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Capcom Fighting Jam 2 beta character testing(Updated) (Read 9663 times)

Started by Lost_Avenger, June 03, 2012, 07:15:17 pm
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Capcom Fighting Jam 2 beta character testing(Updated)
#1  June 03, 2012, 07:15:17 pm
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Trinitymugen.net/Hosted/CFJ2/

This includes Ryu, Karin, Chun-Li, Jill, Kyosuke, and Ken(dlc port).

This is for testing purposes and includes a taste of the fullgame Im working on.

If you want news/updates, there is a Capcom Fighting Jam 2 topic in the wip section(it also has my screenshots). Enjoy.

imgur.com/a/QCvw8

For some screenshots

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: June 09, 2012, 12:04:17 am by Lost_Avenger
Re: Capcom Fighting Jam 2 beta character testing
#2  June 03, 2012, 08:35:17 pm
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After a very quick test with Kyosuke:

Air flash kick doesn't hit standing opponent.

Lv3 super flash kick if far from opponent only hit 1 time and then doesn't connect.

When I have some more time I will test him some more and try out Jill.


Re: Capcom Fighting Jam 2 beta character testing
#3  June 03, 2012, 11:47:15 pm
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You have to jump in deep to hit a standing opponent with it. I didnt really build it for an anti ground move. Ex version can, but its not recommended.
-that super only has so much range for the second hit. I can make it more lenient I guess, but I dont really see the need tbh.

Thanks for the feedback

Edit: crap, Regular and ex air qcf+p is using the wrong clsn. Its using the auto combo clsn of the ex air qcf+ k. Sorry

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: June 04, 2012, 12:00:26 am by Lost_Avenger

GT

Re: Capcom Fighting Jam 2 beta character testing
#4  June 04, 2012, 02:04:30 am
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Tested Jill.

During CC mode, when cancelling Kintetsu Sentou into itself, the FX from each attack persists until the Kintetsu Sentou attack ends ends or until CC mode is over.
Yeah Titiln, in fact, You Made Him
Re: Capcom Fighting Jam 2 beta character testing
#5  June 04, 2012, 03:59:27 am
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OH! so cool! Let DL and try!! :)
Re: Capcom Fighting Jam 2 beta character testing
#6  June 04, 2012, 05:08:30 am
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My bad on the explod. For a temporary fix, add trigger4 = !time above id = 1010 in state 1000.

Just leave the blah part unchanged:
[State 0, die]
Type = removeexplod
Trigger1 = blah
Trigger2 = blah
Trigger3 = blah
Trigger4 = !time
Id = 1010

-I also forgot to add her cc activation voice. In state 910 and 915, change S910, 0 to S3000, 0.

Both of those fixes use her specials.cns file.

Edit again:
In Jill's cmd, look for triggerall = power >= 1000 and change it to power >= 1000 || var(15)

It will need to be done for her regular supers to enable them during cc. Sorry again(this is all cc related. Shows how much I use cc). You are looking for value = 3000 and 3100 for the states themselves
Sorry about that. Thanks for testing

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: June 04, 2012, 05:30:59 am by Lost_Avenger
Re: Capcom Fighting Jam 2 beta character testing
#7  June 09, 2012, 12:03:08 am
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Updated everyone, but Ken and Karin. Enjoy

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!