, isn't there a sprite at the beginning that has nothing to do there ? o_O Makes his animation kinda jerky IMO.
Very nice creation, digging it a lot. :)

BC

Re: Mech Zangief
#10  June 16, 2011, 12:18:29 am
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
I have a problem with Aerial Russian Slam (F,D,DF,p). Look at the hitbox of the attack:



This makes the attack even hard to connect against airborne opponents, as the hitbox appears really high in the air. IMO you should make this hitbox like with Koopakoot's Zangief:



I'm still searching, though ATM that's the only thing I noticed.


lol it's similar in alpha 3 I seemed to have made it a little higher. Anyhow if you're having trouble with the move I could make some adjustments.



During taunt, isn't there a sprite at the beginning that has nothing to do there ? o_O Makes his animation kinda jerky IMO.
Very nice creation, digging it a lot. :)

Capcom are kinda lazy with their animations aren't they. The sprite is actually part of the animation in alpha 3.


Retired from mugen but not development
Re: Mech Zangief
#11  June 16, 2011, 12:58:43 am
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Remove this frame, it serves no purpose in this animation. :P
Re: Mech Zangief
#12  June 16, 2011, 04:49:27 am
  • *****
  • IG @tanooki_ninja
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm
Nice to see you finally released him. I will get to play him later tonight when I get back home from Philly.

As for the teeth colors in the Dash set, its not a palette issue and can be easily fixed by paint bucketing the teeth/eyes/laces wrong colored areas of the sprite in the .SFF with the correct color. If not, I'll see what I can do about it tonight.

Its been a long 3 days of corporate training and I'm exhausted.  --;
...Still, I can't wait to get home and play at least a couple of hours with this beast.

--- EDIT ---

Ok everybody...DOWNLOAD SFF FIX & REPLACE THE ORIGINAL

Just played a couple of runs with him in mugen and he is a very unique and fun Zangief.

I wouldn't expect nothing less from you BC.

Its always been a pleasure helping you bro.  8)
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja
Re: Mech Zangief
#13  June 16, 2011, 07:06:13 am
  • ****
  • Be romantic, my friend.
    • Germany
Thanks for the SFF MaxBeta!

BC

Re: Mech Zangief
#14  June 16, 2011, 10:45:23 am
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
Yeah thanks for the fix Max, glad you like him.

I'll include this .sff in his first update also.
Retired from mugen but not development
Re: Mech Zangief
#15  June 16, 2011, 12:38:48 pm
  • ******
  • I will absolve you of your original colors.
    • www.bluehitbox.com
- I can't do a jumping high punch if I hold down while jumping neutrally.

Um, what the fuck did you do to Zangief? This character is awesome. :stare:

BC

Re: Mech Zangief
#16  June 16, 2011, 12:54:59 pm
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
- I can't do a jumping high punch if I hold down while jumping neutrally.

Um, what the fuck did you do to Zangief? This character is awesome. :stare:

-Ok thanks Rajaa I'll fix that in the first update too.

Well I guess I had an opportunity to go back to my old roots (Chaos Blanka days) where I got to be more custom than accurate, while doing that I had a bit more fun and could be more creative.

Glad you like him :D
Retired from mugen but not development
Re: Mech Zangief
#17  June 16, 2011, 02:42:00 pm
  • ***
  • Participate, be a part.
a very unique customed version of mech zangeif but I prefer the original with super armor and no blocking. you should make two modes, normal mode which includes blocking no super armor and an original mode for super armor no blockng.

BC

Re: Mech Zangief
#18  June 16, 2011, 03:23:42 pm
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
Well seeing as I planned for Mech Zangief to be in sfa4 as a sub boss... I may adapt him to that version.
But I'm uncertain at the moment.
Retired from mugen but not development

BC

Re: Mech Zangief
#19  June 17, 2011, 01:09:53 am
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
Mech Zangief has been updated.

Changes are small but needed here's what's changed:

-Poweradd added to flying dropkick and sky high and vodka fire (I left those out  o_O).
-Getpower and Givepower adjusted for vodka fire... 2 and 3 hits was giving the same values as 1 hit light version.
-Fixed the issue Rajaa found holding down and pressing punch while jumping neutral now works.
-Adjusted red CLSN for Aerial Russian Slam to be more reliable against opponents in the air.
-replaced old .sff with the new one MaxBeta provided to fix teeth colour issue during dash.


Link is the same one provided on the first post :)
Retired from mugen but not development

GOH

Re: Mech Zangief - Updated 17/06/11
#20  June 17, 2011, 01:18:32 am
  • ******
    • Portugal
Link is down. Are you still uploading the file?