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Fortress of Doom (Lufia1) (Read 3296 times)

Started by rukifellth, June 18, 2012, 02:16:45 am
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Fortress of Doom (Lufia1)
#1  June 18, 2012, 02:16:45 am
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This is probably my first stage ever for Mugen. With the release of Daos, the last of the four Sinistrals from Lufia, I felt that I wanted to try my hand at making a stage based on Lufia. And what better than to awaken those nostalgic feelings from that final battle with Daos in Lufia 1?



If your curious about the odd background of the stage, then here's a comparison pic from the original game:



I really went for hardcore nostalgia, yah? XD

http://www.mediafire.com/?2eb705xo0v2xr1f

EDIT: Fortress of Doom is now updated. The stage now has two versions, one is the old one, the other has transparant parallax floor that was achievable thanks to some help from Caddie, MaxBeta, and ExShadow. Thanks for the help guys! :D

The clue to transparant parallax floor is to have the background be transparant, and in front of the floor, this gives the effect that the floor is transparant.
Last Edit: June 19, 2012, 04:06:53 pm by rukifellth
Re: Fortress of Doom (Lufia1)
#2  June 18, 2012, 03:28:28 am
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Congrats on your first stage release!!  :sugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Fortress of Doom (Lufia1)
#3  June 18, 2012, 12:52:51 pm
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Thanks. :D
Re: Fortress of Doom (Lufia1)
#4  June 18, 2012, 01:14:22 pm
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Yes, Congrats for your first release, but the perspective doesn't make much sense.
look at my sprite rips  HERE
look at my Char WIPs HERE
look at my TMNT Project HERE
My Contribution to mugen: Stages: 268 | Chars: 8 | Fullgames: 1 | Spritesheets: 70
Re: Fortress of Doom (Lufia1)
#5  June 18, 2012, 02:02:31 pm
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Yes, Congrats for your first release, but the perspective doesn't make much sense.

Thanks, yes the perspective is odd, but in Lufia 1, battles had no special background, they just placed the combat menu and enemies on top of the map and darkening the background to create focus on the menus and enemies, (look at the comparison pic above), I knew it would look odd, but I wanted to stay true to Lufia 1's style, so I stuck to the map behind the players.
Re: Fortress of Doom (Lufia1)
#6  June 19, 2012, 04:07:33 pm
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Sorry for double post. The stage is now updated, Check above for what is new. :P

^^^^^^
Re: Fortress of Doom (Lufia1)
#7  June 19, 2012, 07:37:20 pm
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I'd bump that z-offset up just a little bit to center them on the floor.
Re: Fortress of Doom (Lufia1)
#8  June 20, 2012, 12:53:36 am
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I'd bump that z-offset up just a little bit to center them on the floor.

On which version? Parallaxed or Normal floor? Or do you mean their height on the screen they are standing on?

Hmm, I'll see what I can do...
Re: Fortress of Doom (Lufia1)
#9  June 20, 2012, 04:37:33 am
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The clue to transparant parallax floor is to have the background be transparant, and in front of the floor, this gives the effect that the floor is transparant.

First of all, Lufia is awesome and so are you for doing this. Secondly, that's a brillant work-around, woulda never thought of that. That's something that needs to be remembered for future reference. Great job.
Re: Fortress of Doom (Lufia1)
#10  June 23, 2012, 11:35:18 pm
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Hahaha, thanks!

And I agree that the work around for transparant parallax floor should be remembered. But it was all ExShadow's idea to make the background transparant. Altough the method does require an all black background behind the transparant background, so the back is not a screaming pink colour.
Re: Fortress of Doom (Lufia1)
#11  June 24, 2012, 07:29:40 pm
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Well done, it reminds me that I must finish Lufia 1.
-Toshio Tenma
Re: Fortress of Doom (Lufia1)
#12  June 24, 2012, 09:40:53 pm
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Me too. I never finished it either. XD