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Problem with Cage and Smoke, (Read 612 times)

Started by blake639, February 03, 2012, 09:19:22 am
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Problem with Cage and Smoke,
#1  February 03, 2012, 09:19:22 am
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   I was looking through watch mode, and Deigoni's Johnny Cage was fighting Cyborg Smoke or "Robo Smoke" by Shadow Dio, they were fighting in MK1 pit bottom by marcos, which I have as Johnny Cage's stage. Anyways when they were fighting, I noticed smoke would get knocked down and begin slowly rising to the top of the screen, and he kept on and on rising higher (even dragging the screen upward), I exited, put the same exact match back on, did it again, exactly as it did the first time.... So then I had them fight at someone else's stage, and they didn't have this problem... No other char to date has had this problem fighting Cage at his stage, just this version of Smoke. I even tried putting Cyrax in there with Cage on this stage, and it worked fine....
 
   So then I went back one final time and played Johnny Cage vs. Smoke at Cage's stage (pit bottom), and this time BOTH johnny cage AND Smoke began rising up the screen. How do I fix this?
Re: Problem with Cage and Smoke,
#2  February 03, 2012, 02:23:53 pm
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Yea plenty of shitty creations can "fly".  I've never attempted to fix them, IMO it's not really worth it.
For one thing, open the debug (CTRL + D) and study the bugs in the characters there.  Take some screenshots and post them in this thread.

This isn't much but I reckon more people will be able to help you if they know more of your situation.
Re: Problem with Cage and Smoke,
#3  February 04, 2012, 05:34:13 am
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    What do I push to take a screen shot? Is it CTRL + D, is the D just the letter D, or do you mean Delete? I'm just asking b/c it would seem kinda weird if I took the shot by pushing ctrl + (letter) D, don't ask me why, I dunno. If I do this it will take a screen shot?
Last Edit: February 04, 2012, 05:39:38 am by blake639
Re: Problem with Cage and Smoke,
#4  February 04, 2012, 06:59:46 am
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Press F12 to take a screen shot.

Press Ctrl + D to toggle through debug info.
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And "Reality" is unveiled.
What did it want . . .
What did it see . . .
What did it hear . . .
What did it think . . .
What did it do . . .
Re: Problem with Cage and Smoke,
#5  February 04, 2012, 07:41:59 am
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   I hit ctrl + D and looked into the debugs, it read:
 
   "-----------------------------------
M.U.G.E.N ver 2002.04.14 status log
-----------------------------------
Parsing command line...
Command line: C:\Users\Owner\Desktop\mugenplus\winmugen.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...OK
Checking DX version...0x700
Initializing timer...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...OK
Initializing graphics...trying 640x480x16 mode 0x4458534F...success...OK
Setting callbacks...OK
Initializing game variables...OK
Loading system fonts...OK
Loading options...
Initializing pads...OK
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
  Load system file system.def...OK
  Load system fonts...OK
  Load system anim...OK
  Load [Title Info]...OK
  Load [Option Info]...OK
  Load [Select Info]...OK
  Load [VS Screen]...OK
  Load [Demo Mode]...OK
  Load [Continue Screen]...OK
  Load [Game Over Screen]...OK
  Load [Win Screen]...OK
  Load [Survival Results Screen]...OK
  Load [Default Ending]...OK
  Load [End Credits]...OK
  Load TitleBG...VersusBG...SelectBG...OptionBG...OK
  Loading fight data
    Opening fight data file data/fight.def...OK
    Reading [Files]...OK
    Loading fonts...OK
    Load fight anim...OK
    Reading [Lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]...
    [Face]...[Simul Face]...[Turns Face]...
    [Name]...[Simul Name]...[Turns Name]...
    [Time]...[Combo]...[Round]...[WinIcon]...OK
    Allocating explods...OK
  Fight data loaded OK
System loaded OK
Initialize OK
Set up graphics...timer...OK
Initializing character info...OK
Initializing select screen...finding characters...OK
Entering main loop.

Using original loader on chars/robo-smoke mvc/robo-smoke mvc.def

Using original loader on chars/Sabrewulf_KI2/Sabrewulf_KI2.def
Unloading system background data...sprite data...OK
Reloading system sprite data...Reloading system background data...OK
Returned from main loop.
Deinitializing...
Clearing player cache...OK
Freeing character info...OK
Freeing select screen...OK
Freeing fight data...OK
Freeing system data...OK
Freeing game variables...OK
Deinitializing input...pad...keyboard...OK
Removing callbacks...OK
Deintializing timer...OK
Deinitializing graphics...OK
Deinitializing CDA...MP3...sound...OK
Successful program termination.

Log file successfully closed."


   I took some screen shots, now how do I upload them here?
Last Edit: February 04, 2012, 07:46:20 am by blake639
Re: Problem with Cage and Smoke,
#6  February 04, 2012, 09:50:33 am
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Upload in any image uploader, then find the "forum" code and paste it for images.
Umm about the Debug, its usually the one when you are fighting. PRESS CTRL-D while fighting and take a screenshot of him when hes flying so we can see the code and the "glitch".

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Re: Problem with Cage and Smoke,
#7  February 04, 2012, 03:08:02 pm
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  I already did the debug thing, the results are above. I am sorry if I am being a pain in the ass, this is not my intent here. I'm not very good with computers. But, what is an image uploader and where can I find one? And where do I find the "forum" code?
Re: Problem with Cage and Smoke,
#8  February 04, 2012, 03:23:45 pm
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The text you posted above is not the debug information.  That looks more like Mugens loading process.  the debug info is located in the upper left hand corner of Mugen while you are facing an opponent in any mode.  Press Ctrl+D to open debug while mugen is actively running THEN press F12 to take a screenshot of the image (which contains the debug information).

Re: Problem with Cage and Smoke,
#9  February 04, 2012, 08:19:34 pm
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The text you posted above is not the debug information.  That looks more like Mugens loading process.  the debug info is located in the upper left hand corner of Mugen while you are facing an opponent in any mode.  Press Ctrl+D to open debug while mugen is actively running THEN press F12 to take a screenshot of the image (which contains the debug information).

     I pressed Ctrl+D during the fight and it didn't do anything at all. Nothing appeared in the upper left hand or right hand corner, or anywhere else. I do have some screen shots but I'm not totally sure how to upload them here.
Re: Problem with Cage and Smoke,
#10  February 05, 2012, 03:25:38 am
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You're obviously doing something wrong.
Spoiler: Simple Tutorial for Blake (click to see content)
Re: Problem with Cage and Smoke,
#11  February 05, 2012, 07:21:43 am
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   I did that exactly, it didn't show anything. I pushed ctrl + D during the fight, it did nothing at all. Nothing, nada, zero, ziltch, it did absolutely nothing. Nothing at all. I dunno if it's the char or my mugen, or what, but it's doing absolutely nothing. I did take some screen shots, if that can help.
Re: Problem with Cage and Smoke,
#12  February 05, 2012, 02:46:49 pm
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Oh, easy fix. 
Go into your data folder and open mugen.cfg and find the debug section.
Enable debug.
Re: Problem with Cage and Smoke,
#13  February 06, 2012, 06:48:44 am
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   Ok I went to that file, the part where it read about debugging:
   
    "[Debug]
 ;Set to 0 to disable starting in debug mode by default.
Debug = 1

 ;Set to 0 to disallow switching to debug mode by pressing Ctrl-D.
 ;If Debug = 1, this will be ignored.
AllowDebugMode = 1

 ;Set to 1 to allow debug keys at all times. Otherwise debug keys
 ;allowed only in debug mode.
AllowDebugKeys = 0

 ;Set to 1 to run at maximum speed by default.
Speedup = 0

 ;Default starting stage for quick versus.
StartStage = stages/stage0.def "
 
 
    So how do I enable debugging? What do I do here?
Re: Problem with Cage and Smoke,
#14  February 06, 2012, 07:15:46 am
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Dude you need to start reading and experimenting on your own.
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;Set to 1 to allow debug keys at all times. Otherwise debug keys
 ;allowed only in debug mode.
AllowDebugKeys = 0
Set that to 1.