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Koldskool's Edits (updated 8-25-2013) (Read 104468 times)

Started by Koldskool, May 22, 2012, 02:50:01 am
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Koldskool's Edits (updated 8-25-2013)
#1  May 22, 2012, 02:50:01 am
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Captain America

Click here for additional screenshots.

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Of course, feedback and bug reports are appreciated. Otherwise, please enjoy!
Last Edit: August 25, 2013, 10:08:04 am by Koldskool
Re: Koldskool's next edit: Captain America (beta)
#2  May 22, 2012, 02:51:47 am
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This seems interesting.
Downloading now.
Re: Koldskool's next edit: Captain America
#3  May 23, 2012, 02:17:39 am
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Updated today. See first post for info.

I wanted to do a bigger update today but I seem to be having computer issues. I'm debating on whether or not I should give Cap a Roll move (Forward+LP+LK) because he already has the Cartwheel special and I don't want to give him redundant moves. So, as usual, I'm open to suggestions.
Re: Koldskool's next edit: Captain America (Updated 5-22-2012)
#4  May 23, 2012, 05:20:02 am
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Some stuff:

-Make the CLSNs simpler like for example in the stance, way too much unnecessary blue CLSNs. In the running and crouching could use some work as well
-Check that all the sprites are indexed correctly since the shield changes its colour in some palettes
-Debug flood
-Perhaps changing the hitsparks to the MvC1 set? Just a suggestion

Everything with images below

Spoiler, click to toggle visibilty

So far pretty good, nice to see the Captain getting some love
Re: Koldskool's next edit: Captain America (Updated 5-22-2012)
#5  May 23, 2012, 03:18:24 pm
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Some stuff:

-Make the CLSNs simpler like for example in the stance, way too much unnecessary blue CLSNs. In the running and crouching could use some work as well
I have had every intention of doing this. Most likely in the next update.
-Check that all the sprites are indexed correctly since the shield changes its colour in some palettes
I'd only tested him using his default palette, so I had not noticed this. Thank you for pointing it out. Will be fixed in the next update.
-Debug flood
Also, will be fixed in the next update.
-Perhaps changing the hitsparks to the MvC1 set? Just a suggestion
I'm not a fan of the MSH hitsparks, either. I'm actually going to change them to the SFA3 sparks with MvC1 sparks used only for Final Justice.

*images omitted

So far pretty good, nice to see the Captain getting some love

I'll be getting to work on this as well as other stuff later today, expect an update by Friday, if not sooner.
Many kind thanks for your feedback.  :tipshat:
Last Edit: May 24, 2012, 03:51:43 am by Koldskool
Re: Koldskool's next edit: Captain America (Updated 5-23-2012)
#6  May 24, 2012, 03:52:44 am
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Small update with palette issues fixed. Download in first post. Other stuff pointed out in the last post will be fixed in the Friday update.
Re: Captain America updated 5-25-2012
#7  May 25, 2012, 01:17:23 pm
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Today's update, as promised. See first post for info. I'm sure I'll catch some crap for this, but I decided not to simplify Cap's CLSN's (at least for now) because the only thing I'm really worried about are invincibility frames and infinite priority, which are not an issue here. Consider him a completed character for now. I may add AI in a future update, but I'm kind of shitty when it comes to coding AI. If anyone would like to create a decent AI patch, I'll gladly add it to the next update and give full credit in the readme. Happy leeching and enjoy!
Re: Captain America updated 5-25-2012
#8  May 26, 2012, 05:46:18 am
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Nice to see you updated him.  I am having fun with this character. :sugoi:
Re: Captain America updated 5-25-2012
#9  May 26, 2012, 09:34:56 pm
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Interesting. Removing the super jump opened some air juggling possibilities :P Nice variant of the MvC Cap in the end  :)

NoZ

Re: Captain America updated 5-25-2012
#10  May 26, 2012, 10:25:37 pm
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this almost feels like Buckus mvc characters,I can honestly say this is my favorite Cap,very good job and I hope to see more edits of mvc characters from you,thank you sir :sugoi:
Re: Captain America updated 5-25-2012
#11  May 27, 2012, 02:35:34 am
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I love this Char! Good job :thumbsup:
My Edits:
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Re: Captain America updated 5-25-2012
#12  May 27, 2012, 03:22:30 am
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Thanks for the kind words, everyone. And NoZ, I'm actually planning on doing an edit of IronMan next. Not sure when exactly I'll be releasing him, though.

NoZ

Re: Captain America updated 5-25-2012
#13  May 27, 2012, 03:30:23 am
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Thanks for the kind words, everyone. And NoZ, I'm actually planning on doing an edit of IronMan next. Not sure when exactly I'll be releasing him, though.

If you do that,you will be my hero,not kidding :D
Re: Captain America updated 5-25-2012
#14  May 27, 2012, 04:40:37 am
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Nice work on Steve.  Any chance you can do anything about his shield being correctly aligned during special states (throws etc.), or just having it disappear completely?  It's one thing that always irked me about Blaze's Cap, but I know fuck-all about coding to try and fix it.

Who's Iron Man were you planning on editing BTW?
Re: Captain America updated 5-25-2012
#15  May 27, 2012, 04:51:14 am
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hes actually really well done but i dislike the power charge seems cheap to me.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
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Re: Captain America updated 5-25-2012
#16  May 27, 2012, 02:49:26 pm
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Nice work on Steve.  Any chance you can do anything about his shield being correctly aligned during special states (throws etc.), or just having it disappear completely?  It's one thing that always irked me about Blaze's Cap, but I know fuck-all about coding to try and fix it.

I looked into it and decided it would just be a huge pain in the ass. So, Cap's "magic shield" is here to stay.

Who's Iron Man were you planning on editing BTW?

Gou-San's.
Re: Captain America updated 5-25-2012
#17  May 27, 2012, 03:04:25 pm
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I think you should tweak Cap's attack speed and jump physics to match the style a bit better. Change how some of his normals work so comboing into supers is possible, etc. etc. Overall, pretty good though : )
Re: Captain America updated 5-25-2012
#18  May 29, 2012, 04:09:02 am
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-state 3001[Final Justice (hit success)] needs a bigger hit box, or less sliding after the contact. With the scaling, he misses some opponents, including himself, if you connect with Final Justice up close. I changed it from:

Clsn1[0] = 1, -96, 61, 0

to:

Clsn1[0] = 1, -96, 90, 0

-I think the aerial raves should go higher. From the looks of it, the aerial rave jumps are shorter than regular jump.

-With the new scaling, you may have to adjust some hitdefs so combos will still work.

Nice edit
Re: Captain America updated 5-25-2012
#19  May 29, 2012, 05:36:46 am
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^Couldn't have said it better myself.  :P
Re: Captain America updated 5-25-2012
#20  May 30, 2012, 03:10:26 am
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-state 3001[Final Justice (hit success)] needs a bigger hit box, or less sliding after the contact. With the scaling, he misses some opponents, including himself, if you connect with Final Justice up close. I changed it from:

Clsn1[0] = 1, -96, 61, 0

to:

Clsn1[0] = 1, -96, 90, 0

-I think the aerial raves should go higher. From the looks of it, the aerial rave jumps are shorter than regular jump.

-With the new scaling, you may have to adjust some hitdefs so combos will still work.

Nice edit

The aerial rave/super jump actually has the same height as a normal jump. But, I do plan on tweaking and fixing several things. When I release Iron Man, I'll also release an update for Cap.