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Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)  (Read 58512 times)

Started by ;x, September 18, 2014, 10:26:01 pm
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Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)
#1  September 18, 2014, 10:26:01 pm
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King of Fighters Ikemen.. I put quite a bit of time putting this together. Fixed all the characters. There may still be a few bugs. Balanced for competitive play.

Features
4 button, dodge & knock-back
Hold start before fight for alternate version(Some have more than one and some can change during)
Safe Fall
Super/Max/Dream Cancel

Setting up online! Follow these instructions.
http://mugenguild.com/forum/topics/tunngle-ids-169289.0.html
Or
You can also use hamachi, evolve, or direct ip forwarding.

Patches Must apply!


Controls!
Spoiler, click to toggle visibilty

Download!(10/3/2015)
https://onedrive.live.com/redir?resid=F93CE1C755B47A24!8318&authkey=!AAr4XfUlsQJd0Xs&ithint=folder%2c

Roster!



Videos!
Spoiler, click to toggle visibilty


Tag system guide(Read Type-R)
http://mugenguild.com/forum/topics/uno-tag-system-ver-3-0-uno-tag-team-patcher-v1-0-166239.0.html
Last Edit: January 05, 2016, 02:03:40 am by Rei
Re: Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)
#2  September 18, 2014, 10:35:42 pm
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Re: Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)
#3  September 18, 2014, 10:40:46 pm
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Try to make a specific year style, like 2k2UM,Xi,etc....

;x

Re: Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)
#4  September 18, 2014, 10:45:27 pm
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Re: Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)
#5  September 18, 2014, 10:49:49 pm
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Quote
This is why I asked.. You don't honestly think I'm going to go through those one by one do you?? lol

You dont have too. They are sorted out and are made for accuracy based on genre. Just the authors are different.

;x

Re: Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)
#6  September 18, 2014, 10:52:16 pm
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In compliance with say Vans characters.. Which are the best conversions is what I've been asking in the first post excuse me if I wasn't clear about it. Which authors specifically?
Re: Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)
#7  September 18, 2014, 10:56:45 pm
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Last Edit: September 18, 2014, 11:02:21 pm by Eddie Hunter

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Re: Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)
#8  September 18, 2014, 11:07:49 pm
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Try downloading a kof 2k2Um compilation, than extract the chars. If you feel like adding more chars just search, example: Terry motw 2k2um.

Edit:
Vans char's: http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat338;dlsort=id;desc;p=0
KoopaKoot: http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat373

I know about these already. I'll just start off with these then add more later. With Kof characters especially you can't just take them from a complication they have that "cloning" self issue. So if anyone has characters from a specific character they feel is balanced/equal to ^^ their creations post it here.
Re: Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)
#9  September 18, 2014, 11:20:34 pm
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Re: Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)
#10  September 19, 2014, 01:15:19 am
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give priority to vans chars first, they are very varied, then koopakoot's those are as good as vans, just that most of them are only female, then kod's slightly not as good as the previous ones but still really good and will cover cool male characters , same for orochikof's/scal's characters.

once you got those bases covered you can start asking for specific characters that said creators have not made.  maybe you'll need to make a request topic to get koopakoot's as some of those are offline, I'll ask him to see what he thinks about this project.

iot's also worht noting that ikemen si nto perfect, so some characters might break there, so try adding only the most recent character per creator first.
Re: Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)
#11  September 19, 2014, 04:46:00 pm
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the advantage of kof characters is that they are more accurate than capcom characters so balance comes out naturally.

;x

Re: Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)
#12  October 10, 2014, 01:28:10 pm
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I actually took the time to make this much better. Updated everything. New Roster, stages, music from source game(most) etc. So if you have the chance try it out. Hope to see some competitive matches.
Re: Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)
#13  October 10, 2014, 07:44:22 pm
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But... everytime i get on the lobby i hear a cricket sound...  :'(
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?

;x

Re: Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)
#14  October 10, 2014, 09:34:55 pm
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Haha with no one to regulate its always like that. If anyone wants to play just ask. I will be updating the other one soon enough. I'm liking how this one is so far.
Re: Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)
#15  October 21, 2014, 06:19:17 pm
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An Ikemen thats KOF Based?
Genius!!!

;x

Re: Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)
#16  October 27, 2014, 08:58:22 pm
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I literally downloaded all the ost's and stages from specific game and tried to bug fix all the character clones. Took me a minnnnnnn! So Hope you guys play this shit!!! lol
I'm up to play today. If anyone is down for it.
Re: Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)
#17  November 09, 2014, 12:28:33 am
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Hey Shin! Remember that KOF Blanka that was on Mugenchina? God Aztec released that on MFFA. Still a beta but with some work and added sprites that can be fixxed no problem. We got a blanka :).

;x

Re: Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)
#18  September 29, 2015, 11:50:00 am
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I now pronounce this thread revived! I updated the hell out of this shit so play it!!!!! LOL I'll have to go back at some point & fix the dampener issues, but should be fine. If someone wants to make a screen-pack for this they can! I'm not up for the extra work at the moment.. We can only build from here, hope you enjoy. New link is the latest.
Re: Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)
#19  September 29, 2015, 02:58:22 pm
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Re: Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)
#20  September 29, 2015, 04:16:36 pm
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Huh...