YesNoOk
avatar

Super Vegito Z2 (Inspired) 2015 (Read 62201 times)

Started by Hien, May 26, 2015, 03:05:02 am
Share this topic:
Re: Super Vegito Z2 (Inspired) 2015
#41  May 28, 2015, 12:39:59 am
  • *
  • Just a spriter/gamer
    • UK
    • quesab08@gmail.com
Wait, so Vegito Z2 is gonna be a thing? sweet. I agree with the point Daeron made, and it would be recommendable to add more frames to the floating stance since the animation looks too static. I think making the hair flow in each frame and maybe increasing the speed of the animation should do the trick
Re: Super Vegito Z2 (Inspired) 2015
#42  May 28, 2015, 01:04:50 am
  • ******
  • I laugh at my own jokes 99% of the time
  • a.k.a Ho-Oh's Apprentice, Hatter
    • nass.yh95@gmail.com
Oh my God, you're that guy who made the sweet looking CPS3 Cloud Strife :D :D :D :D
So glad to see you back, good luck with Vegito, that guy was my main in Hyper Dimension (along with Piccolo and Majin Vegeta) :)

Also, a few transition frames in that idle sprite would do it some good. If you're using Photoshop to animate, try putting the frame speed at 0.07 or 0.08. Works for all my animations. :thumbsup: :thumbsup:
This is a generic forum signature.
Re: Super Vegito Z2 (Inspired) 2015
#43  May 28, 2015, 04:13:17 am
  • ***
  • Gamer extraordinaire
    • USA
    • Skype - Shadow0X3
I really like the idea of Vegito floating for his idle stance. Possibly ground him during his emotion mode, where he could take the fight a bit more seriously.
As for this:
Spoiler, click to toggle visibilty
Anyways, yeah. Excited for Vegito, as his style of fighting is really flashy and I love basing everything on kicks

If you see a Diverien, it's almost definitely me. So say hi :D

HQ

Re: Super Vegito Z2 (Inspired) 2015
#44  May 28, 2015, 10:58:41 am
  • ****
Re: Super Vegito Z2 (Inspired) 2015
#45  May 28, 2015, 05:49:12 pm
  • ******
  • SNK is life
I want to hit LIKE on the above post, just for being helpful.
Re: Super Vegito Z2 (Inspired) 2015
#46  May 28, 2015, 10:00:58 pm
  • *****
  • StormEX
  • Not Everything Is Your Fault
    • USA
    • Skype - Zay.osiris
    • StormEX-Team.com/
I think its crucially important that his entire concept is together, before doing anything Sprite wise.

I usually list everything out, as so:

Idle
Idle turning
Idle to crouch

Crouch idle
Crouch turning
Crouch to idle

Jump up
Jump forward
Jump backward
Jump backwards
Jump forward dash
Jump backwards dash
Jump landing

Walk forward
Run forward
Walk backwards

Get hit (Idle)
Get hit (Crouch idle)
Get hit (Air)
spinning (Z2 animation)
Back breaker (Z2 animation)
Flipping (Z2 animation)
Running grip (Z2 animation)
Shocking
Midnight Bliss
Monkey transformation

Falling
ground bounce
Laying down
Getting up

Intro
win pose
Time over
Taunt

Idle weak punch
Idle medium punch
Idle strong punch
Idle close range punch

Idle weak kick
Idle medium kick
Idle strong kick
Idle close range kick

Idle crouch weak punch
Idle crouch medium punch
Idle crouch strong punch

Idle crouch weak kick
Idle crouch medium kick
Idle crouch strong kick

Running punch
Running kick
Air weak punch
Air medium punch
Air strong punch

Air weak kick
Air medium kick
Air strong kick

You get the idea. I hope this helps..! :)
Re: Super Vegito Z2 (Inspired) 2015
#47  May 29, 2015, 01:00:07 am
  • ******
  • 日本は素晴らしい国です。
if you going to rely heavily on kicks I suggest adding some punches as command moves.
http://imgur.com/a/Y8D5g

have some more references.
Re: Super Vegito Z2 (Inspired) 2015
#48  May 29, 2015, 05:11:58 am
  • ***
  • Not for sale
Have you considered, perhaps, keeping him in his base form and having him turn Super Saiyan for certain attacks or supers?

A matter of personal opinion, but I see more personality in the Saiyans when they aren't all transformed. Also, it would slightly reign in the character in terms of power when compared to the rest of the cast.

Just a thought.
Last Edit: May 29, 2015, 05:18:14 am by AugustAPC
Re: Super Vegito Z2 (Inspired) 2015
#49  May 29, 2015, 06:47:19 am
  • *****
  • StormEX
  • Not Everything Is Your Fault
    • USA
    • Skype - Zay.osiris
    • StormEX-Team.com/
That's more of a palette choice, rather than an actual necessity. Base or super, he's still a wild card. so there's really no need for that.
Re: Super Vegito Z2 (Inspired) 2015
#50  May 29, 2015, 07:56:41 am
  • ****
  • Prince of Latis
  • Destroy the Core!
    • Canada
    • Skype - Whiplash-1

  • Online
Also he was Super Saiyen for more then 90% of the fight (or all of it in the manga) so it's kinda pointless.
Re: Super Vegito Z2 (Inspired) 2015
#51  May 29, 2015, 01:59:52 pm
  • ***
  • Dance the night away!
    • Australia
Love the fact that this project has been brought back to life and the sprites look great
and i thought i would make a SSW2 styled colour of Vegeto

Re: Super Vegito Z2 (Inspired) 2015
#52  May 30, 2015, 01:06:08 am
  • ***
  • Game cards do not actually talk
    • New Zealand
    • Skype - lunchpolice
    • www.youtube.com/user/Quackbillion
Alternatively, you could milk the spriteset for two characters - normal and SSJ Vegito, just like what we have for Goku and Vegeta. It would probably be way harder to differentiate the two versions compared to Goku and Vegeta though, plus it'd mean twice the coding work. Personally I'm fine with just the SSJ version.

Also, that palette looks pretty nice.
Formerly LunchPolice aka Quack
Re: Super Vegito Z2 (Inspired) 2015
#53  May 30, 2015, 03:50:01 am
  • avatar
  • **
Goku and Vegeta both spent a significant portion of the series without having a Super Saiyan form and learned new moves after getting it. Vegito is the worst Saiyan for those suggestions since he pretty much just transforms right away. The normal form isn't notable at all. Transforming for certain special moves would much more sense for Gotenks, and it would probably save the spriter some hassle if they don't have to do Super Saiyan 3 hair all the time. But this isn't a Gotenks Z2 thread.
Re: Super Vegito Z2 (Inspired) 2015
#54  May 30, 2015, 04:31:08 am
  • ****
  • Dante for Smash
    • vadapega.akawah.net/motorroach/
Transforming for certain special moves? what

But really, just stick to SSJ Vegito.

Dante for Smash
Re: Super Vegito Z2 (Inspired) 2015
#55  May 30, 2015, 06:53:20 pm
  • ***
    • USA
Thanks HQ and Iced, for the references. Those will definitely come in handy once I get to the attacks.

I'll be going with the list DragonSlayerEX provided just to keep my progress well organized. You guys might want to hold off on any palettes until I get further into the spriting. Vegito will remain in his SSJ form no point in having him not be in SSJ since he was fighting in his SSJ form mostly anyways.

I've been working hard on the idle stance so far it's coming out really well. Might need some fixes and tweaks with the hair and shading on his pants. Took Daeron's suggestion and gave him a bigger earring so it stands out better.

Re: Super Vegito Z2 (Inspired) 2015
#56  May 30, 2015, 06:59:36 pm
  • ******
  • Hedgehog Whisperer
  • Red Bull addict
    • Spain
    • xgargoyle.mgbr.net
they look like jelly pants.... clothes don't usually bounce that way
XGargoyle: Battle posing since 1979
http://xgargoyle.mgbr.net
http://www.pandorabots.com/pandora/talk?botid=e71c0d43fe35093a  <-- Please click that link
http://paypal.me/XGargoyle  <-- Donations welcome!
Re: Super Vegito Z2 (Inspired) 2015
#57  May 30, 2015, 07:15:55 pm
  • ***
    • USA
Hmm.. So I should add less bounce to it? Here's one with less bouncing in the clothes all though it's not sprited fully I just moved around some parts.

Re: Super Vegito Z2 (Inspired) 2015
#58  May 30, 2015, 07:32:41 pm
  • ******
    • Netherlands
    • network.mugenguild.com/balthazar/index.html
I think you should keep him static at least for this animated gif, it's easier to grade the animation of his cloth/hair that way.
I mean yes have the clothes and hair move, but don't have him go up and down.
Re: Super Vegito Z2 (Inspired) 2015
#59  May 30, 2015, 08:24:29 pm
  • ***
  • Not for sale
That's more of a palette choice, rather than an actual necessity. Base or super, he's still a wild card. so there's really no need for that.

Not a palette choice if he turns Super Saiyan during super arts. I think it's just more of a way to make it more dynamic and make the form feel a little more special, rather than just being standard.

Transforming for certain special moves? what

But really, just stick to SSJ Vegito.

It's hardly a new concept. Goku goes SSJ3 specifically for his Dragon Fist in HD. Also, doesn't Goku Z2 go SSJ for one of his finishers?
Last Edit: May 30, 2015, 08:41:40 pm by AugustAPC
Re: Super Vegito Z2 (Inspired) 2015
#60  May 30, 2015, 09:02:52 pm
  • ******
    • Netherlands
    • network.mugenguild.com/balthazar/index.html