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Big Bang Beat - Ren Idagawa Custom 1.0 (Updated 08/23/12) (Read 6730 times)

Started by Noctis, April 01, 2012, 09:04:32 am
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Big Bang Beat - Ren Idagawa Custom 1.0 (Updated 08/23/12)
New #1  April 01, 2012, 09:04:32 am
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UPDATE - August 23rd 2012

Fixed some known issues.

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Ren Idegawa has the same gameplay as Rouga Zanma.
His gameplay consists of knocking the opponent up against the wall to continuously chain combos, but to many combos and you get damage penalty until I feel like coding a damage dampener. All info is in the "Read Me" text.
He's not based off of BBB's Ren and any similarities are pure coincidence.

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Youtube Video
http://www.youtube.com/watch?v=SnFDCYr2Kt8
Outdated video.

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Last Edit: August 23, 2012, 11:25:01 pm by Noctis
Re: Big Bang Beat - Ren Idagawa Custom 1.0
#2  April 03, 2012, 10:34:21 pm
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- Not fan of the oversimplification of the moves. Instead of qcf+button giving a different special each time, I would have prefered variations of the specials, and uses of qcb/dp motions.
- Vorpal Slash 2 makes the opponents go through the ground.
- The projectiles make a downed opponent wake up. THat looks really odd. Plus, it looks like it can lead to infinites with basic > Vorpal Slash > Item Toss > repeat.
- Headbutt doesn't make the opponent bounce if performed on a cornered opponent.
Re: Big Bang Beat - Ren Idagawa Custom 1.0
#3  April 05, 2012, 01:41:49 am
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Link Updated

-Changed. I didn't know what to do to make each attack differ from each other so much, so I did the obvious A attacks short distance, B attacks medium distance and so on, but the larger the attack distance, the weaker the attack. C is the weakest, but easiest to hit. B is medium. A is the strongest and is hardest to.
-Fixed.
-Fixed.
-Fixed.

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