First Update.Videos:Video 01Video 02Download :Terry1.0 WinmugenKyo1.0 WinmugenAny feedback would be greatly appreciated.
Congrats! I must say he is very well animated (not everybody get it you know?), I can see you put effort into his details. In Overshoot Geyser on 2nd level Terry makes 3 Geyzers.Impressive
Alright- Cornerpush. While it's accurate, you need to add the superpause tick fix (Vans cornerpush code has this )- The DM and SDM sparks look...meh- Nothing juggles after fire kick. Nothing : (
Looking at that image the spark from SDM I presume, it needs more contrast (take a look in the original sparks to see the amount of contrast needed) I hope you understanded that partWill test
About the Geyser SDMs (wasn't a problem with the DMs), I had to change them so that all hits would connect even if the opponent was cornered, which the actual games didn't handle properly (except for '02). But yeah, all of those details had to be looked at.Update cornerpush.I never really went through the juggling parameters, so that explains it. Fire Kick can be juggled into the projectiles because I never set the air.juggle parameter on those. Will fixI didn't like how the DM sparks looked either (added too much color on the PalFX controller); still messing with it until it looks right.Thanks.
from what i can tell:-No icon-No portrait for the character select screen and victory screen-No intro pose-No winning posethat's all i can gather
drewski90 said, February 11, 2012, 02:53:17 amfrom what i can tell:-No icon-No portrait for the character select screen and victory screen-No intro pose-No winning posethat's all i can gatherHe's still alpha drewski
JDM said, February 11, 2012, 03:19:44 amdrewski90 said, February 11, 2012, 02:53:17 amfrom what i can tell:-No icon-No portrait for the character select screen and victory screen-No intro pose-No winning posethat's all i can gatherHe's still alpha drewski i know, at least it's an alpha character worth getting more than seiferfirehart's bejita
I must say this is a nice start, all the links and basic combos are there all the missing things is because is an alpha so I'll wait for updates
Yeah, overall this is a nice start.Why are his roll and blowback attack exchanged with his SP/SK buttons though
Cybaster said, February 20, 2012, 10:35:45 pmYeah, overall this is a nice start.Why are his roll and blowback attack exchanged with his SP/SK buttons though yeah i think both lk and lp is for dodge rolling, and sp/sk is supposed to be for blowback attack, right?
Nice alpha, Niitris. You are well on your way to becoming a great creator. Once question: Why is "kofx" after Terry's name?
Cybaster said, February 20, 2012, 10:35:45 pmWhy are his roll and blowback attack exchanged with his SP/SK buttons though Matter of preference I guess; I didn't think it mattered.Uche_of_MFG said, February 21, 2012, 01:40:01 amWhy is "kofx" after Terry's name?Probably to make this one different from the others out there, IDK (for what kofx means, see sig).
Terry is one of my favorite characters ever, so have to thank you for this version and also for the Win Mugen version