YesNoOk
avatar

Anti-Gouki Project is back!! Kung Fu Fan and Powerless One updated!! (Read 2441 times)

Started by Basara Dandy, June 08, 2012, 06:53:45 pm
Share this topic:
Anti-Gouki Project is back!! Kung Fu Fan and Powerless One updated!!
#1  June 08, 2012, 06:53:45 pm
  • ******
  • Space Dandy wa uchuu wa Dandy de-aru
    • Chile
    • Skype - basara.kubikiri
    • network.mugenguild.com/basara/

My fullgame project about Akuma/Gouki clones is not dead yet!! Finally I finished the updates I wanted for these 2, especially for Kung Fu Fan, who I was making since so much time ago. Here's the update list:

Both:
-Updated with the sparks and sounds used for this fullgame (Breakers' sparks and SFA sounds)
-Fixed 99% of bugs from their releases threads
-Revamped readmes

Kung Fu Fan (v2.0):
-Adjusted to fullgame standards
-Added time to CMD commands, now moves are easier to do
-Changes 6 of his original palettes for the ones has KFM in various of his versions (since beta to M1.0+)
-Added more Akuma/Gouki voices from SFA series, the only clone who'll use that voice
-Changed commands for Kung Fu Knee (DP+kick) and for 2 new supers
-2 new supers now are part of second mode (start+button)
-Kung Fu Upper and Kung Fu Combo now have more width
-All moves were fixed and adjusted to feel more like KFM

Powerless One (v1.3):
-Voice now has more volume
-Ashura Warp sound was added for command moves for a new sensation (inb4 INXS)
-Command moves now has more time
-Adjusted various anims in AIR, like standing
-Roll/Backroll now works ;)

And... instead show you screenshots, I prefered a video instead with the changes. Also, this is the ambientation of AGP (with the exception of lifebars and fonts, of course), the stage and the music are part of the fullgame, so basically this could be an advance of a possible alpha/beta release ;)



I hope you like this release, the next to update are The Projectile and Gouki Higashi (still working on them), as well the release of a new clone soon, stay tuned!!

http://basara.mugen-infantry.net/
WIPs -> Anti-Gouki Project



[size=4pt]PS: No, there's no M1.0+ version yet, sorry 1.0 fans =P[/size]
Re: Anti-Gouki Project is back!! Kung Fu Fan and Powerless One updated!!
#2  June 08, 2012, 07:01:45 pm
  • avatar
  • *****
Looks solid. Will download the fullgame, though I have to say it lacks universal mechanics for a full game.
Re: Anti-Gouki Project is back!! Kung Fu Fan and Powerless One updated!!
#3  June 08, 2012, 07:17:29 pm
  • ******
  • ALE ALEJANDRO
KUNG FU FAN

* You should have his uppercut palm edited from Ryu's Shin Shoryuken (front view) and have it deal 2 hits, like KFM's.
* In all of that video I was never able to see in action the Kick special with both hits :(
* You should give him KFM's Elecbyte cheap whiff sounds, which are part of KFM's charm :P
* Dunno if you knew, but KFM can L->H all of his air attacks for 2 hit combos, this Akuma should include that great feature.


"We live in a world of perpetual outrage"
Re: Anti-Gouki Project is back!! Kung Fu Fan and Powerless One updated!!
#4  June 08, 2012, 08:36:28 pm
  • ******
  • Space Dandy wa uchuu wa Dandy de-aru
    • Chile
    • Skype - basara.kubikiri
    • network.mugenguild.com/basara/
Cazaki:
Thanks for the confidence. My fullgame is more about simple mechanics, and also it has the Special Skill, a basic fighting feature who's exclusive for every clone (KFF has Double Jump and PO has Roll/Backroll). Keep tuned for more releases of my game ;)

Walt:
-Good idea, I didn't think about that. Sure, I'll start to edit that for KFU :D
-Well, I couldn't stand much against PO's AI (it's default one, but now it fights like a beast!), but yeah, it can be done the KFK final kick, in the video I couldn't perform it :P
-Yeah, I forgot to add that in the CNS, but there's already in the SND
-I thought it was in the char, I'll fix it ;)

Thanks for the comments, guys :D any feedback is welcome, as always ;)