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Cyber Shredder (update 2011-07-14) & I.M.N.B. (Read 8939 times)

Started by Werewood, July 09, 2011, 09:47:15 pm
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Cyber Shredder (update 2011-07-14) & I.M.N.B.
#1  July 09, 2011, 09:47:15 pm
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SNES TMNT Tournament Fighters Cyber Shredder by werewood
SNES Zombies Ate My Neighbors Infant Mutant Naughty Baby by werewood

We all know how turtles have mutated into ninjas, how about a human baby?

This is how the poor human baby mutates into the Infant Mutant Naughty Baby:
 
 

Sprites:  C+
Accuracy:  C-
Customization:  N/A


SNES TMNT Tournament Fighters Cyber Shredder by werewood

!!!!!!!!! for best result, please set your MUGEN1.0/winmugen to 640x480 !!!!!!!!!

Cyber Shredder

201107-14 update:
- stance animation updated
- bug fix:  "can´t jump over himself"

update 2011-07-12:
- jump blue collision boxes fixed
- no more of this: light Aura Crush in the corner, followed by eight F+a's
- Lightning Pressure no more gives back power
- jumping strong kick now starts as fast as jumping light kick
- added a missing frame to the stance animation
- added the missing aura explod during Lightning Pressure:


Move list:
1. Grab/Throw Moves
- Tsuki Nage: when close, F, x/y/z or B, x/y/z

2. Special Moves
- Aura Barrier: x+a
- Aura Crusher: Charge B, F, x/y
- Aura Crush: Charge B, F, a/b

3. Ultimate Attack (requires power >= 1000 and consumes power = 1000)
- Lightning Pressure: y+b

Misc.:
1. A.I. available

2. Aura Barrier reflects Player 2's one-hit projectile-based projectile and helper-based projectile

3. Only 1 palette.........feel free to send your palettes to me
and I will add you in my "Big Thanks" list!

Infant Mutant Naughty Baby
Move list:
- Naughty Milk Shoot: x/y/z
- Naughty Run: a
- Naughty Cross: b
- Naughty Stomp: c

Misc.:
1. A.I. available

2. Naughty Stomp is unguardable/unblockable.  Player 2 can jump to avoid the stomp.

3. Only 1 palette.........feel free to send your palettes to me
and I will add you in my "Big Thanks" list!

Download page:  http://page.freett.com/werewood/mugen.html

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Last Edit: July 14, 2011, 06:50:56 pm by Werewood
Re: Cyber Shredder & I.M.N.B.
#2  July 09, 2011, 10:46:36 pm
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Wasn't expecting this kinda release O_O Well, let's try this sucker out, this could be my next potential boss :D
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Re: Cyber Shredder & I.M.N.B.
#3  July 09, 2011, 11:18:48 pm
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I.M.N.B. =  :S Infinites. Infinites everywhere. I've tried jumping while he uses C and even when I'm in the air it hits sometimes. 
The a.i will relentlessly spam A or B, creating one of the infinite loops.
Even thou, he's a boss he's very underpowered so, once he starts his infinite you can kinda just go take a nap (he's doing it now, as I'm posting this.) because, he doesn't do much damage. 

The plus is, he's one heck of a punching bag because of his high Def so you can really practice combos. So long as he doesn't start his infinite anyway. (Good luck with that.)


Black Ken, is coming to save the day.
50% Done.
Last Edit: July 09, 2011, 11:44:56 pm by joeinsidious
Re: Cyber Shredder & I.M.N.B.
#4  July 10, 2011, 12:43:16 am
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Infant Mutant Naughty Baby...

Animation of the "Naughty Milk Shoot" is wrong... You can see two hands holding two milk bottles in every variation of the Milk Shoot
Spoiler, click to toggle visibilty

How about some "Zombies Ate My Neighbors" related intros? Just a suggestion... Let the two protagonists (Zeke and Julie) of the original game run away from the Naughty Baby...

What about a taunt?

You could easily do some supers. Giant Milk Beam p.e.?

Nice start, but there is potential for more.
Re: Cyber Shredder & I.M.N.B.
#5  July 10, 2011, 01:04:03 am
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What odd characters... but in a good way!  ;D
Too bad I dont have 1.0, but if I did, I'll download em. Guess I'll just stick with the winmugen ones...


:P
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Spoiler: You want to know what really pisses me off? (click to see content)
Re: Cyber Shredder & I.M.N.B.
#6  July 10, 2011, 02:05:24 am
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Thanks Werewood! I did agree to my old snes  ;D

Re: Cyber Shredder & I.M.N.B.
#7  July 10, 2011, 02:13:18 am
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Tested it on MUGEN 1.0...

Dunno why, but the chars get bigger, when they get squashed by I. M. N. B.s "Naughty Run"...
Spoiler, click to toggle visibilty
Re: Cyber Shredder & I.M.N.B.
#8  July 10, 2011, 11:03:12 am
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  • "Go to the woods....with me!"
    • page.freett.com/werewood/mugen.html
@The Gothic Army:
>> Wasn't expecting this kinda release O_O Well, let's try this sucker out, this could be my next potential boss
These two SNES chars. were ones of my WIPs:  http://mugenguild.com/forumx/index.php?topic=128680.0

@joeinsidious:
>> I.M.N.B. =  :S Infinites. Infinites everywhere.
Infinites mean 999 hits no interrupt.  I don't think my I.M.N.B. can do 999 hits infinites.................... :P
* and you need to crouch guard/block when I.M.N.B. is doing Naughty Run and/or Naughty Cross!~ *
>> he doesn't do much damage. 
Do you want me to increase the baby's damages?   :o
>> he's one heck of a punching bag
Chars. of this kind (Onslaught, Apocalypse, Goliath,....etc.) all are punching bags because they can't guard/block.... ::)

@Staubhold:
>> Animation of the "Naughty Milk Shoot" is wrong... You can see two hands holding two milk bottles in every variation of the Milk Shoot
This is a legal sprite from the source game:

>> How about some "Zombies Ate My Neighbors" related intros? Just a suggestion... Let the two protagonists (Zeke and Julie) of the original game run away from the Naughty Baby...
No, because I.M.N.B. was created by Cyber Shredder in my story  ;D
>> What about a taunt?
Hmmmmmmmmmmm...................let me think think................
>> You could easily do some supers. Giant Milk Beam p.e.?
No, because it will only make I.M.N.B. even more powerful...........I don't want him to be overpowered with full screen fireball like that............ :no:

@Raggie:
Both chars. should work in both MUGEN1.0 and WinMUGEN................ --;

@Dorgol:
Thanks, I like SNES too!

@Staubhold:
>> Dunno why, but the chars get bigger, when they get squashed by I. M. N. B.s "Naughty Run"...
Because I tried to mimic the special get hit thing like in the source game:

Maybe my MUGEN skill isn't good enough to mimic that................or...........is it actually possible to mimic that for MUGEN?  :???:


Yo, how about my Cyber Shredder?  Does he give you a bit of SNES gameplay feel???????

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: Cyber Shredder & I.M.N.B.
#9  July 10, 2011, 11:20:19 am
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hhahahahahaha, downloading this baby right now!
Re: Cyber Shredder & I.M.N.B.
#10  July 10, 2011, 11:45:16 am
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I got both:

Baby is very funny, LOL. That baby sounds are nice.



Shredder is cool too,, I'm just not a big fan of scaled sprites.
Do you plan to add anything more to him?
Re: Cyber Shredder & I.M.N.B.
#11  July 10, 2011, 07:24:55 pm
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Dude!! Cyber Shredder?? Wow.... I've been waiting for this character for white a while as previous releases kinda sucked. Your Shredder is PERMANENTLY in my roster. You made my morning man!!
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Cyber Shredder & I.M.N.B.
#12  July 10, 2011, 07:30:31 pm
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Nice Char your shredder, it feels more acurate to the original game than my version...

http://mugenguild.com/forumx/index.php?topic=89091.msg1048769#msg1048769...

Of course I´m complete noobie here... I just tried to make a shredder with more skills but balanced...

would you get angered if I take the projectile deflecting code from you version tu use it in mine?...
\\\" It`s so easy to rewrite history when the few that know the truth are made unable to speak for themselves\\\"
Alexander, the last scenario...
Re: Cyber Shredder & I.M.N.B.
#13  July 11, 2011, 02:57:31 am
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Cyber Shredder's Standing animation is missing a frame.  It should animate as 1,2,3,2. Plus on the sheet I ripped, I also ripped his transparent aura around the Lightning Crusher if you want to add that:

The colours seems wrong on the lightning crusher, too.



Other than that, I like it  :sugoi:
Last Edit: July 11, 2011, 03:02:05 am by Enscripture
Re: Cyber Shredder & I.M.N.B.
#14  July 11, 2011, 09:15:12 pm
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  • "Go to the woods....with me!"
    • page.freett.com/werewood/mugen.html
@O Ilusionista:
I haven't seen a Zombies Ate My Neighbors big baby in MUGEN yet so I decided to make one myself  ;D

@Saikoro:
Thanks!   :)

@burguertime:
Please continue to make your version of Cyber Shredder.  More versions don't hurt  ;)
And yes go ahead if you like my buggy projectile deflecting code..........perhaps you can improve the code heh  :o

@Enscripture:
Oh!  I forgot to put your name in my credit "big thanks" list (I used your Cyber Shredder portraits and FXs)!  I will add your name back in Cyber Shredder's update (standing animation is missing a frame & aura around the Lightning Crusher).
>> The colours seems wrong on the lightning crusher, too.
Sorry I don't know how to fix colors as my eyes are very bad with colors............ :-\


It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Last Edit: July 11, 2011, 10:38:53 pm by Werewood
Re: Cyber Shredder & I.M.N.B.
#15  July 12, 2011, 12:04:40 am
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About Shredder :

- CLSNs need work. Look at his jump collision boxes, they move all around the place.
- Juggling needs work : Light Aura Crush in the corner, followed by 8 F+a = HUGE DAMAGE.
- Lightning Pressure gives back power.
- a.SK's startup is really too long.
- Why is the invincibility sctrl going on and off during Aura Crusher ?
Re: Cyber Shredder & I.M.N.B.
#16  July 12, 2011, 12:42:49 am
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What Cybaster said and also...

Please use clean sprites ripped by Enscripture so the character doesn't look like a blurred mess
 
and people can actually make palettes for it. K thanks.
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
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Re: Cyber Shredder & I.M.N.B.
#17  July 12, 2011, 01:05:22 am
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@ I.M.N.B.  Mother of God...

Do You Think I Give a Fuck?
Re: Cyber Shredder (update 2011-07-12) & I.M.N.B.
#18  July 12, 2011, 11:10:24 am
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  • "Go to the woods....with me!"
    • page.freett.com/werewood/mugen.html
Cyber Shredder update 2011-07-12:
- jump blue collision boxes fixed
- no more of this: light Aura Crush in the corner, followed by eight F+a's
- Lightning Pressure no more gives back power
- jumping strong kick now starts as fast as jumping light kick
- added a missing frame to the stance animation
- added the missing aura explod during Lightning Pressure:


@Cybaster:
>> Why is the invincibility sctrl going on and off during Aura Crusher ?
The dashing part is invincible while the uppercut part is not................I got this info. from gamefaqs.........

@MaxBeta:
>> Please use clean sprites ripped by Enscripture so the character doesn't look like a blurred mess
I can try my best to fix all bugs reported by people.  But for sprites I insist to use my own rips because all existing Cyber Shredder sprites are small (shorter than KFM, no way)!  I resized the sprites from within the snes9x emulator..........

@Supah Hero Rag-Man:
>> I.M.N.B.  Mother of God...
The big baby looks like a male how can he be a female mother LOL

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Last Edit: July 12, 2011, 12:13:56 pm by Werewood

Cap

Re: Cyber Shredder (update 2011-07-12) & I.M.N.B.
#19  July 12, 2011, 05:17:37 pm
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@MaxBeta:
>> Please use clean sprites ripped by Enscripture so the character doesn't look like a blurred mess
I can try my best to fix all bugs reported by people.  But for sprites I insist to use my own rips because all existing Cyber Shredder sprites are small (shorter than KFM, no way)!  I resized the sprites from within the snes9x emulator..........
Making palettes for him now might as well be an impossibility, then. The suit alone has so many colors as it is, the skin is just as bad.
Re: Cyber Shredder (update 2011-07-12) & I.M.N.B.
#20  July 12, 2011, 06:17:12 pm
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Ripping from a resized emulation filter is the worst thing you could do to sprites...Not to mention the time you must've gone through cleaning them up...and yet, they still look horrible :P

Your characters are good except for this MAYOR flaw...Have you ever heard about mugen scaling? Its as easy as eating cake.
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA