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[ 052012 ] Inazumachi (Read 18220 times)

Started by 2OS, January 01, 2012, 06:01:04 am
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2OS

[ 052012 ] Inazumachi
New #1  January 01, 2012, 06:01:04 am
  • ****
  • 608 Wannabe
  • Ich schicke dich zur HOELLE!! STIRB DU FEIGLING!!
    • Egypt
    • deuceovspadez.webs.com/
[preview]http://i945.photobucket.com/albums/ad295/SeKkOnDsPaDe/Cutter3.png[/preview]
Spoiler, click to toggle visibilty

051512 —

-""Has no 0-th (nearest) enemy"" error is gone
-ReMapPal error is gone
-There should be no debug errors anymore
-Slightly updated AI
-Replaced some FX
-Cheap modes are no longer enabled by default
-181 palettes


052012 —

-Fixed another ReMapPal error
-Fixed the glitch in 1.0's AI
-Fixed SFF Group 9000

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Last Edit: June 29, 2012, 07:19:51 am by 2OS
Re: [ 123111 ] Inazumachi — Hyperion
#2  January 01, 2012, 06:11:57 am
  • ******
  • My power is maximum
  • Si monumentum requires, circumspice
    • USA
    • Skype - TheToxicAvenger666
Oh christ I'm late aren't I

I didn't realize there was that little time between when you gave it to me and release

2OS

Re: [ 123111 ] Inazumachi — Hyperion
#3  January 01, 2012, 06:15:24 am
  • ****
  • 608 Wannabe
  • Ich schicke dich zur HOELLE!! STIRB DU FEIGLING!!
    • Egypt
    • deuceovspadez.webs.com/
Yea I shoulda said something :V

2OS

Re: [ 051512 ] Inazumachi
#4  May 16, 2012, 04:08:17 am
  • ****
  • 608 Wannabe
  • Ich schicke dich zur HOELLE!! STIRB DU FEIGLING!!
    • Egypt
    • deuceovspadez.webs.com/
see first post

2OS

Re: [ 052012 ] Inazumachi
#5  May 21, 2012, 03:45:55 am
  • ****
  • 608 Wannabe
  • Ich schicke dich zur HOELLE!! STIRB DU FEIGLING!!
    • Egypt
    • deuceovspadez.webs.com/
again
Re: [ 052012 ] Inazumachi
#6  May 21, 2012, 11:47:12 pm
  • ****
Oh yeah you're the guy who made that Inazumachi I remember now. some 608's stuff.
Looks like you enjoy very "visual" effects like me.  :D

Spoiler, click to toggle visibilty
My stages exhibition
https://www.youtube.com/watch?v=FO2YZO7ut5I

Find them at: http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat294

You are free to use the materials in the stages I released before 2014. Credits are always appreciated.
Re: [ 052012 ] Inazumachi
#7  May 22, 2012, 01:44:25 am
  • *****
  • Old Young Man
  • Smile, you're still alive. :)
    • USA
    • www.facebook.com/truemicah
Yep.
Code:
[youtube][/youtube]

2OS

Re: [ 052012 ] Inazumachi
#8  May 22, 2012, 02:24:36 am
  • ****
  • 608 Wannabe
  • Ich schicke dich zur HOELLE!! STIRB DU FEIGLING!!
    • Egypt
    • deuceovspadez.webs.com/
i enjoy everything.

-all code is mine
-all animations are mine
-all clsn work is mine
-all effects are mine ( some are inspired by 608 )
-sprite file is ahurons ( mizuchi ) but i re-assembled it entirely
-some sprite edits
-sound edits
-sound rips

i did all this. it took 35 ( or so ) months. it was a ""learn by doing"" thing.

at the beginning of it i was terrible at mostly all of this.


it wasn't an effects only project and it isn't a god orochi/mizuchi edit like mostly everyone here probably thinks.