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Super Mario Clones by andersonkaya1 (Read 4875 times)

Started by Nodog, November 11, 2011, 06:50:10 pm
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Super Mario Clones by andersonkaya1
#1  November 11, 2011, 06:50:10 pm
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I only make stages...
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Re: Super Mario Clones by andersonkaya1
#2  November 11, 2011, 08:50:00 pm
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So he took a good char and made it bad... How cool!


Re: Super Mario Clones by andersonkaya1
#3  November 11, 2011, 08:54:22 pm
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So he took a good char and made it bad... How cool!
No, he took a crappy character that was already broken as hell...And then made it so that this character's unlucky victim has to fight multiple copies of that broken character at once.

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Re: Super Mario Clones by andersonkaya1
#4  November 11, 2011, 08:56:55 pm
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It looks like he just slapped MarkyJoe's clone army code onto Super Mario and released it.  : /
Re: Super Mario Clones by andersonkaya1
#5  November 11, 2011, 09:01:56 pm
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maybe I should apply this clone code on Muteki's Sol with AI turned to the highest level :D
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Re: Super Mario Clones by andersonkaya1
#6  November 11, 2011, 09:33:37 pm
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This guy also made and released at same time Sonic clones (Claymizer's maybe??) apart of ShinRyoga's Super Mario. I think the idea of Army Clones could be useful for a Clone Bonus for my AGP fullgame, interesting...
Re: Super Mario Clones by andersonkaya1
#7  November 12, 2011, 01:42:51 am
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I have seen some other characters with that code..I will pass on this char, the last time i tried beating them was a dramatic experience..>_<

~ A New Hero, A New Legend~ Cho Henshin! - 超変身! ~
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Re: Super Mario Clones by andersonkaya1
#8  November 12, 2011, 04:03:11 am
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Does he know I made a balance patch for Mario?

...never mind, looking through his videos already answers that for me.

I dunno if I should tell him, I might not like his answer.
Re: Super Mario Clones by andersonkaya1
#9  November 12, 2011, 04:13:36 am
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I think that Army Code would work better on simple characters (like Mad Gear gang, for example) or chars with just basic punches and kick, with no specials nor supers
Re: Super Mario Clones by andersonkaya1
#10  November 12, 2011, 04:58:14 am
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Its 2011 and people are still using the EVE screenpack and overrated Mario and Sonic characters?
Re: Super Mario Clones by andersonkaya1
#11  November 12, 2011, 05:17:06 am
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It's 2011, and people are still using Winmugen, EVE screenpack, unpatched Mario, and either old or new version of Claymizer's Sonic. Yeah, people hate progress.
"Hey, your beard's so dumb, it sits on the TV and watches the couch. Haha! That's a good one, Jack!" -Si Robertson
Re: Super Mario Clones by andersonkaya1
#12  November 12, 2011, 06:37:01 am
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.......I like EVE and Mario.

I'm tempted to try that clone coding thing on some characters, just for the laughs.  4 Rare Akumas is not enough.

Unfortuentally, this isn't the patched Mario, nor do I have much use for Mario clones.  It was a neat idea, would have been better if designed like Strength Training, with the different colored Marios.
Last Edit: November 13, 2011, 01:38:46 am by Llong Jjohn Killer
Re: Super Mario Clones by andersonkaya1
#13  November 12, 2011, 01:43:33 pm
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It's 2011, and people are still using Winmugen, EVE screenpack, unpatched Mario, and either old or new version of Claymizer's Sonic. Yeah, people hate progress.

>2011
>still using winmugen, eve screenpack, unpatched mario, and claymizer's sonic


I seriously hope you guys don't do this.
Re: Super Mario Clones by andersonkaya1
#14  November 12, 2011, 03:35:07 pm
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It's 2011, and people are still using Winmugen, EVE screenpack, unpatched Mario, and either old or new version of Claymizer's Sonic. Yeah, people hate progress.

>2011
>still using winmugen, eve screenpack, unpatched mario, and claymizer's sonic


I seriously hope you guys don't do this.

I do not have the eve screenpack.
I do not have claymizer's sonic.
And I do have the patched mario.
And it is 2011.
Hug the Pikachus!

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Re: Super Mario Clones by andersonkaya1
#15  November 12, 2011, 06:37:02 pm
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It's 2011, and people are still using Winmugen, EVE screenpack, unpatched Mario, and either old or new version of Claymizer's Sonic. Yeah, people hate progress.

>2011
>still using winmugen, eve screenpack, unpatched mario, and claymizer's sonic


I seriously hope you guys don't do this.

I do not have the eve screenpack.
I do not have claymizer's sonic.
And I do have the patched mario.
And it is 2011.
same except i dont even have mario!
guild siggy!

hooray for moop!
Re: Super Mario Clones by andersonkaya1
#16  November 12, 2011, 09:13:38 pm
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Re: Super Mario Clones by andersonkaya1
#17  November 13, 2011, 04:57:02 pm
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For me, this is more a release of that Army Code than a YT guy who just copy-pasted that code in those Mario and Sonic that already were made for other people
Re: Super Mario Clones by andersonkaya1
#18  December 09, 2011, 11:18:23 pm
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Come On One Of You Had To Have Mario And Sonic In Your Roster Once In Your LIfe I Fail To Bleave No One Mario Or Sonic Even If It Wasn't Claymizer's Sonic Or Shinryouga Mario.
My M.U.G.E.N. Coder page *Credit to MattRaiser for the awesome sig.*
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Re: Super Mario Clones by andersonkaya1
#19  December 11, 2011, 06:41:39 pm
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Why Do You Capatilize The First Letter Of Every Word...?
Re: Super Mario Clones by andersonkaya1
#20  December 11, 2011, 07:14:06 pm
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Another thing, shouldn't this belong to and edit section or better recycle bin since this is nothing more than trash...