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Kazuki Kazama [SS] by Motomachi (Read 4822 times)

Started by Nunor, September 24, 2011, 05:44:16 pm
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Kazuki Kazama [SS] by Motomachi
#1  September 24, 2011, 05:44:16 pm
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I believe it's your fate to be here. It's your destiny.
Re: Kazuki Kazama [SS] by Motomachi
#2  September 24, 2011, 10:13:44 pm
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I'm having some trouble where it is, can anyone help?
Re: Kazuki Kazama [SS] by Motomachi
#3  September 24, 2011, 10:42:13 pm
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Re: Kazuki Kazama [SS] by Motomachi
#4  September 24, 2011, 10:42:43 pm
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Re: Kazuki Kazama [SS] by Motomachi
#5  September 24, 2011, 10:46:25 pm
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its all good. but back to the topic. Downloaded testing it looks promising  :sugoi:
Re: Kazuki Kazama [SS] by Motomachi
#6  September 24, 2011, 11:00:21 pm
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looks like another clone of the late kazuki by CKenni and System ID... broken.
Re: Kazuki Kazama [SS] by Motomachi
#7  September 25, 2011, 01:11:51 am
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looks like another clone of the late kazuki by CKenni and System ID... broken.
How the heck can you clone someone's conversion of a character that's copyrig- you know what never mind hardly anyone plays Samurai Shodown games so I can't really be surprised. This Kazuki is absolutely nothing like that piece of shit by CKenni and System ID. Like, this Kazuki actually tries to be accurate to Samurai Shodown 4 unlike whatever the hell CKenni and System ID were going for.

However, he appears to be missing his OTG attacks and his suicide. I also am not very fond of the inclusion of the SS4 lie-down healing mechanic. I know this is trying to be accurate but that's almost like making Vampire Savior characters with their healing mechanic intact. It's more likely to clash unfavorably against some in general MUGEN given that not everything goes well with the mechanics original design. The control scheme is kinda bizarre too. Why does Rage Explosion and Issen use two buttons when it's supposed to use 3? Why are there two kick buttons with no differences to the kick? Why isn't the start button used for the disarm taunt?

Aside from those complaints, it's a pretty decent conversion overall I guess. I'm kinda surprised given the horrible track record of Samurai Shodown conversions for MUGEN.

Edit: Should I be creeped out about Kazuki turning into his sister for his midnight bliss animation?

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Last Edit: September 25, 2011, 01:37:14 am by Alpa-San
Re: Kazuki Kazama [SS] by Motomachi
#8  October 01, 2011, 03:34:39 pm
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Well, if is only for Mugen 1.0... I prefer the version of CKenni and System ID Kazuki (And this is not make me happy :-\)
Re: Kazuki Kazama [SS] by Motomachi
#9  October 01, 2011, 03:40:22 pm
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if you complaining about this char is a 1.0 char dont post here