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trans=sub overlay help! (Read 590 times)

Started by Flowrellik, June 10, 2015, 11:07:42 pm
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trans=sub overlay help!
#1  June 10, 2015, 11:07:42 pm
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Alright. Atm I feel a bit torn on what to do here. Lately I have been experimenting on a transparent overlay on Trans=add projectiles to appear abit more solid while still remain transparent.
So far I've been on a few issues here.

using a explod code I got from Jmorphman, Guile has a unique looking Sonic Boom, but I cannot figure out how to get rid of the trans- sub parts that still remain. Even more of a headache is when applying said code on say POTS Ryu

The hadouken shown shows a good bit of the sprite missing.

Before using explod, I began using an afterimage code as an overlay.

So far so good to a degree. Minor problem is having the env.shake messing up the afterimage.
So I want to ask: Is there a way to have an explod to match or surpass what I wish to achieve shown on the third screenshot without any problems?