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Mortal Kombat NEW 2D Shinnok & Others (Read 815790 times)

Started by CoopNPB, September 26, 2015, 06:40:15 am
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lui

Re: Mortal Kombat NEW 2D Shinnok & Others
#501  January 16, 2016, 06:51:45 pm
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Oh man, i just tested Shinnok out, he's fucking amazing! nice work Coop!

Can't wait to see Kotal Kahn, Kenshi and Erron Black, shit dude you might as well just remake MKX lol
Re: Mortal Kombat NEW 2D Shinnok & Others
#502  January 16, 2016, 07:20:57 pm
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Nice work!
Re: Mortal Kombat NEW 2D Shinnok & Others
#503  January 16, 2016, 08:25:12 pm
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Thanks guys. That would be pretty badass to make MKX 2D version, but my partner Max wanna work with pre-MKX characters
Re: Mortal Kombat NEW 2D Shinnok & Others
#504  January 17, 2016, 12:16:51 am
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Nice Kenshi, at least MK is recovering some Mugen love  :sweetheart:
<- Foros Mugen en español. And also English forums.
Re: Mortal Kombat NEW 2D Shinnok & Others
#505  January 17, 2016, 01:40:19 am
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I had to do it for Mortal Kombat. The Crying Man will continue work on Kenshi
Re: Mortal Kombat NEW 2D Shinnok & Others
#506  January 18, 2016, 04:51:24 am
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Re: Mortal Kombat NEW 2D Shinnok & Others
#507  January 18, 2016, 04:59:05 am
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I'd love to see Ermac's Tournament costume in action on mugen.
Re: Mortal Kombat NEW 2D Shinnok & Others
#508  January 19, 2016, 04:06:08 am
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Re: Mortal Kombat NEW 2D Shinnok & Others
#509  January 19, 2016, 05:32:27 am
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Nice progress on kenshi looks so good.
<- Foros Mugen en español. And also English forums.
Re: Mortal Kombat NEW 2D Shinnok & Others
#510  January 19, 2016, 11:31:12 am
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Excellent work on Kenshi, Coop!
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lui

Re: Mortal Kombat NEW 2D Shinnok & Others
#511  January 21, 2016, 07:17:49 am
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HYPE
Re: Mortal Kombat NEW 2D Shinnok & Others
#512  January 21, 2016, 05:07:12 pm
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How Kotal Kahn goes? I want him for my mugn bro, really awesome works!!!!!

Contact me if you want a mugen stuff or if you wanna give a donation I appreciate.
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lui

Re: Mortal Kombat NEW 2D Shinnok & Others
#513  January 24, 2016, 02:01:37 am
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can i ask, what program(s) do you use to pose and and animate the models?

and how to you achieve the lighting?
Re: Mortal Kombat NEW 2D Shinnok & Others
#514  January 24, 2016, 02:17:04 am
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Re: Mortal Kombat NEW 2D Shinnok & Others
#515  January 24, 2016, 03:21:34 am
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You need to have a lot of patience to work with Lara. There is not even a way to preview the animation, you need to extract frame by frame. I know there is a way to export the modelo to other programs, I need to make some tests.
Re: Mortal Kombat NEW 2D Shinnok & Others
#516  January 24, 2016, 05:45:49 am
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Re: Mortal Kombat NEW 2D Shinnok & Others
#517  January 24, 2016, 06:13:00 am
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  • A living Mugen dinossaur :)
  • 23 years of Mugen O_o
    • Brazil
    • www.brazilmugenteam.com
The roundhouse is amazing! The last kick needs work, because his left arm goes up to quickly, and his left leg needs more movement.

lui

Re: Mortal Kombat NEW 2D Shinnok & Others
#518  January 24, 2016, 06:36:59 am
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Oh really? I've worked with Xna lara before, I'll take a crack at animating a mortal kombat model as a test :)

lui

Re: Mortal Kombat NEW 2D Shinnok & Others
#519  January 24, 2016, 10:34:57 am
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sorry for double posting but i think this warrants it!



I think I cracked this new "MK style" trend
Last Edit: January 24, 2016, 11:30:34 am by walruslui
Re: Mortal Kombat NEW 2D Shinnok & Others
#520  January 24, 2016, 11:02:30 pm
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You got it! You should do D'vorah!!! If yes, just make sure the height is right. you can post the progress here my man. I don't mind at all