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Terry_kofx (beta), Kyo_kofx (alpha) (Read 13318 times)

Started by Niitris, February 10, 2012, 10:35:05 pm
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Terry_kofx (beta), Kyo_kofx (alpha)
#1  February 10, 2012, 10:35:05 pm
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Last Edit: March 01, 2012, 10:43:47 pm by Niitris
Re: Terry_kofx (currently alpha)
#2  February 10, 2012, 11:48:45 pm
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Congrats! I must say he is very well animated (not everybody get it you know?), I can see you put effort into his details. In Overshoot Geyser on 2nd level Terry makes 3 Geyzers.

Impressive
Re: Terry_kofx (currently alpha)
#3  February 11, 2012, 12:11:34 am
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Alright
- Cornerpush. While it's accurate, you need to add the superpause tick fix (Vans cornerpush code has this ;)   )
- The DM and SDM sparks look...meh
- Nothing juggles after fire kick. Nothing : (

But are there truly grown men in this world?!
Re: Terry_kofx (currently alpha)
#4  February 11, 2012, 12:42:21 am
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Looking at that image the spark from SDM I presume, it needs more contrast (take a look in the original sparks to see the amount of contrast needed) I hope you understanded that part

Will test
Chilling
Re: Terry_kofx (currently alpha)
#5  February 11, 2012, 02:35:38 am
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About the Geyser SDMs (wasn't a problem with the DMs), I had to change them so that all hits would connect even if the opponent was cornered, which the actual games didn't handle properly (except for '02). But yeah, all of those details had to be looked at.

Update cornerpush.

I never really went through the juggling parameters, so that explains it. Fire Kick can be juggled into the projectiles because I never set the air.juggle parameter on those. Will fix

I didn't like how the DM sparks looked either (added too much color on the PalFX controller); still messing with it until it looks right.

Thanks.
Re: Terry_kofx (currently alpha)
#6  February 11, 2012, 02:53:17 am
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from what i can tell:

-No icon
-No portrait for the character select screen and victory screen
-No intro pose
-No winning pose

that's all i can gather
Re: Terry_kofx (currently alpha)
#7  February 11, 2012, 03:19:44 am
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Re: Terry_kofx (currently alpha)
#8  February 11, 2012, 03:25:14 am
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Re: Terry_kofx (currently alpha)
#9  February 11, 2012, 03:27:28 am
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OVerall though, this is a good Terry. Can't wait for the updates :3.

But are there truly grown men in this world?!
Re: Terry_kofx (currently alpha)
#10  February 11, 2012, 03:29:26 am
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I must say this is a nice start, all the links and basic combos are there  :) all the missing things is because is an alpha so I'll wait for updates
Chilling
Re: Terry_kofx (currently alpha)
#11  February 20, 2012, 10:35:45 pm
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Yeah, overall this is a nice start.

Why are his roll and blowback attack exchanged with his SP/SK buttons though :???:
Re: Terry_kofx (currently alpha)
#12  February 20, 2012, 10:40:48 pm
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Yeah, overall this is a nice start.

Why are his roll and blowback attack exchanged with his SP/SK buttons though :???:
yeah i think both lk and lp is for dodge rolling, and sp/sk is supposed to be for blowback attack, right?
Re: Terry_kofx (currently alpha)
#13  February 21, 2012, 01:40:01 am
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Nice alpha, Niitris. You are well on your way to becoming a great creator. Once question: Why is "kofx" after Terry's name?
Re: Terry_kofx (beta), Kyo_kofx (alpha)
#14  February 29, 2012, 06:40:48 pm
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Last Edit: March 01, 2012, 10:43:33 pm by Niitris
Re: Terry_kofx (beta), Kyo_kofx (alpha)
#15  March 01, 2012, 10:48:39 pm
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Update :
Winmugen versions are ready now.
Re: Terry_kofx (beta), Kyo_kofx (alpha)
#16  March 02, 2012, 05:27:53 am
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Terry is one of my favorite characters ever, so have to thank you for this version and also for the Win Mugen version  :sugoi: