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PIMM Takumi Hattori (no more updates) (Read 7602 times)

Started by Werewood, July 26, 2011, 10:26:29 am
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PIMM Takumi Hattori (no more updates)
New #1  July 26, 2011, 10:26:29 am
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  • "Go to the woods....with me!"
    • page.freett.com/werewood/mugen.html
Power Instinct Matsuri Takumi Hattori by Werewood

2011-08-08 update
- fixed the D, DF, F, D, DF, F, b super close and far contact anims and distances
close to P2:

far from P2:

- fixed the head.pos and mid.pos [Size] data

2011-08-06 update
- fixed the D, DF, F, D, DF, F, b super move near corner bug by using FrontEdgeDist trigger

- fixed one A.I. bug





Sprites:  E-
Sounds: D-
Accuracy: C

!!!!!!!!! for best result, please set your MUGEN1.0/winmugen to 640x480 !!!!!!!!!
!!!!!!!!! MUGEN1.0 is highly recommended though !!!!!!!!!

Download link:  http://page.freett.com/werewood/mugen.html


**************************************************************************************************
Don't blame me for the bad sprites and sounds!  This is the Matrimelee Matsuri - TX2 arcade PC dump's lack of video options!
When you run Matrimelee Matsuri - TX2 arcade PC dump this is the kind of sprite and sound qualities you get:



If you don't believe it, then please try to download and run the Matrimelee Matsuri - TX2 arcade PC dump and see for yourself, damn it!

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Last Edit: September 28, 2011, 07:03:51 pm by Werewood
Re: Takumi Hattori
#2  July 26, 2011, 11:02:22 am
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Awesome news, to have characters from this game on Mugen i know must be hard not having a proper emulator to play the actual game, thank you for this!
Re: Takumi Hattori
#3  July 26, 2011, 02:19:45 pm
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Oh, nice but... It would awesome if the sprites are right :( Anyway, thanks and nice job, boy! ;)
Re: Takumi Hattori
#4  July 26, 2011, 03:45:19 pm
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Nice release! That is one of my favorite chars form that game.
Re: Takumi Hattori
#5  July 26, 2011, 06:15:56 pm
  • ****
  • "Go to the woods....with me!"
    • page.freett.com/werewood/mugen.html
Oh sorry I forgot to fix the velocities of the F, D, DF b move (Full Turn Wire strong version), now fixed and re-uploaded, please download him again  ;P

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: Takumi Hattori
#6  July 28, 2011, 02:34:12 am
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  • Wherever theres chaos, I'll be there.
I just played as him and I like it alot. :)

He's like a mix between a 4th grader who was trained by The Pyro and Demoman from Team Fortress 2, Indiana Jones, and Lara Croft.

The only gripe I have with him is a super that involves him jumping on rising platforms. If he's at a corner he floats and jumps higher even though the platforms are offscreen.

Other then that he's alright in my book. ;)
Re: Takumi Hattori
#7  July 28, 2011, 07:40:17 pm
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Saizo Hattori's cousin! Fuck yeah, thanks for the release, Werewood ;D do you plan to convert more exclusive chars from Matsuri Senzo Kuyou, like Rin Oyama or Prince?? Or at least to release the sprites for anyone who wanted to convert them??
Re: Takumi Hattori
#8  August 06, 2011, 09:57:43 am
  • ****
  • "Go to the woods....with me!"
    • page.freett.com/werewood/mugen.html
I just played as him and I like it alot. :)

He's like a mix between a 4th grader who was trained by The Pyro and Demoman from Team Fortress 2, Indiana Jones, and Lara Croft.

The only gripe I have with him is a super that involves him jumping on rising platforms. If he's at a corner he floats and jumps higher even though the platforms are offscreen.

Other then that he's alright in my book. ;)

2011-08-06 update
- fixed the D, DF, F, D, DF, F, b super move near corner bug by using FrontEdgeDist trigger (thanks, D, The Red Cloak!)

- fixed one A.I. bug

@Basara Rogers:
>> do you plan to convert more exclusive chars from Matsuri Senzo Kuyou, like Rin Oyama or Prince?? Or at least to release the sprites for anyone who wanted to convert them??
Takumi Hattori's sprites are the easiest one to rip from the PI Matrimelee Matsuri - TX2 arcade PC dump.  For other characters', it is much harder to rip.  And my ripped sprites have bad quality so I won't do others..................except for the final boss Shinjuro Goketsuji:


Though ripping & converting Shinjuro Goketsuji will take much more time................. ;P

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Last Edit: August 06, 2011, 10:02:46 am by Werewood
Re: PIMM Takumi Hattori (2011-08-06 update)
#9  August 06, 2011, 10:09:00 am
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OMG shinjuro the boss!!! I'll test him like mad if he's ever made, coz I've played as him in the game many times. Will help you out!
Re: Takumi Hattori
#10  August 07, 2011, 01:13:48 am
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  • Wherever theres chaos, I'll be there.
(thanks, D, The Red Cloak!)

Glad to help. :)

Edit: Hang on, I just tested it again and it does something strange on the last pillar.



As shown the opponent get hit even though he's not touching the pillar, And I've tested this on other characters in my roster to see if it was just a fluke. But It wasn't, then again this is only a slight bug, nothing major.
Last Edit: August 07, 2011, 01:32:27 am by D, The Red Cloak
Re: Takumi Hattori
#11  August 07, 2011, 09:31:48 am
  • ****
  • "Go to the woods....with me!"
    • page.freett.com/werewood/mugen.html
(thanks, D, The Red Cloak!)

Glad to help. :)

Edit: Hang on, I just tested it again and it does something strange on the last pillar.



As shown the opponent get hit even though he's not touching the pillar, And I've tested this on other characters in my roster to see if it was just a fluke. But It wasn't, then again this is only a slight bug, nothing major.

The reason that I used a huge red clsn box for the last pillar is, to make sure to keep player2 in gethit state so that Takumi will not miss his last downward air kick..................

Well, what do you suggest for this issue please? 

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: PIMM Takumi Hattori (2011-08-06 update)
#12  August 07, 2011, 07:05:41 pm
  • ***
  • Wherever theres chaos, I'll be there.

The reason that I used a huge red clsn box for the last pillar is, to make sure to keep player2 in gethit state so that Takumi will not miss his last downward air kick..................

Well, what do you suggest for this issue please? 

Well to tell you the truth, I have no idea, I've tried to figure that out with fighter factory and it didn't look good. And just two more critiques then I'll stop if I'm being a pest.
The specials don't work anymore and that super involving the punji sticks...



What exactly did you change for them?
And like I said, those will be my last critiques If I'm bugging you.
Re: PIMM Takumi Hattori (2011-08-08 update)
#13  August 07, 2011, 08:40:55 pm
  • ****
  • "Go to the woods....with me!"
    • page.freett.com/werewood/mugen.html
2011-08-08 update
- fixed the D, DF, F, D, DF, F, b super close and far contact anims and distances
close to P2:
* please see the screenshot in the first post thanks!
far from P2:
* please see the screenshot in the first post thanks!
- fixed the head.pos and mid.pos [Size] data

@D, The Red Cloak:

>> Well to tell you the truth, I have no idea, I've tried to figure that out with fighter factory and it didn't look good.
I reduced the piller red clsn box width to make sure two scenes:
1. when Takumi is close to P2:

** the last pillar contacts P2 then Takumi does his last kick
2. when Takumi is far from P2:

** the last pillar does not contact P2 then Takumi does his last kick and P2 can block that, a miss is a miss if too far away

>> The specials don't work anymore and that super involving the punji sticks...
Sorry but no matter how many times I play as Takumi VS Takumi I just couldn't replicate your issue:

Do you remember what your player1 and player2 were doing before you got that issue occur please?
>> What exactly did you change for them?
I didn't change anything about specials and this hard-punch version super move...............

>> And like I said, those will be my last critiques If I'm bugging you.
No!  Please don't stop sending critiques to me!  Your useful critiques are what I need to improve my Takumi.  Just keep them coming yo~!  :ball:

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: PIMM Takumi Hattori (2011-08-08 update)
#14  August 08, 2011, 12:57:56 am
  • ***
  • Wherever theres chaos, I'll be there.
I just figured out the problem, My Fighter Factory is out of wack! :o

I just played mu Mugen and he works just fine. But on my fighter factory, it looked like he was real glitchy.

Man I'm such a dupe... (Facepalm) Your creation is fine. :)

I'm sorry for that last post.
Re: PIMM Takumi Hattori (2011-08-08 update)
#15  August 08, 2011, 07:56:41 am
  • ****
  • "Go to the woods....with me!"
    • page.freett.com/werewood/mugen.html
I just figured out the problem, My Fighter Factory is out of wack! :o

I just played mu Mugen and he works just fine. But on my fighter factory, it looked like he was real glitchy.

Man I'm such a dupe... (Facepalm) Your creation is fine. :)

I'm sorry for that last post.

I see your current WIP the green suit guy wears something like a poison gas mask right?  My eye are bad.............I might see it as something else..............

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: PIMM Takumi Hattori (2011-08-08 update)
#16  August 08, 2011, 03:54:40 pm
  • ***
  • Wherever theres chaos, I'll be there.

I see your current WIP the green suit guy wears something like a poison gas mask right?  My eye are bad.............I might see it as something else..............

No your not seeing things. That's Sheng Hua Nan from Dong Dong Never Dies. I need to change that sig though because he's  not my current project now since I have another WIP in the works. I've only done the basics and requires sprites for him so far.