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Converted Screenpack in 640X480 but the life bars..... (Read 411 times)

Started by jointhemasters, September 27, 2011, 12:59:19 am
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Converted Screenpack in 640X480 but the life bars.....
#1  September 27, 2011, 12:59:19 am
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I'm running a 1.0 converted MFG screenpack. It wont run in 1080 or 720, i kind of expected so, no biggie. I'm fine with 480. I recently downloaded BBB Lifebars for the pack which look amazing, but the display name font is ridiculously large. How can I change the size of the name font? I already know how to change the position to adjust them after in the Fight.Def Thank you for any help in advance

GOH

Re: Converted Screenpack in 640X480 but the life bars.....
#2  September 27, 2011, 11:23:04 am
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You need to use the scale parameter in the name font in the fight.def.

Something like:

Code:
p1.name.scale = 0.5,0.5

or something similar.

If it's = 1 try setting it to 0.5, or 0.25 in case it's already 0.5.

http://www.elecbyte.com/wiki/index.php/Updating_to_1.0

Quote
There are some "D4" (aka hi-res) motifs made for the 2002 version of MUGEN that require the "Doubleres = 4" parameter in mugen.cfg. Since 1.0 deprecated the Doubleres functionality in favor of coordinate spaces, you will need to update these motifs. Mostly, you may notice that the fonts are drawn too large. In fight.def and system.def, edit or add a scale parameter to all elements that are drawn too large. e.g. nothing -> "p1.name.scale = .5, .5" or "p1.name.scale = .5, .5" -> "p1.name.scale = .25, .25"

Hope it helps.
Re: Converted Screenpack in 640X480 but the life bars.....
#3  September 27, 2011, 09:51:40 pm
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Fixed, thanks a lot