Breakers Revenge Bai-Hu beta by werewood!!!!!!!!! for best result, please set your MUGEN1.0/winmugen to 640x480 !!!!!!!!!!!!!!!!!! MUGEN1.0 is highly recommended though !!!!!!!!!2011-09-07 update:- Super Thunder Palm vel x +2 faster- 12 ACTs added (thanks to necro_rk)2011-09-02 update:bug fixes:- No more of this: "He can chain two standing strong kicks, juggle P2 twice"- No more of this: "He can juggle the standing and jumping Strong Punch twice"- No more of this: "He just got stuck in his get hit animation and just slides all the way to the end of the stage."- No more of this: "After doing his nunchacku super int he corner, my character ends up behind him for some reason."- No more of this: "Sometimes when I counter Bai-Hu's dark ball when it's near the ground with another projectile, the bounce off ball still happens."- All issues in http://www.youtube.com/watch?v=3KpTC43yHuk were fixedMove List:Throws------Shoulder Toss forward/backward + y close Toss To Earth forward + y closein air Basic Moves-----------Backslide backward, backward Slide Forward forward, forward Flame Uppercut y in air Open Scissors forward + a Blue Kick b Tail Spark y Shin Kick a Power Kick b Command Moves-------------Orb forward + x Slash Kick forward + a Demon Palms forward + yLaunching Kick forward + b Rising Elbow downward + y Fire Slide downward + b Special Moves-------------Short Fireball x+a Long Fireball y+b Thunder Palm x+y Demon Blast a+b Head Stomp x+b Lunge Kick a+yBreakers (require and consume power 1000)------Breakers x/y/a/b during on-ground getting hitSupers (require and consume power 1000)------Super Thunder Palm x+a+y or z Nunchuku Flail a+y+b or c Misc.1. A.I. available2. Only 1 palette.........feel free to send your palettes to meand I will add you in my "Big Thanks" list!Reference:- GameFAQshttp://www.gamefaqs.com/arcade/562846-breakers-revenge/faqs/44196Big Thanks To:- Kong, for ripping and releasing Breakers Revenge Bai-Hu sprites- Inverse, for making and releaseing Breakers Revenge Sho and Dao-Long- Visco, for making Breakers Revenge- Elecbyte, for making a dream fighting game engine MUGEN*****************************************************************Yeah, I suck at making palettes..............******************************************************************Download Link: http://page.freett.com/werewood/mugen.html
who knows?Werewood another great release, u just keep em coming, im so glad to finally have the entire roster From Breakers, love his supers
Hi werewood,Thanks for sharing BAI-HU. Your character is awesome as all your previous creations. Have a good day !
Bai-Hu said, August 31, 2011, 11:12:16 pmUmm dude, Why does Bai-Hu not have his sounds from the source game?he has saiki's sounds from kof13, but overall, at least he has the gameplay right, hopefully they will be alternate characters like shelly, an alternative to tia, or jin, an alternative to sho, that's all i know, are there any alternate characters for pielle, rila, dao-long, etc.
Werewood is the god of mugen bosses. Try converting the boss from asurablade. That guy with the long sword like igniz's chain
I love how everyone is all NICE CHAR +1 when Bai-Hu is done completely wrong, The sounds and the combos are WRONG.
The reason I used KOFXIII Saiki voices is...............I couldn't figure out how to extract Bai-Hu voices from Breakers Revenge! Actually the his original voices sound like Saiki's.............somehow..................... BoyBoyz said, September 01, 2011, 05:37:02 amWerewood is the god of mugen bosses. Try converting the boss from asurablade. That guy with the long sword like igniz's chainNo, not for a newbie like me. The true "god of mugen bosses" is GM, who converted the BEST SF3.3 Gill boss for both MUGEN 1.0 and winmugen! And yes, Asura Blade & Buster bosses have already been in my WIP list sometime ago (from this May?):http://mugenguild.com/forumx/index.php?topic=128680.msg1330488@Bai-Hu:>> I love how everyone is all NICE CHAR +1 when Bai-Hu is done completely wrong, The sounds and the combos are WRONG.Sounds and voices I had just given my explanation. For combos I need your help because I am not a Bai-Hu user please let me know his official combo list thanks
Well for starters you cannot chain two strong kicks in source, For goodness sake play with Bai-Hu more before you make him.
Bai-Hu said, September 01, 2011, 08:27:18 amWell for starters you cannot chain two strong kicks in source, For goodness sake play with Bai-Hu more before you make him.I just tried the source game, you are right, the neutral strong kick "b" shouldn't have juggled P2 twice, a quick fix here:Open Bai-Hu.cns, find [Statedef 240] and scroll down to see:[State 210, 0]type = HitDeftrigger1 = animelem = 3attr = S, NAanimtype = Hard.............then[State 210, 0]type = HitDeftriggerall = p2stateno != [1025, 1028] <-------------------------------- add this line heretrigger1 = animelem = 3attr = S, NAanimtype = Hard.............For forward + "b" strong kick, in the source game it can juggle P2 up to three times though and while juggling the neutral "b" strong kick can hit P2 too.............
Mind if I ask what the heck happened? I countered Bai-Hu with Ryoko Ranbu while he was attacking and now... This happened. He just got stuck in his get hit animation and just slides all the way to the end of the stage.Edit: Tried it again. It doesn't work as a final hit. After the final hit he glitches out. You can hit him after and kill him though.Also. After doing his nunchacku super int he corner, my character ends up behind him for some reason.
It's not by fixing one thing at a time that the character will become "more accurate".Either keep an entirely custom character based on your own "Mugen experience", either play the game for real in order to produce something at least closer to the source.
MC2 said, September 01, 2011, 08:38:16 amBai Hu isn't even playable in Breakers dude. Unless there's some code I don't know about.He's playable in Revenge after you put in a code.
Bai-Hu said, September 01, 2011, 09:12:49 amOh and you can't juggle the Strong Punch twice.Please open Bai-Hu.cns, find [Statedef 610] and scroll down to see:[State 210, 0]type = HitDeftrigger1 = animelem = 3attr = A, NAanimtype = Harddamage = 18guardflag = Hpausetime = 10, 20sparkno = S8002sparkxy = -10,-70guard.sparkno = S8021hitsound = S1, 3guardsound = S2, 1ground.type = Highground.slidetime = 12ground.hittime = 12ground.velocity = -3.25air.type = Highair.velocity = -3, -4.5getpower = 10, 5givepower = 10, 5palfx.add = 49,173,255palfx.sinadd = 49,173,255,20palfx.time = 45yaccel = 1.24 <----------------- add this lineID = 6101[State 210, 0]type = HitDeftrigger1 = animelem = 4attr = A, NAanimtype = Harddamage = 15guardflag = Hpausetime = 10, 20 ---> change to pausetime = 20, 20sparkno = S8002sparkxy = -10,-70guard.sparkno = S8021hitsound = S1, 3guardsound = S2, 1ground.type = Highground.slidetime = 12ground.hittime = 12ground.velocity = -3.25air.type = Highair.velocity = -3, -4.5getpower = 10, 5givepower = 10, 5palfx.add = 49,173,255palfx.sinadd = 49,173,255,20palfx.time = 45yaccel = 1.24 <----------------- add this lineID = 6102@ecthelionv2:>> Mind if I ask what the heck happened? I countered Bai-Hu with Ryoko Ranbu while he was attacking and nowI don't have Ryoko Ranbu so I need your help on finding some info. for me (ctrl-D in your game until you see Bai-Hu data):1. what stateno and anim was Bai-Hu in when he was sliding like that?2. what statetype and movetype values were used when he was sliding like that?3. please describe in details when Ryoko Ranbu was countering Bai-Hu's move, and which Bai-Hu's move was that?4. Bai-Hu was controlled by human or A.I.?>>Also. After doing his nunchacku super int he corner, my character ends up behind him for some reason.Oh my bad! I forgot to make playpush value = 1 for nunchacku super, here is a quick fix:Please open Bai-Hu.cns, find [Statedef 3100] and scroll down to see:[Statedef 3100]type = Smovetype= Aphysics = Sctrl = 0velset = 0,0anim = 3100;poweradd = -1000[State 3100, 0]type = playerpushtrigger1 = 1value = 0 ---> change to value = 1Please keep the bug reports coming! I gather more fixes then will update the download archive very soon!
Cybaster said, September 01, 2011, 09:54:08 amIt's not by fixing one thing at a time that the character will become "more accurate".Either keep an entirely custom character based on your own "Mugen experience", either play the game for real in order to produce something at least closer to the source.Hmmmmmmmmm..........I never mentioned my Bai-Hu is source accurate. But I am willing to fix bugs like juggles and player width.Plus I like to get healthy/helpful bug reports then to try to fix bugs, this way can keep my release topic(s) active occasionally (another Werewood's little evil marketing strategy ).