YesNoOk
avatar

Super Buu Z2 [Project] (Read 584601 times)

Started by Barker, February 06, 2015, 02:22:19 am
Share this topic:
Re: Super Buu Z2 [Project]
#761  February 25, 2016, 09:53:29 pm
  • ******
... but there's still that shading on the pectorals.
Re: Super Buu Z2 [Project]
#762  February 28, 2016, 09:30:19 pm
  • ******
  • SNK is life
BTW that looks more like a Medium Punch than a Light Punch. There's even shift in balance, and recoil physics on the clothes :P
Re: Super Buu Z2 [Project]
#763  March 01, 2016, 06:19:57 am
  • *****
  • Shame on you!
    • USA
hhmmm is the jab always going to yell? You could make two versions, one with his mouth like the original, one the new way. Then the code for yelling would/could match. It'd add a teeeny tiiiiny bit of awesome.
vVv Wheat Stage Released vVv
Re: Super Buu Z2 [Project]
#764  March 17, 2016, 05:31:39 pm
  • ****
    • Canada
Apologies for the lack of updates. Here's some stuff that's being worked on:
>>>
Re: Super Buu Z2 [Project]
#765  March 17, 2016, 05:34:18 pm
  • ******
Yay for the UB22/Shin Butouden kick!
Cool stuff!
Re: Super Buu Z2 [Project]
#766  March 17, 2016, 05:47:14 pm
  • ******
  • I laugh at my own jokes 99% of the time
  • a.k.a Ho-Oh's Apprentice, Hatter
    • nass.yh95@gmail.com
Love that you are using stuff from Heritage for The Future as reference, that punch looks really fluid. :2thumbsup:
Only way to go is up.

((Twitter) || (Tumblr) || (Instagram)
Re: Super Buu Z2 [Project]
#767  March 17, 2016, 05:48:52 pm
  • ****
    • Zimbabwe
    • hephaistos1.wix.com/mugen-palace
Barker your work is awesome!
Re: Super Buu Z2 [Project]
#768  March 17, 2016, 05:57:16 pm
  • ****
    • Canada
Thanks guys.  :) I love the Shin Butouden sprites, so I try to use them as much as possible. Also, credit to HQ doing animation work behind the scenes. I'm slowly learning!
Re: Super Buu Z2 [Project]
#769  March 17, 2016, 07:23:14 pm
  • ***
  • Game cards do not actually talk
    • New Zealand
    • Skype - lunchpolice
    • www.youtube.com/user/Quackbillion
I love the way he takes a second to pull his leg out of the ground. These animations are getting better and better.
Formerly LunchPolice aka Quack
Re: Super Buu Z2 [Project]
#770  March 17, 2016, 07:39:57 pm
  • **
  • “You know you can’t, I am immune to the light.”:
    • USA
I like this process of this guy!!
---Even More Perfect!!!
Re: Super Buu Z2 [Project]
#771  March 17, 2016, 07:51:12 pm
  • ****
    • Canada
Re: Super Buu Z2 [Project]
#772  March 17, 2016, 07:56:28 pm
  • avatar
  • **
Re: Super Buu Z2 [Project]
#773  March 17, 2016, 08:53:01 pm
  • ****
    • USA
These sprites are REALLY good. I love the fluidity.
Re: Super Buu Z2 [Project]
#774  March 18, 2016, 01:39:12 am
  • ****
    • Canada
Pretty much done here. Pants came out pretty smooth!
>>>
Re: Super Buu Z2 [Project]
#775  March 18, 2016, 01:56:25 am
  • avatar
  • **
I think there needs to be a bit of blur or something with the one on the right. It doesn't look like Buu has two left arms instead of moving from one position to the other.
Re: Super Buu Z2 [Project]
#776  March 18, 2016, 08:52:08 am
  • **
    • USA
    • Skype - iamvictorrios
Why not add a blur like Duo Lon's ground kick?

At least on the way out. It would help match the blur his arms are making, and keep it consistent.
Last Edit: March 18, 2016, 08:58:30 am by Alpha Proto
Re: Super Buu Z2 [Project]
#777  March 30, 2016, 07:30:16 pm
  • ****
    • Canada
An improved version of Human Extinction. I wasn't happy with a few things.
Re: Super Buu Z2 [Project]
#778  March 30, 2016, 08:30:51 pm
  • ****
    • Argentina
Badass! Amazing job, guys!
Re: Super Buu Z2 [Project]
#779  March 31, 2016, 05:32:33 am
  • ****
  • Robotics Engineer
    • USA
    • altoiddealer@gmail.com
The "M" on the belt looks a bit off through that anim.   Aside from that, the spritework is just amazing

Re: Super Buu Z2 [Project]
#780  March 31, 2016, 10:05:03 pm
  • ****
    • Canada
Thanks guys! :)

The "M" on the belt looks a bit off through that anim.   Aside from that, the spritework is just amazing
That damned "M". Balthazar must have transferred me the curse!  >:(