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Marvel Vs. Capcom 2 Sprites (Read 30765 times)

Started by Bronko, March 03, 2014, 06:10:03 am
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Marvel Vs. Capcom 2 Sprites
#1  March 03, 2014, 06:10:03 am
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Special thanks to JedPossum from SRK for doing necessary exploratory research.
http://forums.shoryuken.com/discussion/comment/8590376/#Comment_8590376

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Too tired to make the page on my website for now
http://www.justnopoint.com/lbends/miscstuff/MVC2_Ryu.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Zangief.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Morrigan.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Guile.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Anakaris.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Strider.zip    *Special snowflake*
http://www.justnopoint.com/lbends/miscstuff/MVC2_Cyclops.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Wolverine.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Psylocke.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Iceman.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Rogue.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_CapAmerica.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Spiderman.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Hulk.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Venom.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_DrDoom.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Tron.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Jill.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Hayato.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_RubyHeart.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Sonson.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Amingo.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Marrow.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Cable.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Abyss.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Chun-Li.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Megaman.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Roll.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Akuma.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_BBHood.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Felicia.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Charlie.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Sakura.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Dan.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Cammy.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Dhalsim.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_MBison.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Ken.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Gambit.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Juggernaut.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Storm.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Sabretooth.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Magneto.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Shuma.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_WarMachine.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_SilverSamurai.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_OmegaRed.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Spiral.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Colossus.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_IronMan.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Sentinel.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Blackheart.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Thanos.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Jin.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_CapCom.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Boneclaw.zip
http://www.justnopoint.com/lbends/miscstuff/MVC2_Servbot.zip

Axis is at 400,400 unless your name is STRIDER HIRYU because RAINBOWS (750,750)
Some of the packs at the top might also have different axis I'll probably just re-rip those.
Last Edit: March 03, 2014, 04:47:10 pm by Smile Master
Re: Marvel Vs. Capcom 2 Sprites
#2  March 03, 2014, 06:49:28 am
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The official real sprite rips from the arcade game. Not the console. This is as legit as you can get folks. I may even swap my sprites out.
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Re: Marvel Vs. Capcom 2 Sprites
#3  March 03, 2014, 06:54:02 am
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Oh my god. These are SICKKK. Arcade version sprites.
I love you.
Re: Marvel Vs. Capcom 2 Sprites
#4  March 03, 2014, 01:32:07 pm
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Re: Marvel Vs. Capcom 2 Sprites
#5  March 03, 2014, 02:19:26 pm
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Is there a difference between the arcade and the console sprites?

Re: Marvel Vs. Capcom 2 Sprites
#6  March 03, 2014, 03:11:53 pm
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Arcade sprites will melt your face off if you stare too closely for long periods of time.

Spoiler, click to toggle visibilty
Re: Marvel Vs. Capcom 2 Sprites
#7  March 03, 2014, 03:43:45 pm
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UPLOAD COMPLETE!

Please nag me incessantly if there are missing/broken sprites.
Re: Marvel Vs. Capcom 2 Sprites
#8  March 03, 2014, 03:53:19 pm
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Oh sweet! I can just get rid of my MVC2 rips now! Thank you \o/

Does this mean you are having more luck with Capcom game ripping in general? SRK isn't loading for me right now so if you talk about it there, my apologies.
Re: Marvel Vs. Capcom 2 Sprites
#9  March 03, 2014, 04:07:57 pm
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It was actually just a stroke of luck.  I saw the daraku tenshi hitbox topic pointing to the SRK thread and I saw that Jedpossum had what I needed all along.
Re: Marvel Vs. Capcom 2 Sprites
#10  March 03, 2014, 04:26:34 pm
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Arcade sprites will melt your face off if you stare too closely for long periods of time.

Spoiler, click to toggle visibilty

Also a couple of my chars have pal issues *cough*doom*cough* and rather than using the color separated sprites(which have way too much of that for me to be bothered with) I can use the original non-screwed up versions.
Want to feel useful for a useless show? click here
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Hahahah fuck you photobucket.
Re: Marvel Vs. Capcom 2 Sprites
#11  March 03, 2014, 04:47:21 pm
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Fixed some filenames just now.
Re: Marvel Vs. Capcom 2 Sprites
#12  March 03, 2014, 05:28:21 pm
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Re: Marvel Vs. Capcom 2 Sprites
#13  March 03, 2014, 05:34:52 pm
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Oh yes! Awesome share!

Re: Marvel Vs. Capcom 2 Sprites
#14  March 03, 2014, 05:35:51 pm
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Ok. So now...
I wish from all my heart a HUGE pack of those chars rdy for Infinite Style..
If I had enough skills..

EDIT: Of course, congratulation for the release, dude. This is BOMBASTIC.
Re: Marvel Vs. Capcom 2 Sprites
#15  March 03, 2014, 06:40:13 pm
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Some of the palettes aren't showing properly.  The instance I found was in Jill.  Her herbs and status windows are discolored (as well as her boots in one anim where she's idle and tapping her hand against her thigh).

EDIT:
Also, Hayato's win pose characters. And additionally, is there a way to disable Hayato's blade? I know I've seen sprites without it(rather, a transparent blade).
Re: Marvel Vs. Capcom 2 Sprites
#16  March 03, 2014, 06:43:44 pm
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Are all the mvc2 F.X's included?
Like hit sparks,  ground fx,  hyper move bg and so.
Re: Marvel Vs. Capcom 2 Sprites
#17  March 03, 2014, 06:45:25 pm
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Re: Marvel Vs. Capcom 2 Sprites
#18  March 03, 2014, 06:48:32 pm
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Re: Marvel Vs. Capcom 2 Sprites
#19  March 03, 2014, 06:49:44 pm
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Are all the mvc2 F.X's included?
Like hit sparks,  ground fx,  hyper move bg and so.
Those were generated by models in-game.  There's no "sprites" for them. Only textures that would need to be re-applied to models.
Re: Marvel Vs. Capcom 2 Sprites
#20  March 03, 2014, 08:16:56 pm
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Re: Marvel Vs. Capcom 2 Sprites
#21  March 03, 2014, 09:01:20 pm
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OMG, and just when I was updating my Shuma-Gorath, I feel like in Christmas again :D thank you very much aok!!
Re: Marvel Vs. Capcom 2 Sprites
#22  March 03, 2014, 09:04:07 pm
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Is there a difference between the arcade and the console sprites?

Exactly. For instance, I would reiterate this question as What's the difference between this and Kong's rips??
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Marvel Vs. Capcom 2 Sprites
#23  March 03, 2014, 09:16:00 pm
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Better palette optimization, and Kong's sprites apparently had many sprites that were off axis.

EDIT:
I've also noticed that many of these packs have sprites that weren't used in MVC2.  Most notably the CotA characters have their original game-specific gethits.  I'm not able to check if they're full sets and just had certain frames removed when the game displayed them, ala Kenji from Capcom Fighting Jam(where only particular frames were displayed even though all of his frames were in the game).

Pretty neat.
Last Edit: March 03, 2014, 09:28:04 pm by Hoshi
Re: Marvel Vs. Capcom 2 Sprites
#24  March 03, 2014, 09:55:45 pm
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Better palette optimization, and Kong's sprites apparently had many sprites that were off axis.

Interesting. So they're pretty much the same thing/size but a little optimized, I.E. axis is better??
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Marvel Vs. Capcom 2 Sprites
#25  March 03, 2014, 11:11:59 pm
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A good chunk of kong's rips suffered from incorrect pal mapping. This was especially obvious on his ruby heart.

EDIT: it's also the reason why my doom's chair is blue.
Want to feel useful for a useless show? click here
118/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Re: Marvel Vs. Capcom 2 Sprites
#26  March 03, 2014, 11:45:17 pm
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A good chunk of kong's rips suffered from incorrect pal mapping. This was especially obvious on his ruby heart.

AH HAH!! That's what I was also curious about. Thanks for clarifying. I need Ruby Heart, Sentinel and Strider in that case. :2thumbsup:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Marvel Vs. Capcom 2 Sprites
#27  March 04, 2014, 01:59:19 am
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Upon closer inspection, it looks like effect palette offsets are handled differently in the majority of cases here, as opposed to CVS2 and CFJ where errors like this were pretty much limited to just Kenji.


Although I have to say personally, this is probably an improvement.
As usual, you can fix this manually or wait for me to fix it since the palette separation is intact regardless of the color shown.
Re: Marvel Vs. Capcom 2 Sprites
#28  March 10, 2014, 02:38:16 pm
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Great rips. :)

Is it not possible to rip Jin without the fire effects on his normals?
Re: Marvel Vs. Capcom 2 Sprites
#29  March 10, 2014, 04:35:52 pm
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I assume its the same deal I mentioned with Hayato's blade.  We may have to consult MVC1 for the sprites that you mentioned. I have a feeling Capcom condensed the workload by combining effects with the character sprites.
Re: Marvel Vs. Capcom 2 Sprites
#30  March 11, 2014, 02:53:09 am
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Re: Marvel Vs. Capcom 2 Sprites
#31  March 30, 2014, 03:23:59 pm
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Sorry for the late reply, but I'd like to say awesome rips. The palette remaping is going to help a ton.