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Oni Inomura: RotD (Read 9046 times)

Started by Cyanide, September 02, 2011, 12:13:34 pm
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Oni Inomura: RotD
#1  September 02, 2011, 12:13:34 pm
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I figure if he's not done now, he's at least done enough for a v1.0. Play him, point out any bugs (they will be there because i don't do insane amounts of testing)

Things that aren't in.
AI. Because i do not really care about it, if there's call for it, i'll make a shit one
Wall bounce. Because RotD's wall bounce allows for infinites. It also should only happen once per side. Not coding that so it's not in here.

What is in. Everything else pretty much. Vels, timing etc have been counted and checked with artmoney.

As my FTP is still turned off (come on Val) i'm not uploading stuff like that and have to sadly provide the link like

http://www.mediafire.com/?zz46dcbl7zlr7rd

That. Which i am not super happy about.

For those of you waiting patiently. I have to override 1 more state before Omega Red is released. I should get that done this weekend and be able to release then. Expect him in the next couple of days (serious here)

Edit: Non gamebreaking bug in which Ripper repeats itself if you have already knocked down p2 and use it. Redownload if you care about that.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Last Edit: September 18, 2011, 04:14:33 am by Cyanide
Re: Oni Inomura: RotD
#2  September 03, 2011, 01:11:14 am
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Happy release!

[/borghi mode]

I will try to pester val a bit more.
Re: Oni Inomura: RotD
#3  September 03, 2011, 02:04:04 am
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- Neo geo notation for ground PI but Capcom-like notation for air PI?
- Can't combo j.D to s.C ocasionally. I think it's because of clsn since the timing is correct (you can clearly see Oni throwing the punch while p2 is still in hitstun)
- Air cutter gives some extra juggles that shouldn't be there.

- s.C, c.B, Air cutter juggles with s.D.
- PI, air cutter juggles into bloody mess.

My Oni play is rusty :(
Re: Oni Inomura: RotD
#4  September 03, 2011, 04:41:02 am
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Quote
- Neo geo notation for ground PI but Capcom-like notation for air PI?
Me being lazy and not setting up a config file like i meant to, done this now.
Quote
- Can't combo j.D to s.C ocasionally. I think it's because of clsn since the timing is correct (you can clearly see Oni throwing the punch while p2 is still in hitstun)
Cheap juggle system, fixed.
Quote
- Air cutter gives some extra juggles that shouldn't be there.

- s.C, c.B, Air cutter juggles with s.D.
- PI, air cutter juggles into bloody mess.
These are all together? I have fixed the PI>air cutter>bloody mess one. I can't replicate the above combo as i cannot combo s.C into c.B at all. Nor can i hit s.D after air cutter, so i need some extra info to sort these out.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Oni Inomura: RotD
#5  September 03, 2011, 05:42:20 am
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Oops, I meant df+B and not c.B. But actually you CAN hit with a standing D after C air cutter:



However it doesn't add more hits to the combo counter unless you do the combo I mentioned earlier (Which now corrected should be s.C cancel df+B, C air cutter, s.C)
Re: Oni Inomura: RotD
#6  September 03, 2011, 05:57:31 am
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Ok, all that should be impossible there is s.C i think. I can fix that. Everything should combo after df.B


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Oni Inomura: RotD
#7  September 18, 2011, 04:15:19 am
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  • Legendary XIII
  • I am the eye of the storm to come!
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Ok. Fixed all that stuff. Has a config text now. I suppose i should think about AI at some point as well, but i hate making AI and would actually like to spend some time fixing up some of my older work.

New link in first post.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Oni Inomura: RotD
#8  September 29, 2011, 10:56:41 pm
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Alright, I finally got around to playing with him.

-Jab comes out too slow.  In ROTD you can get like 3 solid hits from repeated jabs.
-He can't combo stand C into f+A (NeoGeo notation, not Mugen notation). 
-He cant combo stand C into any specials either
-He can't combo f+A into any specials.
-You allowed him to combo into his air special (jump in attack, air special) which AFAIK is impossible in ROTD.
-Why does his super come out with either a punch or kick button press?
-The command combo (forgot what it's called in ROTD) is supposed to allow you to do Bloody Mess at the very end and it connect, but yours cannot.

Granted, my version of Oni may be outdated, but I don't think so.
Re: Oni Inomura: RotD
#9  September 29, 2011, 10:58:21 pm
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First Impact.

And I can combo s.c into f+a and pull any special, can't combo cutting edge even from air basics and can juggle with bloody mess after first impact just fine. Even with the first version.
Last Edit: September 29, 2011, 11:09:58 pm by Phallic Hardware
Re: Oni Inomura: RotD
#10  September 29, 2011, 11:18:12 pm
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You sure that's mine?

Quote
-Why does his super come out with either a punch or kick button press?
I never coded that even as a placeholder.

But, yeah, even if that's all true, it's true as of about... 3 beta's ago. s.C doesn't combo ever regardless. close s.C does.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Oni Inomura: RotD
#11  September 29, 2011, 11:21:15 pm
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If you mean am I sure it's your Oni, yes.  I haven't had Inverse's Oni for about a month.

I'll redownload.