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Mortal Kombat NEW 2D Shinnok & Others (Read 725073 times)

Started by CoopNPB, September 26, 2015, 06:40:15 am
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Re: Mortal Kombat NEW 2D Shinnok & Others
#781  August 16, 2017, 11:55:18 am
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Well, do you guys have any other ideas for his Friendship? Because I was thinking of maybe using his telekinetic powers to play an accordion.

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Re: Mortal Kombat NEW 2D Shinnok & Others
#782  August 16, 2017, 11:01:03 pm
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Re: Mortal Kombat NEW 2D Shinnok & Others
#783  August 16, 2017, 11:04:49 pm
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Seadragon77... exactly
is missing ideas
Re: Mortal Kombat NEW 2D Shinnok & Others
#784  August 17, 2017, 03:56:46 am
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is missing ideas
Actually, we aren't missing ideas. XD

Plus is hard to imagine a original friendship that fits Kenshi. What Seadragon77 said is one nice idea of lots that can fit him. :p
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Re: Mortal Kombat NEW 2D Shinnok & Others
#785  August 17, 2017, 05:23:36 am
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Leandro is right... being a character that was introduced after they canned Friendships, Kenshi (and any character after MK3 to be exact) is not going to easy to create a friendship for.

The accordion idea is one idea I had. Another one: Making an ice sculpture of himself with his telekinetic blade.
Re: Mortal Kombat NEW 2D Shinnok & Others
#786  August 17, 2017, 01:24:25 pm
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The idea of the accordion is interesting
Quan Chi with sax
Kenshi with accordion
Aqua with battery
Firelord with guitar

Okay, we have a cool band.

 :guitarist:  :drummer:  :nuttrox:
Re: Mortal Kombat NEW 2D Shinnok & Others
#787  August 17, 2017, 04:12:52 pm
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You forgot Hotaru lol.

Yes, Seadragon, some post-MKT chars have problems to imagine a original friendship that isn't a repeated or similar one from MKII-MK3.
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Re: Mortal Kombat NEW 2D Shinnok & Others
#788  August 17, 2017, 08:47:24 pm
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You're right Leandro. It's hard to come up with original ideas, but sometimes the characters can be a base for ideas.

You mentioned Hotaru... why not have him be surrounded by fireflies or have him try to catch one? His name is Japanese for 'firefly', so that works in my mind.
Re: Mortal Kombat NEW 2D Shinnok & Others
#789  August 18, 2017, 01:39:13 pm
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My ideas for Kenshi were:
- Tossing and slicing an apple in thin air before reaching the ground
- Clapping his hands while dancing :P

I agree with Hotaru on the fireflies. Great idea, Seadragon77.

Speaking of Hotaru, Darrius came to mind with his dance moves for Friendship if he were to be made. LOL
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Re: Mortal Kombat NEW 2D Shinnok & Others
#790  August 18, 2017, 03:57:00 pm
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hey leandro... you can make a band playing music, like friendship.
i mean ... it's a good and funny idea, as all friendship should be
maybe for shang tsung
i do not know if you have shang on the list ..... but anyway, that's it
look:
quan chi with sax
kenshi with accordion
aqua with battery - an easter egg, hehehe
hotaru guitar
why no?
Re: Mortal Kombat NEW 2D Shinnok & Others
#791  August 21, 2017, 03:25:12 pm
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[youtube]https://www.youtube.com/watch?v=QuyzuYaXzRU&feature=youtu.be[/youtube] New video and channel from my team's project. Enjoy everyone. Like and share the link!!! I'll show you all more hidden sprite works I've done ;-)

More videos will be up soon.

@MKfan2003 Kenshi's icon is made yes.

I mean, if you could post the character select icon that Kenshi has.

Also, what sprites will you publish soon, because filedropper won't let me go to the Quan Chi sprites, and I always want new sprites?
Re: Mortal Kombat NEW 2D Shinnok & Others
#792  August 21, 2017, 05:24:45 pm
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Nothing will be shared
Without sharing, without communion
Re: Mortal Kombat NEW 2D Shinnok & Others
#793  August 21, 2017, 11:30:03 pm
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Speaking of Hotaru, Darrius came to mind with his dance moves for Friendship if he were to be made. LOL

Actually, I was thinking that Darrius could make a sculpture of his dizzied opponent, kind of like his Fatality from Deception... just without the mish mash of body parts.
Re: Mortal Kombat NEW 2D Shinnok & Others
#794  August 22, 2017, 08:21:12 am
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oh okay.

may i have a link to download quan chi and hotaru sprites?
Re: Mortal Kombat NEW 2D Shinnok & Others
#795  August 24, 2017, 09:26:26 am
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Lacks of innovations in general. Every MKDT character is MK9/MKX model with copy/paste of classic animations. I don't include CARZ's graphics, it was used without permission. Also separate Sub-Zero/Noob Saibot way better, than pointless combination without balance.
Re: Mortal Kombat NEW 2D Shinnok & Others
#796  August 24, 2017, 09:40:23 am
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you don't know how xnalara works do you? well good sir, i do.

its not really copy paste when coop literally has to re-do the entire poses over and over again because the rigs on the models are all different. there is no copy pasting involved at all since he doesn't actually have the original animation files or some shit because there isn't any, he just has to pose them by reference all by hand. he could make them different but that would ruin the prospect of the characters being with the classic cast.

learn how this stuff actually works before running your mouth like that. you look stupid(er) as a result.
Re: Mortal Kombat NEW 2D Shinnok & Others
#797  August 24, 2017, 10:05:41 am
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It has nothing to do with how characters were created. Animations look like copies from classic MK characters. Where original stances or another basic animations?
Re: Mortal Kombat NEW 2D Shinnok & Others
#798  August 24, 2017, 05:28:50 pm
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Shinnok .... it was clearly done on the char Johnny Cage
But with one difference: Cage moves smoothly ... while Shinnok has hard and robotic moves.
So does Shao Kahn....
Re: Mortal Kombat NEW 2D Shinnok & Others
#799  August 24, 2017, 06:37:40 pm
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Every MKDT character is MK9/MKX model with copy/paste of classic animations. I don't include CARZ's graphics, it was used without permission. Also separate Sub-Zero/Noob Saibot way better, than pointless combination without balance.
Tell me of SMK3, a UMK3+. XD
imo there's no problem in using Classic MK animations, it's like seeing old + new stuff.

And as Walruslui said, XNALara is complicated program to manage and I agree, plus original animations would require too much coordination and ideas.

Actually, CARZ graphics have permission to be used by MKDT Team since many team members come from MKR Team, and that most of them were private animations.

And it's pointless to pick 2 chars in separate form when you can get one with both moves that can be switched by variations, and unbalanced stuff we can fix.

Shinnok .... it was clearly done on the char Johnny Cage
But with one difference: Cage moves smoothly ... while Shinnok has hard and robotic moves.
So does Shao Kahn....
Shinnok is first creation of Coop and we all know that. XD
So it's not as good as Shao Kahn.
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Last Edit: August 24, 2017, 06:50:02 pm by Leandro™
Re: Mortal Kombat NEW 2D Shinnok & Others
#800  August 24, 2017, 07:34:26 pm
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have permission to be used by MKDT Team
Nope. It's different to request from CARZ or MK Revival collaborators. Also various MK Revival animations were uploaded for public.

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SMK3, a UMK3+
Without intrusive promotion of exclusive/original content? And SMK by Juano16 clearly has another direction.

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original animations would require too much coordination and ideas
Normal excuse to avoid improvements. As example you can take various fighting games obviously.

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with both moves that can be switched by variations
It's wasting of time as MKX variations probably.