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Bai-Hu (no more updates) (Read 9911 times)

Started by Werewood, August 31, 2011, 09:20:23 pm
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Bai-Hu (no more updates)
New #1  August 31, 2011, 09:20:23 pm
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Breakers Revenge Bai-Hu beta by werewood




!!!!!!!!! for best result, please set your MUGEN1.0/winmugen to 640x480 !!!!!!!!!
!!!!!!!!! MUGEN1.0 is highly recommended though !!!!!!!!!

2011-09-07 update:
- Super Thunder Palm vel x +2 faster
- 12 ACTs added (thanks to necro_rk)


2011-09-02 update:
bug fixes:
- No more of this:  "He can chain two standing strong kicks, juggle P2 twice"
- No more of this:  "He can juggle the standing and jumping Strong Punch twice"
- No more of this:  "He just got stuck in his get hit animation and just slides all the way to the end of the stage."
- No more of this:  "After doing his nunchacku super int he corner, my character ends up behind him for some reason."
- No more of this:  "Sometimes when I counter Bai-Hu's dark ball when it's near the ground with another projectile, the bounce off ball still happens."
- All issues in http://www.youtube.com/watch?v=3KpTC43yHuk were fixed

Move List:
Throws
------
Shoulder Toss             forward/backward + y close             
Toss To Earth             forward + y closein air

Basic Moves
-----------
Backslide                 backward, backward               
Slide Forward             forward, forward               
Flame Uppercut            y in air                   
Open Scissors             forward + a                 
Blue Kick                 b                     
Tail Spark                y                         
Shin Kick                 a                         
Power Kick                b                         

Command Moves
-------------
Orb                       forward + x
Slash Kick                forward + a                     
Demon Palms               forward + y
Launching Kick            forward + b                     
Rising Elbow              downward + y                     
Fire Slide                downward + b                     
                                                     
Special Moves
-------------
Short Fireball            x+a                       
Long Fireball             y+b                     
Thunder Palm              x+y                     
Demon Blast               a+b                                             
Head Stomp                x+b                       
Lunge Kick                a+y

Breakers (require and consume power 1000)
------
Breakers        x/y/a/b during on-ground getting hit

Supers (require and consume power 1000)
------
Super Thunder Palm        x+a+y or z                               
Nunchuku Flail            a+y+b or c                   


Misc.
1. A.I. available

2. Only 1 palette.........feel free to send your palettes to me
and I will add you in my "Big Thanks" list!

Reference:
- GameFAQs
http://www.gamefaqs.com/arcade/562846-breakers-revenge/faqs/44196

Big Thanks To:
- Kong, for ripping and releasing Breakers Revenge Bai-Hu sprites
- Inverse, for making and releaseing Breakers Revenge Sho and Dao-Long
- Visco, for making Breakers Revenge
- Elecbyte, for making a dream fighting game engine MUGEN

*****************************************************************
Yeah, I suck at making palettes..............
******************************************************************

Download Link:  http://page.freett.com/werewood/mugen.html

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Last Edit: September 28, 2011, 06:59:10 pm by Werewood
Re: Bai-Hu
#2  August 31, 2011, 11:08:42 pm
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Dude, finally a complete Breaker“s roster, thank you so much for this and the triple release!
Re: Bai-Hu
#3  August 31, 2011, 11:12:16 pm
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Umm dude, Why does Bai-Hu not have his sounds from the source game?
Re: Bai-Hu
#4  August 31, 2011, 11:23:18 pm
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who knows?

Werewood another great release, u just keep em coming, im so glad to finally have the entire roster From Breakers, love his supers  :sugoi:

Global Mod Of Mugen Free For All, MFFA Elder, Reign of Kreation Member,Pallet Maker And retro stage creator
Re: Bai-Hu
#5  September 01, 2011, 02:01:03 am
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Hi werewood,

Thanks for sharing BAI-HU. Your character is awesome as all your previous creations.

Have a good day !
Re: Bai-Hu
#6  September 01, 2011, 02:30:52 am
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Umm dude, Why does Bai-Hu not have his sounds from the source game?
he has saiki's sounds from kof13, but overall, at least he has the gameplay right, hopefully they will be alternate characters like shelly, an alternative to tia, or jin, an alternative to sho, that's all i know, are there any alternate characters for pielle, rila, dao-long, etc.
Re: Bai-Hu
#7  September 01, 2011, 05:37:02 am
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Werewood is the god of mugen bosses. Try converting the boss from asurablade. That guy with the long sword like igniz's chain
Re: Bai-Hu
#8  September 01, 2011, 06:33:50 am
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yeah, been waiting for this one :)
Re: Bai-Hu
#9  September 01, 2011, 08:12:24 am
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I love how everyone is all NICE CHAR +1 when Bai-Hu is done completely wrong, The sounds and the combos are WRONG.
Re: Bai-Hu
#10  September 01, 2011, 08:21:21 am
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    • page.freett.com/werewood/mugen.html
The reason I used KOFXIII Saiki voices is...............I couldn't figure out how to extract Bai-Hu voices from Breakers Revenge!  Actually the his original voices sound like Saiki's.............somehow..................... --;


Werewood is the god of mugen bosses. Try converting the boss from asurablade. That guy with the long sword like igniz's chain

No, not for a newbie like me.  The true "god of mugen bosses" is GM, who converted the BEST SF3.3 Gill boss for both MUGEN 1.0 and winmugen!   :eaugh:

And yes, Asura Blade & Buster bosses have already been in my WIP list sometime ago (from this May?):
http://mugenguild.com/forumx/index.php?topic=128680.msg1330488

@Bai-Hu:
>> I love how everyone is all NICE CHAR +1 when Bai-Hu is done completely wrong, The sounds and the combos are WRONG.
Sounds and voices I had just given my explanation.  For combos I need your help because I am not a Bai-Hu user please let me know his official combo list thanks  ;)

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: Bai-Hu
#11  September 01, 2011, 08:27:18 am
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Well for starters you cannot chain two strong kicks in source, For goodness sake play with Bai-Hu more before you make him.
Re: Bai-Hu
#12  September 01, 2011, 08:38:16 am
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Bai Hu isn't even playable in Breakers dude.  Unless there's some code I don't know about.
Re: Bai-Hu
#13  September 01, 2011, 08:40:02 am
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Breaker's Revenge says hello.
Re: Bai-Hu
#14  September 01, 2011, 09:05:05 am
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Well for starters you cannot chain two strong kicks in source, For goodness sake play with Bai-Hu more before you make him.

I just tried the source game, you are right, the neutral strong kick "b" shouldn't have juggled P2 twice, a quick fix here:

Open Bai-Hu.cns, find [Statedef 240] and scroll down to see:

[State 210, 0]
type = HitDef
trigger1 = animelem = 3
attr = S, NA
animtype  = Hard
.............

then

[State 210, 0]
type = HitDef
triggerall = p2stateno != [1025, 1028]  <-------------------------------- add this line here
trigger1 = animelem = 3
attr = S, NA
animtype  = Hard
.............

For forward + "b" strong kick, in the source game it can juggle P2 up to three times though and while juggling the neutral "b" strong kick can hit P2 too............. :yes:


It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: Bai-Hu
#15  September 01, 2011, 09:12:49 am
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Oh and you can't juggle the Strong Punch twice.
Re: Bai-Hu
#16  September 01, 2011, 09:28:30 am
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Mind if I ask what the heck happened? I countered Bai-Hu with Ryoko Ranbu while he was attacking and now... This happened. He just got stuck in his get hit animation and just slides all the way to the end of the stage.

Edit: Tried it again. It doesn't work as a final hit. After the final hit he glitches out. You can hit him after and kill him though.

Also. After doing his nunchacku super int he corner, my character ends up behind him for some reason.


I made this sig. :ninja:

Props to a friend for my avvie
Last Edit: September 01, 2011, 09:44:43 am by ecthelionv2
Re: Bai-Hu
#17  September 01, 2011, 09:54:08 am
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It's not by fixing one thing at a time that the character will become "more accurate".
Either keep an entirely custom character based on your own "Mugen experience", either play the game for real in order to produce something at least closer to the source.
Re: Bai-Hu
#18  September 01, 2011, 10:09:35 am
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Re: Bai-Hu
#19  September 01, 2011, 11:08:28 am
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    • page.freett.com/werewood/mugen.html
Oh and you can't juggle the Strong Punch twice.

Please open Bai-Hu.cns, find [Statedef 610] and scroll down to see:

[State 210, 0]
type = HitDef
trigger1 = animelem = 3
attr = A, NA
animtype  = Hard
damage    = 18
guardflag = H
pausetime = 10, 20
sparkno = S8002
sparkxy = -10,-70
guard.sparkno = S8021
hitsound   = S1, 3
guardsound = S2, 1
ground.type = High
ground.slidetime = 12
ground.hittime  = 12
ground.velocity = -3.25
air.type = High
air.velocity = -3, -4.5
getpower = 10, 5
givepower = 10, 5
palfx.add = 49,173,255
palfx.sinadd = 49,173,255,20
palfx.time = 45
yaccel = 1.24      <----------------- add this line
ID = 6101

[State 210, 0]
type = HitDef
trigger1 = animelem = 4
attr = A, NA
animtype  = Hard
damage    = 15
guardflag = H
pausetime = 10, 20   ---> change to pausetime = 20, 20
sparkno = S8002
sparkxy = -10,-70
guard.sparkno = S8021
hitsound   = S1, 3
guardsound = S2, 1
ground.type = High
ground.slidetime = 12
ground.hittime  = 12
ground.velocity = -3.25
air.type = High
air.velocity = -3, -4.5
getpower = 10, 5
givepower = 10, 5
palfx.add = 49,173,255
palfx.sinadd = 49,173,255,20
palfx.time = 45
yaccel = 1.24      <----------------- add this line
ID = 6102

@ecthelionv2:
>> Mind if I ask what the heck happened? I countered Bai-Hu with Ryoko Ranbu while he was attacking and now
I don't have Ryoko Ranbu so I need your help on finding some info. for me (ctrl-D in your game until you see Bai-Hu data):
1. what stateno and anim was Bai-Hu in when he was sliding like that?
2. what statetype and movetype values were used when he was sliding like that?
3. please describe in details when Ryoko Ranbu was countering Bai-Hu's move, and which Bai-Hu's move was that?
4. Bai-Hu was controlled by human or A.I.?
>>Also. After doing his nunchacku super int he corner, my character ends up behind him for some reason.
Oh my bad!  I forgot to make playpush value = 1 for nunchacku super, here is a quick fix:

Please open Bai-Hu.cns, find [Statedef 3100] and scroll down to see:

[Statedef 3100]
type    = S
movetype= A
physics = S
ctrl = 0
velset = 0,0
anim = 3100
;poweradd = -1000

[State 3100, 0]
type = playerpush
trigger1 = 1
value = 0   ---> change to value = 1

Please keep the bug reports coming!  I gather more fixes then will update the download archive very soon!

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: Bai-Hu
#20  September 01, 2011, 11:13:47 am
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  • "Go to the woods....with me!"
    • page.freett.com/werewood/mugen.html
It's not by fixing one thing at a time that the character will become "more accurate".
Either keep an entirely custom character based on your own "Mugen experience", either play the game for real in order to produce something at least closer to the source.

Hmmmmmmmmm..........I never mentioned my Bai-Hu is source accurate.  But I am willing to fix bugs like juggles and player width.
Plus I like to get healthy/helpful bug reports then to try to fix bugs, this way can keep my release topic(s) active occasionally (another Werewood's little evil marketing strategy  >:D).

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster