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Anti-Gouki Project: Ryuken released, The Projectile updated (Read 3831 times)

Started by Basara Dandy, June 29, 2012, 09:30:13 pm
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Anti-Gouki Project: Ryuken released, The Projectile updated
#1  June 29, 2012, 09:30:13 pm
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This release is about Anti-Gouki Project fullgame. To know more about it, enter to my subforum with all the info you need ;)




Yes, I'm still working in this fullgame, the creation of subforum gives me new energies to continue with this project once more until finishing it. And I made this stuff for all of you all this month, I hope you like them:

1. Ryuken
The only clone who'll have Ansatsuken/Shotokan moves from Capcom karatekas. Especially from Ryu and Ken Masters, the main inspiration for this clone. Different from every clone, Ryuken has 2 modes completely different one each other (and not just supers as the other ones), emulating Ryu and Ken in each one of them, and combinating their voice actors into one for a wicked sensation (and double voice for those exclusive phrases of them). And... as Special Skill, Ryuken has implanted Rolento's MUGEN adaptation of (S)SF4's Focus Attack ;)
[img width=320]http://i.imgur.com/QgzpP.png[/img][img width=320]http://i.imgur.com/yabcv.png[/img]

2. The Projectile
The second clone to be released for this fullgame and one of the most needed of an update, finally has one now. Fixed all the bugs registered on his release thread, as well Cybaster's ideas suggested in the same thread. Also he has all the standards added (sparks and sounds) and his Special Skill (Power Charge), as well the voice of Felo Llop, who made a great job in voice acting, thanks ;)
[img width=320]http://i.imgur.com/xBVr8.png[/img][img width=320]http://i.imgur.com/Yamae.png[/img]

I feel very proud of this release, especially about Ryuken, the first clone released after some years of inactivity. And won't be the only one to be finished, I assure you that ;) enjoy this Gouki double release!!

http://basara.mugen-infantry.net/
WIPs -> Anti-Gouki Project
Re: Anti-Gouki Project: Ryuken released, The Projectile updated
#2  June 29, 2012, 11:04:13 pm
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Thanks Basara!

Projectile is nice, creative clone.

Ryuken, ... well IMO he´s only Ryu or Ken, depending on the pal you choose.
Just a suggestion, how about something like "MvC Complete Change" Ryu? So both modes could be compiled into one? IMO it would fit more...

http://www.youtube.com/watch?v=wgUzyAl8_7E
Re: Anti-Gouki Project: Ryuken released, The Projectile updated
#3  June 29, 2012, 11:10:12 pm
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Ryuken's super can counter by normal move..... :???:
Re: Anti-Gouki Project: Ryuken released, The Projectile updated
#4  June 29, 2012, 11:18:36 pm
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Thanks Basara!

Projectile is nice, creative clone.

Ryuken, ... well IMO he´s only Ryu or Ken, depending on the pal you choose.
Just a suggestion, how about something like "MvC Complete Change" Ryu? So both modes could be compiled into one? IMO it would fit more...

http://www.youtube.com/watch?v=wgUzyAl8_7E
Thanks ;) about that, I prefer to use that method to make difference from other clones from my fullgame (only can change their supers choosing with button or start+button). Also, that MVC changing requires more coding effort and a management of palettes (1.0 stuff, no my matter), as well a feature for Special Skill instead Focus Attack

Ryuken's super can counter by normal move..... :???:
:???: Be more specific about that, if you can provide me shots/video/description about it would be great :)
Re: Anti-Gouki Project: Ryuken released, The Projectile updated
#5  June 29, 2012, 11:46:01 pm
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sample when I use Shoryukenreppa. cpu use lightpunch to counter Immediately.
I lose.....

I think Super move should have NotHit  code

like this
Quote
[State 170, –ณ“G]
type = NotHitBy
trigger1 = time = 0
value = SCA
time = 30

yes that only my opinion.
Re: Anti-Gouki Project: Ryuken released, The Projectile updated
#6  June 30, 2012, 12:11:46 am
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Oh, I see. I'll fix that then ;) also, it occurs with Shoryureppa only or there's other supers that have the same problem??
Re: Anti-Gouki Project: Ryuken released, The Projectile updated
#7  June 30, 2012, 12:23:45 am
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Shinkuu tatsumaki and Shipujinraikyaku can counter too.

--------------------------------
I see your code.

May be You nothit in stand and air so It can countered by crouch move.
Last Edit: June 30, 2012, 12:28:18 am by zion
Re: Anti-Gouki Project: Ryuken released, The Projectile updated
#8  June 30, 2012, 02:13:41 am
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Good suggestion, I'll fix it as soon as I can. Thanks zion ;)
Re: Anti-Gouki Project: Ryuken released, The Projectile updated
#9  June 30, 2012, 01:13:07 pm
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Ryuken
When I do b+y and then move forward, after that it just stays in his standing animation...

Re: Anti-Gouki Project: Ryuken released, The Projectile updated
#10  June 30, 2012, 04:13:00 pm
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I didn't even read the old topic before writing this. :ninja:
Projectile is better than before, but :

- No throw to switch sides (B+y doesn't work) ?
- At close distance, strong attacks may have the fireball passing through the opponent.
- I want a fake projectile based taunt.
- At close distance, Multiple Balls has the down ball passing through the opponent.
- Strong Reppuken should have a longer startup, otherwise light version is useless.
- Aerial projectiles are kinda needed here (multiple fireballs, big fireball, diagonal forward move à la Rugal).
- Would be nice if the shield move had a FX that actually looks like a shield.
- Beam attack doesn't have any hitsparks.
- Needs more creative attacks, such as :
   + the fireball shower by Buu (use POTS' Shin Gouki startup for Kongou Kokuretsu Zan and have Gouki throw many projectile in the air, which would then fall down on the opponent like a shower).
   + Auto aiming projectiles.
   + Element projectiles (ice, fire, wind, thunder, etc.)
   
   There's so much he can have, which you could split into several modes if you're afraid of having too many moves in one character. You've only scratched the surface here.



RYUKEN :

Ryu mode :
- Wrong palette on his sandals during s.SP.
- Shakunetsu Hadouken ?
- Supers don't make the opponent fall :???:
- During the throw Ryuken should have a bigger sprpriority than his opponent.
- Shinku Tatsumaki superpause stance is wrong. He's not supposed to be charging power in his fist.
- His taunt doesn't make any sense. :ninja:

Nothing to add for Ken mode.

Would have been cooler if he could either :
- switch modes, like in MvC. That would require the use of Mugen 1.0 and SFFv2 though.
- Had both modes in one, having light version from one char, strong version from the other one. For example, light tatsumaki would be the one-hit fall from Ryu, strong version the multi-hit from Ken. Same for other specials.

Was kinda waiting for a move where he'd have the same palette as one his small portrait, having his kimono change colors (half red half white), and he's perform a creative super mixing moves from both characters. Dunno, something like an autocombo : Shoryureppa > Shinkuu Tatsumaki Senpuukyaku > Shippu Jinri Kyaku > Send opponent to the ground and make him bounce while Ryuken lands > Shinkuu Hadouken.



You're taking the easy road for this project IMO. The base idea with making a char without abilities, a Ryu/Ken mix, a projectile based char, a grappler, etc. is VERY VERY GOOD. I love it, and I'm sure many other people do. But your characters end up being too simple for my tastes. They have the basic outline we're waiting for, but are kinda lacking the fun part and additional creative stuff that would make everybody go "wow, haha, that's really nice and fun".
Last Edit: June 30, 2012, 04:33:00 pm by Cybaster
Re: Anti-Gouki Project: Ryuken released, The Projectile updated
#11  June 30, 2012, 06:04:50 pm
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I tried a little, so far they are fun to play as, the projectile Strong Punch projectile attack reminds me of Rockman from Marvel vs Series Strong Punch projectile :P
Re: Anti-Gouki Project: Ryuken released, The Projectile updated
#12  July 02, 2012, 09:13:32 pm
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The Projectile ...

If you hit him out of his power charge you can still hear the power charge sound playing. Tested it in MUGEN 1.0...
Re: Anti-Gouki Project: Ryuken released, The Projectile updated
#13  July 03, 2012, 02:52:34 am
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Thank you so much for your feedback, noting everything for the update of them ;)

You're taking the easy road for this project IMO. The base idea with making a char without abilities, a Ryu/Ken mix, a projectile based char, a grappler, etc. is VERY VERY GOOD. I love it, and I'm sure many other people do. But your characters end up being too simple for my tastes. They have the basic outline we're waiting for, but are kinda lacking the fun part and additional creative stuff that would make everybody go "wow, haha, that's really nice and fun".
Thanks for your comment :) I like my project simple, but I guess not much people like that, too. How much I need to do to make it nice and fun?? (you're welcome to help me with ideas and stuff in my subforum, of course ;))