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add004basic (Read 991268 times)

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 pm
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Re: add004basic
#1361  November 12, 2019, 01:06:06 pm
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So I decided I'd get back into MUGEN, and when I gave the sample characters a shot, I see that they've got some unique stuff...


- Is there a sample font or something similar for the name sprites?
- Is integrating the name sprite and the portrait as simple as just inserting the respective sprites into the SFF, or is extra coding involved?

Im not sure if this happens in the three samples that add004 have, but the one that Im using the names are a sprite into the SFF o each character (just the name).
Shiyo (the add004 creator) needed to do that cause he put it in a explod code, to do the changes that he wanted, and one important thing, to work in a 3vs3 or 4vs4.
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Re: add004basic
#1362  November 17, 2019, 07:31:37 pm
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lol its cool we're all friends here

@2Dee4ever, so I got dual hypers to work like a few weeks ago, but wondering if you know what var can allow me to call any of my partners out? Right, so i tried reading the readme and code but its not working as it should, i also tried to mimic how you are able to tag in and out any partner in 3 on 3 as well. Basically, assist button defaults to only allowing 1 of your partners to assist, how do i manipulate the var so that it can also call out my 2nd partner? You have more add004 knowledge than me

how do u  do dual hypers and did anyone figure out how to do this?
Last Edit: November 17, 2019, 08:37:25 pm by diablo2388
Re: add004basic
#1363  December 16, 2019, 12:10:28 am
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Sorry if this is not the right place but the version of Bonus KFM in the link on the first page when fighting against it it does not want to activate the bonus game.

Any idea why this is happening ? if I hit contol + 2 in a VS game it does activate it, however when using arcade it does not want to activate bonus mode.

I have an older version of this working as it should under 1.1 with no patch, I tried chaging some of the settings around in the config files but same result.
Last Edit: December 16, 2019, 01:49:30 am by PeXXeR
Re: add004basic
#1364  December 16, 2019, 03:50:54 pm
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Excuse me. where's a add004pie.exe patch system I can't download with this stuff, it's missing
Re: add004basic
#1365  December 16, 2019, 05:08:23 pm
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I can't patch succesfully Sengoku Basara characters regardless of the author who created them. Anyone know how to make them work correctly?
Re: add004basic
#1366  December 16, 2019, 05:25:45 pm
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Re: add004basic
#1367  December 21, 2019, 02:36:28 am
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I see that people have different add004 lifebars. Is it something to do with the version of add004 download or can i change the lifebar through the add004 application?

also i was having trouble with the tag function. when i run mugen.exe and go to team co op, arcade, etc and i switch to my second character, they seem to be controlled by the ai. Is there any way to change it so I have control over the second character?
Last Edit: December 21, 2019, 04:24:45 am by 100_Sad_Pandas
Re: add004basic
#1368  January 03, 2020, 03:45:28 pm
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is there a way to fix problems with mugen messing up commands, like for instance, kof kyo he was working just fine till I've patched him ( take note that I didn't upgrade the mugen version neither) and now there is supposedly something wrong with his commands

Library error message: Died parsing command = "áĐꂿ2"

Error detected.

Undefined command label: "command".
If not misspelling in CNS, check CMD
Error parsing trigger1, 1
Error parsing [state a]
Error in [Statedef 1120]
Error in EX-Kyo-S.cns:363
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/kyo-kofa/kyo-kofa.def
Error loading p1

Clipboard tail:
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Info: stage Castle Ice loading in pre-1.0 compatible mode
  Loading BG...OK
Stage loaded OK
Setting game resolution 850x638...OK
  Allocating helpers...OK
Match RNG seed: 1518680506
Reset persist vars team 0
Reset persist vars team 1
Loading character chars/kyo-kofa/kyo-kofa.def...
  Loading info...Info: Kyo loading in pre-1.0 compatible mode
OK
  Loading cmd command set EX-Kyo.cmd...OK
  Loading cns EX-Kyo.cns...OK
  Loading cns EX-Kyo-S.cns...Character kyo-kofa.def failed to load
I've tried looking at his cns but they look the same and are actually defined I couldn't see any solutions on here so if anybody know some kind of solution please tell me, any help is very appreciated.

The problem is was missing on his command or it swtich into unicode texts
Re: add004basic
#1369  January 04, 2020, 04:17:34 am
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checked and it wasn't missing, the problem is that for some unknown reason add004 messed up kyos continuation to his Aragami move, and also how can I be sure if it is Unicode, does mugen not read unicode well, if so then what does it read well s that I can convert the text into the format that mugen is good at reading.
That will happen to you if you don't wear your seat belts, so make sure to wear your seat belts.
Re: add004basic
#1370  January 05, 2020, 06:36:01 am
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Im curious about something. For add004pie-list1, is there a way to add MULTIPLE assist attacks based upon the palette you use?
Re: add004basic
#1371  January 14, 2020, 05:11:57 pm
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Would anyone have a link to the latest version for MUGEN? Judging from the Tatsu videos, the version I'm using isn't the latest:
Spoiler, click to toggle visibilty

And his Onedrive link has only the version for IKEMEN.
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Re: add004basic
#1372  January 14, 2020, 07:34:11 pm
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If he ever updated it, he didn't gave us a link yet. The link I posted above a month ago is probably the latest release.
Re: add004basic
#1373  January 14, 2020, 09:00:07 pm
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I see. Thank you.
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Re: add004basic
#1374  January 20, 2020, 04:36:52 am
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I can't patch succesfully Sengoku Basara characters regardless of the author who created them. Anyone know how to make them work correctly?

Patch the characters manually, instead of using the patcher which mess them up
That will happen to you if you don't wear your seat belts, so make sure to wear your seat belts.
Re: add004basic
#1375  January 20, 2020, 09:22:41 am
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I can't patch succesfully Sengoku Basara characters regardless of the author who created them. Anyone know how to make them work correctly?

Patch the characters manually, instead of using the patcher which mess them up

Thank you very much for the response but... I see lines of code to paste in [statedef -2] ,[statedef -1] and cmd files. I understand the 2 first actions, but, in which place of the cmd I need to copy the last part?

;; below Commands will be written in cmd file
;; 以下はCMDファイルに追加されます

;; * Only 128 unique commands labels allowed in a "*.cmd".
;; * 一つの "*.cmd" では、コマンド数の上限は、個別の128個です。

;Add.Cmd.Basic[Start]
;;---------
;[command]
;   name="addoo4_cmd_sample" ;; <- name what you need
;   command=~D,F,D,B,x
;   time=32
;;---------
;Add.Cmd.Basic[End]

;; above Commands will be written in cmd file
;; 以上はCMDファイルに追加されます

Thank you very much!
Re: add004basic
#1376  January 20, 2020, 09:47:17 am
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you dont need to paste this, mugen doesnt read any code with ; at the start.
Re: add004basic
#1377  January 20, 2020, 06:03:35 pm
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you dont need to paste this, mugen doesnt read any code with ; at the start.

Thank you, you're right. I try to copy the lines manually ( statedef -2 and .air files) using notepad+ since with the normal it gave me errors of coding (UTF-8), and the cmd part with fighter factory, Now the character works fine but  the lifebars doesn't show on the screen... someone has patched sengoku basara characters fine? Thank you very much.
Re: add004basic
#1378  January 23, 2020, 01:04:25 am
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Change the coding format instead of UTF-8
That will happen to you if you don't wear your seat belts, so make sure to wear your seat belts.
Re: add004basic
#1379  January 23, 2020, 01:52:19 am
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I'm in need of that versus screen though, y'all I.K.E.M.E.N users are lucky to have that versus screen
That will happen to you if you don't wear your seat belts, so make sure to wear your seat belts.
Re: add004basic
#1380  January 26, 2020, 07:03:19 pm
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How do I make the guard bar decreases faster?