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Capcom X Snk  (Read 618981 times)

Started by 2Dee4ever, September 09, 2014, 06:08:18 am
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Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#241  July 29, 2015, 10:59:23 pm
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Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#242  July 29, 2015, 11:52:25 pm
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Then how come there's progress and my god ZERO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#243  July 30, 2015, 01:35:42 am
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Then how come there's progress and my god ZERO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I won't be posting here much anymore. Contact me on evolve. I created a group which is where I now post all updates etc.
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#244  July 30, 2015, 02:27:25 am
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Fine with me. I sent the join request. My username is beta158.
Edit: Alright. Loved the previews and everything so I'll check it out now.
Last Edit: July 31, 2015, 04:18:43 pm by sonic54
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#245  July 31, 2015, 05:21:42 pm
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I'm coming back Shin, hopefully things get better this time.
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#246  August 02, 2015, 12:00:14 am
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I'm coming back Shin, hopefully things get better this time.

Well Evolve has been grand & we've been able to have some pretty decent matches. I feel like obviously with any game, region & location has a huge impact on lag etc. So you'll of course have better experiences with those whom live closer. I'm also learning more about ikemen itself as days go by. Things are more uniform now and much more accessible. Once I convert all the characters I'd like that's when the fun will truly begin & I can start fleshing them out completely.

P.S I've updated the group profile etc.

P.P.S.
Spoiler, click to toggle visibilty
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#247  August 02, 2015, 06:21:03 pm
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Hey, when I try to start IKEMEN up, it gives me an error. It is most likely related to my controls, after I changed them the error came up.

Code:

const int HelperMax = 56;
const int PlayerProjectileMax = 50;
const int ExplodMax = 256;
const int AfterImageMax = 8;

const float Attack_LifeToPowerMul = 0.7;
const float GetHit_LifeToPowerMul = 0.6;

const int Width = 640;
const int Height = 480;

const float Super_TargetDefenceMul = 1.5;

const int GameSpeed = 65;//frames/second

const float LifebarFontScale = 0.5;


const ^/char system = "script/main.lua";

lib sdl = <alpha/sdlplugin.ssz>;
type k_t = |sdl.SDLKey;
/%&Keys in;
//Player 1
in.new[0].set(
0, (int)k_t::UP, (int)k_t::DOWN, (int)k_t::LEFT, (int)k_t::RIGHT,
(int)k_t::z, (int)k_t::x, (int)k_t::c, (int)k_t::a, (int)k_t::s, (int)k_t::d,
(int)k_t::RETURN);

//Player 2
in.new[1].set(
1, (int)k_t::p, (int)k_t::;, (int)k_t::l, (int)k_t::',
(int)k_t::4, (int)k_t::5, (int)k_t::6, (int)k_t::7, (int)k_t::8, (int)k_t::9,
(int)k_t::[);

//Player 3
in.new[2].set(
0, (int)k_t::UP, (int)k_t::DOWN, (int)k_t::LEFT, (int)k_t::RIGHT,
(int)k_t::z, (int)k_t::x, (int)k_t::c, (int)k_t::a, (int)k_t::s, (int)k_t::d,
(int)k_t::RETURN);

//Player 4
in.new[3].set(
1, (int)k_t::P, (int)k_t::;, (int)k_t::L, (int)k_t::',
(int)k_t::4, (int)k_t::5, (int)k_t::6, (int)k_t::7, (int)k_t::8, (int)k_t::9,
(int)k_t::[);


const bool SaveMemory = true;


const bool IgnoreMostErrors = true;
const bool OpenGL = false;




public &Keys
{
  public int jn = -2, u, d, l, r, a, b, c, x, y, z, s;
  public void set(
    int jn, int u, int d, int l, int r,
    int a, int b, int c, int x, int y, int z, int s)
  {
    `jn = jn;
    `u = u;
    `d = d;
    `l = l;
    `r = r;
    `a = a;
    `b = b;
    `c = c;
    `x = x;
    `y = y;
    `z = z;
    `s = s;
  }
}



The error has Japanese letters in it and says something about line 33. If someone could help I'd be grateful.
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#248  August 02, 2015, 06:30:52 pm
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Hey, when I try to start IKEMEN up, it gives me an error. It is most likely related to my controls, after I changed them the error came up.

Code:
//Player 1
in.new[0].set(
0, (int)k_t::UP, (int)k_t::DOWN, (int)k_t::LEFT, (int)k_t::RIGHT,
(int)k_t::z, (int)k_t::x, (int)k_t::c, (int)k_t::a, (int)k_t::s, (int)k_t::d,
(int)k_t::RETURN);

//Player 2
in.new[1].set(
1, (int)k_t::p, (int)k_t::;, (int)k_t::l, (int)k_t::',
(int)k_t::4, (int)k_t::5, (int)k_t::6, (int)k_t::7, (int)k_t::8, (int)k_t::9,
(int)k_t::[);

//Player 3
in.new[2].set(
0, (int)k_t::UP, (int)k_t::DOWN, (int)k_t::LEFT, (int)k_t::RIGHT,
(int)k_t::z, (int)k_t::x, (int)k_t::c, (int)k_t::a, (int)k_t::s, (int)k_t::d,
(int)k_t::RETURN);

//Player 4
in.new[3].set(
1, (int)k_t::P, (int)k_t::;, (int)k_t::L, (int)k_t::',
(int)k_t::4, (int)k_t::5, (int)k_t::6, (int)k_t::7, (int)k_t::8, (int)k_t::9,
(int)k_t::[);


The error has Japanese letters in it and says something about line 33. If someone could help I'd be grateful.

Line 33 means the number line of code where an error can take place. Also, did you put the numbers in for player 2 and 4? Otherwise, that would cause an error due to ikemen not reading numbers like that.... if that's not the issue, than look for line 33 in the file...
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#249  August 02, 2015, 06:36:26 pm
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What numbers? Sorry if I'm bothering you, I'm new to IKEMEN. Also, I edited my original post. you can see line 33.
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#250  August 02, 2015, 07:09:10 pm
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What numbers? Sorry if I'm bothering you, I'm new to IKEMEN. Also, I edited my original post. you can see line 33.

it's fine, lol. The numbers I was trying to say were the ones like (int)k_t::4, Ikemen doesn't recognize numbers like that for controls unless you force some of the keypads letters to do so (which I don't recommend and sometimes don't really work properly). You have to keep in mind that some keys won't really work right due to how you put them in (example: the numbers or any of the keys like ";"). Just try to use the normal letters on your keyboard or use the joystick buttons if you have a controller/arcade stick.

Btw, the area's that have a zero and one (0, and the 1,) you would have to make them all -1 instead... If you want, i can send you a default config file to help you out or something...
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#251  August 02, 2015, 08:06:35 pm
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Thank you very much. On a semi related note, is the update on page 1 the latest?
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#252  August 02, 2015, 08:57:30 pm
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Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#253  August 02, 2015, 09:03:16 pm
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Again, sorry if I'm posting too much, but how do I play online with someone and what are the controls for tag team mode?
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#254  August 02, 2015, 09:07:56 pm
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Again, sorry if I'm posting too much, but how do I play online with someone and what are the controls for tag team mode?

If you want to play tag you have to make player 1 & 3 controls identical & same with player 2 & 4. In this recent build you can not play tag online, but since then I have fixed this issue. Online simply add me on evolve, join the group, and I'll send you an invite to join the party. Once in you simply host, or enter your opponent's IP which will be displayed on the sidebar. Very easy setup.
Last Edit: August 02, 2015, 11:44:40 pm by ShinRei
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#255  August 04, 2015, 05:03:30 am
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shin. the only reason of why i am not downloading this one to force you to update The 1st version of zero sennin's leona, is because the 3.7gb size, and because i am going to lose anyway
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#256  August 04, 2015, 05:12:09 am
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shin. the only reason of why i am not downloading this one to force you to update The 1st version of zero sennin's leona, is because the 3.7gb size, and because i am going to lose anyway

I've already done her ages ago. There is no need.
The big file size is from all the soundtracks. If 3+gb is a lot than you wouldn't/shouldn't be trying to even play online I feel like.
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#257  August 04, 2015, 05:18:43 am
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Yeah dude, Shin has been working hard to make this fun for all of us. The only real reason the file is so big is because its been chocked full of characters and stages. Also by the way, I suck at fighting games but I don't complain...I just say GG and truck on. But right now the thing holding me back is my connection, Evolve works wonders and linking up with others is simple. If this keeps up, i'll become a regular in this ikemen...
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#258  August 04, 2015, 05:27:29 am
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its pretty worth it to play a good round of ikemen here and there. I fought toxic and well... lag city all to hell and back but it was still good to play.
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#259  August 04, 2015, 05:29:52 am
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Or as I would call it, LAG CITY!
Re: Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)
#260  August 04, 2015, 06:03:25 am
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Unfortunately that is the one thing I am unable to fix. The only fix for that is get better internet which is a lame rebuttal. You guys kinda make me feel responsible lol. You can also play locally/offline so you are still getting a badass game essentially. You don't "have" to play online, but that's the prime rib here. If I can get an arcade mode in here... Damn this will be off the chain. Only "important" thing "imo" that ikemen lacks over mugen. Most fun I've had with anything "mugen" related in ages. Have you guys seen what ikemen has done to the stages? Automatic zoom is amazeballs lol. Those who haven't played.. I know you guys have seen my videos, or check this page from time to time. It took me forever to get all the stages and highest quality version of all the bgms in there. I definitely went the extra milex3.

Not "every" single game is lag free, but there is barely any for me. I'd definitely recommend speed-tests as you should know your own setup.  Most importantly, using evolve you can even see your ping to your opponent which can basically eliminate you from playing someone whom lives too far or connection isn't as strong. I'll definitely be trying to continuously improve things though. One step at a time.