http://network.mugenguild.com/kamekaze/Changelog:-hit advantage on hit and block adjusted-Major bug fixes-short hop can only be done in k-style-more accurate mvc2 air hitstun implemented-bug fixesGuile had a lot of things I had to fix honestly. And now they have been. But I have one more thing in store for a later update. This is just so a stable build is out. When I say more accurate, I say I circumvented the way mugen handled air hitstun anims (or the lack there of), and made it so it feels more authentic, all of my other mvc2 chars will get this. In mvc2 for example when a person is hit in the air they will appear to fall until the hitstun is completely over, where as mugen makes them look like they recover after like 7-8 ticks and you have no real way of knowing if the opponent can still be hit. My squall was the catalyst for this new ideal as he needed it too.