The old one is buried under metric tons of crap and I don't feel like looking for it so we're doing this instead.
Haohmaru
Using MC2's Haohmaru SFF, I've made this guy.
A basic rundown of what he's got so far:
- All basics, specials are done.
- Have to do his last lv. 3 super, add slash trails for his swings.
He is not getting a Rasetsumaru mode or the sake bottle overhead thing because I've stolen enough from Warusaki3 between Mika and Haohmaru, credit or no credit. :^V
(Alternatively, the idea of doing a 2-in1 character still scares me to death.)
Movelist (updated 4/7/2012):
Spoiler, click to toggle visibilty
3. Controls
Basic Moves
X, Y, Z, etc, refer to MUGEN button notation.
Light Punch - X (LP)
Medium Punch - Y (MP)
Heavy Punch - Z (HP)
Light Kick - A (LK)
Medium Kick - B (MK)
Heavy Kick - C (HK)
-All air normals will juggle a falling opponent.
Command Moves
Punch Throw - LP+MP
Kick Throw - LK+MK
System
Moves marked with [SC] can be super canceled.
Recovery - any two punch/kick buttons, if recovery is possible. If near the ground, hold Forward to roll forward as you recover.
Dash - tap Fwd twice - Haohmaru dashes forward. Moves a set distance, can jump over downed enemies and cancel the stopping
animation with a basic attack.
Emergency Blowback - press HP+HK while guarding. Costs 1000 power.
Special Moves
Ougi: Senpuu Retsu Zan - D, DF, F, P
[SC] Ougi: Kogetsu Zan - F, D, DF, P
[SC] Ougi: Resshin Zan - D, DB, B, P
Fake Senpuu Retsu Zan - D, DF, F, K
-MP/HP Kougetsu Zan will hit falling opponents.
-Resshin Zan has invulnerablility that gets shorter when you use stronger versions.
-Resshin Zan will hit opponents that are falling or lying down if they have active hitboxes.
Super Moves
Lv. 1
Hi-Ougi: Tenha Fujin Zan - D, DF, Fx2 + P
-Can hit falling opponents.
Lv. 2
Hi-Ougi: Tenha Fujin Zan - D, DF, Fx2 + 2P
-Can hit falling opponents.
Lv. 3/MAX
Tenha Danku Retsu Zan - F, D, B, F, HP+HK
Tenha Mugetsu Zan - D, DF, Fx2 + HP+HK
-Tenha Mugetsu Zan can hit opponents that are falling or on the ground.
4. System Notes
Links
s.LP -> Pretty much anything standing/crouching if your timing is good.
s.LP -> c.LP -> s.LP...
c.LP -> Pretty much anything standing/crouching if your timing is good.
Chains
s.LK -> s.MK/s.HK
s.LK -> c.LK -> s.LK...
Special Cancels
Anything except c.HK - Any special or super
Super Cancels
Ougi: Kougetsu Zan -> Hi-Ougi: Tenha Fujin Zan
Palette template:

If at all possible I'd like his seven other colors from CvS2 in addition to whatever else you all come up with. Starting with Haohmaru, I probably won't be including external pal files in my characters anymore, mostly because FF3 is out and will let you change your slots as you wish internally (of course I will have a file telling you which palettes are what in the SFF, so that won't be an issue either).
After Haoh is done, I will either continue to add more testosterone to my characters page or I might try to redeem BBBR and make a character or two from that game that doesn't suck.
~ZS
Yes, I know, the white of the crystal bit and the white of the Psycho Ball still share colors. I missed that when I fixed the palette template. I'll fix that on the SFF end, so it'll look dumb in the templates, but fine in game as long as you make sure you change the color within the actual palette (fourth row from the bottom, next-to-last color).Whoever does the original CvS2 ones will get some sort of indeterminate prize.