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Mortal Kombat NEW 2D Shinnok & Others (Read 725063 times)

Started by CoopNPB, September 26, 2015, 06:40:15 am
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Re: Mortal Kombat NEW 2D Shinnok & Others
#661  May 12, 2016, 11:00:51 pm
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Re: Mortal Kombat NEW 2D Shinnok & Others
#662  May 12, 2016, 11:26:12 pm
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OH WOW! I wouldn't even worry about MKMP anymore. Me and Styx are legit cool, but you know why I left the forum. I told you in the PM.
Re: Mortal Kombat NEW 2D Shinnok & Others
#663  May 12, 2016, 11:32:26 pm
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I used to be cool with Styx, but the fact that he he felt the need to ban me from the forum for using a petty word in a fucking chatroom separated from the forum shows how "good" he is as an admin and can't keep both apart. First that place had no rules, and now that it does, they have no idea how to reenact them. Toxic as hell community from both sides.

I'll just come in here to look at your progress from now on.

Dante for Smash
Re: Mortal Kombat NEW 2D Shinnok & Others
#664  May 13, 2016, 12:23:36 am
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Best choice man. You're too intelligent for that. Well right now I'm working on Kobra getting damaged. I have enough time to get some stuff done now. I'm not gonna be too busy like last week thank goodness. 62 hours.....
Re: Mortal Kombat NEW 2D Shinnok & Others
#665  May 14, 2016, 08:14:16 pm
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And a sneak peak at Max Arturo's Quan Chi
Re: Mortal Kombat NEW 2D Shinnok & Others
#666  May 14, 2016, 10:45:27 pm
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Max's Quan Chi is really legit looking. He's doing a good job with the clean up. Great Kobra anims too.

Dante for Smash
Re: Mortal Kombat NEW 2D Shinnok & Others
#667  May 15, 2016, 06:49:11 am
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He's going to be the best Quan Chi.

Example of Fatality 1

Example of Fatality 2. Special FX Effects will be soon if those who are good at creating Special Effects can send me a file, You'll be credited when Kobra is Complete.
Re: Mortal Kombat NEW 2D Shinnok & Others
#668  May 15, 2016, 05:47:28 pm
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Lol, why does Kobra shoots a Haoh Shokouken? I would at least change his pose for the fatality, because it's way too obviously SNK inspired.

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Last Edit: May 15, 2016, 05:54:09 pm by MotorRoach
Re: Mortal Kombat NEW 2D Shinnok & Others
#669  May 16, 2016, 04:26:35 pm
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Re: Mortal Kombat NEW 2D Shinnok & Others
#670  May 16, 2016, 04:36:27 pm
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Oh man, that shows how creative people can get.
Re: Mortal Kombat NEW 2D Shinnok & Others
#671  May 16, 2016, 08:19:24 pm
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Re: Mortal Kombat NEW 2D Shinnok & Others
#672  May 16, 2016, 09:39:34 pm
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Lol, why does Kobra shoots a Haoh Shokouken? I would at least change his pose for the fatality, because it's way too obviously SNK inspired.

So what if it is? It's Coop's project... He can do what he wants on this.

I, on the other hand, think it's great idea. Kobra didn't much for his finishers in Deception (and you already have his heart rip to begin with... I wonder if that is requirement to join the Black Dragon now) so to create another finisher would be a good idea. Not to mention there aren't that many 'true' projectile based finishers in the old trilogy anyway.
Re: Mortal Kombat NEW 2D Shinnok & Others
#673  May 17, 2016, 12:02:00 am
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1. Coop and I are friends. My post was hardly an offense to his creation, and he's always open to criticism and suggestions.
2. I never said the concept of the finisher was bad, I simply suggested a different pose, so the finisher could look slightly more unique (as I could tell right away it was Ryo Sakazaki's pose)
3. Learn what criticism is, before you attempt to defend someone's work. You're not helping anyone with that attitude, because attempting to deviate critique is a BAD thing.

Dante for Smash
Re: Mortal Kombat NEW 2D Shinnok & Others
#674  May 17, 2016, 12:14:56 am
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It's all good Seadragon and Roach. I'm open to any criticism. I thought about making different poses his 2nd haduken fatality. I wanted this Kobra fighting syle to be almost base from Ryo Sakazaki and Ryu. Not to LOOK like Ken.

As of right now, I can't Decide on his 3rd Fatality yet. What do you 2 Motor and Seadragon think?
Re: Mortal Kombat NEW 2D Shinnok & Others
#675  May 17, 2016, 12:30:42 am
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It's all good Roach. Didn't mean to step on your toes, man.

Anyway... Good thing you mentioned Ryo there, Coop. As Roach mentioned, it's basically his bigger fireball... but, in the context of this project (which is turning Kobra from Ken ripoff to a legitimate part of the MKP roster), it makes sense.

As for his third Fatality... In Deception, his other finisher involved him kicking the opponents head off... you could use his roundhouse kick for the decapitation part. The other idea: Something involving his Machete that he used in Armageddon.
Re: Mortal Kombat NEW 2D Shinnok & Others
#676  May 17, 2016, 08:23:40 pm
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I could try and implement those Fatalities. they could be 3rd and 4th Fatality. Thanks Seadragon
Re: Mortal Kombat NEW 2D Shinnok & Others
#677  May 18, 2016, 03:55:37 am
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Kai's progress
Re: Mortal Kombat NEW 2D Shinnok & Others
#678  May 26, 2016, 03:22:46 am
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Fatality 3 Example
Re: Mortal Kombat NEW 2D Shinnok & Others
#679  May 31, 2016, 12:33:19 am
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Re: Mortal Kombat NEW 2D Shinnok & Others
#680  June 04, 2016, 12:26:20 am
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A Sneak Peek at Max Arturo's Quan Chi! June 25th is going to be awesome!