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Art of Fighting 3 Wyler (no more updates) (Read 8140 times)

Started by Werewood, September 22, 2011, 09:13:27 pm
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Art of Fighting 3 Wyler (no more updates)
New #1  September 22, 2011, 09:13:27 pm
  • ****
  • "Go to the woods....with me!"
    • page.freett.com/werewood/mugen.html
Art of Fighting 3 Wyler by Werewood

!!!!!!!!! for best result, please set your MUGEN1.0/winmugen to 640x480 !!!!!!!!!
!!!!!!!!! MUGEN1.0 is highly recommended though !!!!!!!!!




Update 2011-09-23:
- fixed a typo in readme
- adjusted Wyler jump velocities to give him a more heavy feel
- no more of this:  "the ability to hit most opponent with 5-6 jabs in a row"
*by adding juggle point from 3 to 7 and reducing HitDef slidetime, hittime, velocity, & cornerpush.veloff
- no more of this:  "can jump in with a flying light and follow up with 4-6 more light attacks"
*by adding juggle point from 3 to 7 and reducing HitDef slidetime, hittime, velocity, & cornerpush.veloff
- no more of this:  "when Wyler shrugs off their grapple attempt as well as ADDING TO HIS COMBO COUNT IF HE CHAINS IT OFF HIS DASHING WEAK PUNCH"
*by adding parameter numhits = 0 to the anti-throw projectile state controller
- no more of this:  "the sight of seeing someone in their blocking stance because of a taunt."
*by reducing the animation time of the anti-throw projectile
- no more of this: "for the throw invulnerability. The delay before the opponent stumbles backwards and slips after Wyler forces himself out of the thrower's clutches is nowhere near that long."
*by using HitDef p2stateno instead of TargetState state controller
- no more of this:  "if Wyler tries to throw another Wyler the two get locked together "
*by adding a triggerall = P2Name != "Wyler" for the state controllers that make anti-throw happen


Move List:
- Punch: x
- Kick: y
- BO - Blow Out Attack: z (overhead, P2 must guard/block high)
- Taunt (aka Raz): a (Wyler's taunt can make P2's spirit/power decrease by about 33% when P2 is on ground and is not attacking)
- Redirection: backward, z (a counter move, which will toss P2 on to the ground but gives no damage)
- Recovery Move: down, x when getting up on ground
- Spirit Charge: hold x/y/z/a

- Normal Moves:
   Driving Kick: back, y
   Rising Uppercut: down, x
   Smash Fist: down-forward, x (when P2 tries to guard/block this move, P2 will enter a custom get hit state)
   Rush Stomp combo: forward, y, y
   Short Swing Uppercut Hammering combo: forward, x, x, z*
     *z is an overhead, P2 must guard/block high
   Lead Throw: close to P2, hold forward, z
   Buster Hip: down-forward, x/y when close to downed P2 (a pursue attack)

- Special Moves:
   Blackout: down, down-forward, forward, x
   Orbit Toss: down, up, x* or down, down-backward, backward, x*
   Lead Shoulder: forward, backward, forward, x
     *Orbit Toss can bounce/reflect fireballs/projectiles

- Desperation Move:
   Lead Headbutt: down, backward, down, forward, x (requires more than half spirit/power and Wyler low at life (when body flashing))




Misc.
1. Wyler cannot be thrown!  P2 will enter a custom get hit state when trying to throw Wyler

2. Each special move has 2-3 versions, depending on the amount of spirit/power Wyler has

3. A.I. available

4. Only 1 palette.........feel free to send your palettes to me
and I will add you in my "Big Thanks" list!

Reference:
- GameFAQs
http://www.gamefaqs.com/arcade/563215-art-of-fighting-3/faqs/57617
http://www.gamefaqs.com/arcade/563215-art-of-fighting-3/faqs/13869

Big Thanks To:
- Kong, for ripping and releasing Art of Fighting 3 Wyler sprites
- mass, for converting and releasing AOF3 Karman-Cole & Sinclair
- chenLY2001, for converting and releasing a KOFXI style Wyler
- dxwho, for mugenizing the very first Art of Fighting 3 Wyler
- Elecbyte, for making a dream fighting game engine MUGEN

*****************************************************************
Yeah, I suck at making palettes..............
******************************************************************

Download Link:  http://page.freett.com/werewood/mugen.html

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Last Edit: September 28, 2011, 06:33:53 pm by Werewood
Re: Art of Fighting 3 Wyler
#2  September 22, 2011, 11:43:08 pm
  • **
    • France
Hi werewood,

Thanks for sharing Wyler from AOF3. I like him and the way you have done him is excellent. A great work more from you.
Greetings.
Re: Art of Fighting 3 Wyler
#3  September 23, 2011, 01:13:19 am
  • ****
  • Sexo con condon ?, haber comete un tamal con hoja.
    • Mexico
    • crampy-gc.blogspot.mx/
Damn I wasn't expecting you to release this character, gonna download it right now, thanks  :sugoi:
Re: Art of Fighting 3 Wyler
#4  September 23, 2011, 01:28:01 am
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  • You deserve respect and justice, so we demand it!
    • USA
 :wink3:


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Spoiler: You want to know what really pisses me off? (click to see content)
Re: Art of Fighting 3 Wyler
#5  September 23, 2011, 01:45:07 am
  • ****
  • I bite the faces of people who don't wanna be cool
Nice "Nice char+1" comments  ;)

You didn't do a very good job of guessing the velocities, especially evident in his jumps and the hitvels for his moves. This results in things that Wyler shouldn't be capable of such as extra juggling (on top of an already juggle intensive system) and the ability to hit most opponent with 5-6 jabs in a row when he was only able to land 3 jabs before the opponent slides out of their way in the original. Also, Wyler can jump in with a flying light and follow up with 4-6 more light attacks when that shouldn't be possible either. The throw looks very wrong. I know the taunt can't work in MUGEN like it could in AOF3, but the taunt being an attack so it can drain power leads to really bizarre situations like essentially canceling the opponent's state when Wyler shrugs off their grapple attempt as well as ADDING TO HIS COMBO COUNT IF HE CHAINS IT OFF HIS DASHING WEAK PUNCH. Best of all, the sight of seeing someone in their blocking stance because of a taunt.

Then there's CLSN mistakes like this:

Why.

And now for the throw invulnerability. The delay before the opponent stumbles backwards and slips after Wyler forces himself out of the thrower's clutches is nowhere near that long. Also, if Wyler tries to throw another Wyler the two get locked together like this:



Yeah this character doesn't deserve the mindless praise that you got from the first comment. I will however admit that this is a tad better than your previous...things. I can't really say it's saying much when it still has the issues I mentioned though.

it's because they are already content with what they have done, mugen is not a paying job so as long as the charcter works for a creator that's enough; one's persons crouching while running is another person's change it to pots style.
Re: Art of Fighting 3 Wyler
#6  September 23, 2011, 09:50:40 am
  • ****
  • "Go to the woods....with me!"
    • page.freett.com/werewood/mugen.html
@Alpa-San:
Thanks for your healthy feedback  :D

quick fix update:
- fixed a typo in readme
- adjusted Wyler jump velocities to give him a more heavy feel
- no more of this:  "the ability to hit most opponent with 5-6 jabs in a row"
*by adding juggle point from 3 to 7 and reducing HitDef slidetime, hittime, velocity, & cornerpush.veloff
- no more of this:  "can jump in with a flying light and follow up with 4-6 more light attacks"
*by adding juggle point from 3 to 7 and reducing HitDef slidetime, hittime, velocity, & cornerpush.veloff
- no more of this:  "when Wyler shrugs off their grapple attempt as well as ADDING TO HIS COMBO COUNT IF HE CHAINS IT OFF HIS DASHING WEAK PUNCH"
*by adding parameter numhits = 0 to the anti-throw projectile state controller
- no more of this:  "the sight of seeing someone in their blocking stance because of a taunt."
*by reducing the animation time of the anti-throw projectile
- no more of this: "for the throw invulnerability. The delay before the opponent stumbles backwards and slips after Wyler forces himself out of the thrower's clutches is nowhere near that long."
*by using HitDef p2stateno instead of TargetState state controller
- no more of this:  "if Wyler tries to throw another Wyler the two get locked together "
*by adding a triggerall = P2Name != "Wyler" for the state controllers that make anti-throw happen

Please re-download him again!

@Alpa-San again:
>> Then there's CLSN mistakes like this:
>>
Sorry but I have no idea why in your screenshot the jumping Wyler had no blue clsn box..........because in his AIR all jump animations have blue clsn boxes:
Code:
;
[Begin Action 41]
Clsn2: 1
  Clsn2[0] = -37, -161, 32, 5
41,0, 0,0, 4
Clsn2: 1
  Clsn2[0] = -36, -164, 33, 2
41,1, 0,0, 6
Clsn2: 1
  Clsn2[0] = -37, -165, 32, -3
41,2, 0,0, 6


;
[Begin Action 42]
Clsn2: 1
  Clsn2[0] = -37, -161, 32, 5
41,0, 0,0, 4
Clsn2: 1
  Clsn2[0] = -36, -164, 33, 2
41,1, 0,0, 6
Clsn2: 1
  Clsn2[0] = -37, -165, 32, -3
41,2, 0,0, 6


;
[Begin Action 43]
Clsn2: 1
  Clsn2[0] = -37, -161, 32, 5
41,0, 0,0, 4
Clsn2: 1
  Clsn2[0] = -36, -164, 33, 2
41,1, 0,0, 6
Clsn2: 1
  Clsn2[0] = -37, -165, 32, -3
41,2, 0,0, 6


;
[Begin Action 44]
Clsn2: 1
  Clsn2[0] = -31, -163, 34, -2
44,0, 0,0, 4
Clsn2: 1
  Clsn2[0] = -31, -163, 34, -2
44,1, 0,0, 4
Clsn2: 1
  Clsn2[0] = -33, -155, 32, 6
44,2, 0,0, -1


;
[Begin Action 45]
Clsn2: 1
  Clsn2[0] = -31, -163, 34, -2
44,0, 0,0, 4
Clsn2: 1
  Clsn2[0] = -31, -163, 34, -2
44,1, 0,0, 4
Clsn2: 1
  Clsn2[0] = -33, -155, 32, 6
44,2, 0,0, -1


;
[Begin Action 46]
Clsn2: 1
  Clsn2[0] = -31, -163, 34, -2
44,0, 0,0, 4
Clsn2: 1
  Clsn2[0] = -31, -163, 34, -2
44,1, 0,0, 4
Clsn2: 1
  Clsn2[0] = -33, -155, 32, 6
44,2, 0,0, -1

>> The throw looks very wrong.
Sorry but would you please tell me where Wyler and P2 look wrong, i.e. during which time/anim element?  And which P2 characters you throw them?  :???:

>> I know the taunt can't work in MUGEN like it could in AOF3, but the taunt being an attack so it can drain power leads to really bizarre situations like essentially canceling the opponent's state
Yes, I already tried HitDef p2stateno and TargetState state controller but it turned out only TargetPowerAdd state controller  works the best........... :P

Alpa-San, I welcome your healthy feedback very much and I will take a serious time to fix your mentioned things if these things are among my capability.  So please keep such feedback coming for me to improve Wyler!  :sugoi:

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Last Edit: September 23, 2011, 04:39:57 pm by Werewood
Re: Art of Fighting 3 Wyler (Update 2011-09-23)
#7  September 23, 2011, 08:23:26 pm
  • ****
  • I bite the faces of people who don't wanna be cool
First, there's somthing wrong in the opponent's animation when Wyler is about to chuck the opponent (He has his opponent holding arm all the way back). What happens in the actual game is that the opponent is in a 5072-like frame, then the opponent changes gethit animations to look like the opponent is swinging forward on Wyler's hand until the opponent is at the frame in which you already have Wyler throwing the opponent in.  The flight path of the thrown opponent is what doesn't look right. It just looks smoother in the original game. The opponent is thrown a tad farther and a tad higher too.

I think it's best to look at Wyler's throw in the original game frame by frame (using an emulator with a step frame function) as a visual aid.

Now second, the state with CLSN problems is not 41. It's



5040.

it's because they are already content with what they have done, mugen is not a paying job so as long as the charcter works for a creator that's enough; one's persons crouching while running is another person's change it to pots style.
Re: Art of Fighting 3 Wyler (Update 2011-09-23)
#8  September 23, 2011, 11:02:01 pm
  • **
    • Mexico
    • https://rokksoftware.blogspot.com
Re: Art of Fighting 3 Wyler (Update 2011-09-23)
#9  September 24, 2011, 12:32:58 am
  • ***
  • Nightmare Return
    • Brazil
    • https://www.youtube.com/user/MugenJaderMugen
WOW!!!!!!!! :o
Thank you very much for this release man!  :)

@necro_rk
Thanx for new palletes too! hulk colors is nice! :sugoi:
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LOL Elzee is very funny! XD
Re: Art of Fighting 3 Wyler (Update 2011-09-23)
#10  September 24, 2011, 10:18:55 am
  • *****
  • Proper order of things is often a mystery to me
    • USA
Something I caught, may be a glitch, may not.....I'll let your decide.  I don't know the character, the game he came from, ect......just looked off too me that his grab that he stomped on them, he didn't stomp on them.
Re: Art of Fighting 3 Wyler (Update 2011-09-23)
#11  September 24, 2011, 06:47:40 pm
  • ****
  • Sexo con condon ?, haber comete un tamal con hoja.
    • Mexico
    • crampy-gc.blogspot.mx/
Have you upgraded the IA and didn't tell us ?, cause the M****F**** has just kicked my ass to times in a row  --;

By the way the Hulk's palettes are the win for this character, thanks a lot man  :sugoi:
Re: Art of Fighting 3 Wyler (Update 2011-09-23)
#12  September 25, 2011, 10:39:52 pm
  • ****
  • Maker of obscurity.
    • http://tetsuwanatom.b1.jcink.com/
Wyler look like a Hulk generated from drugs, lol
Anyway, you're quite the Mugen Boss Maker.
You can use Bibin MC and make a Werewood version from her if you wish^^
I'll be testing Wyler and make a video, if I even get able to beat him, lol
-Toshio Tenma
Re: Art of Fighting 3 Wyler (Update 2011-09-23)
#13  September 26, 2011, 02:45:43 am
  • *****
  • Proper order of things is often a mystery to me
    • USA