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M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS (Read 114257 times)

Started by M206, December 06, 2017, 04:56:42 pm
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Re: M206 Project Thread: Pag.9 Sagat new SFV strong Punch
#181  August 31, 2018, 07:52:45 am
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Pretty Good

thanks!! ;)

That looks great. But suggestion about Super: keep that Super-Flashy Hitspark only for his Uppercut. His knee and Kicks are looking undeservingly powerful, while his most impactful move in that super is supposed to be an uppercut.

thanks! ;) about the Super-flashy hitsparks, i could agree with you, but since i've used them in all my lev.3 super, i'd like to keep them in this one too..

I agree with trolo...great progress btw...I'm really curious about the shock sprites...electricity never really seem to be dagat's thing...I thought just fire and tiger

thanks! ;) about the electricity, it all started with tiger storm lev.3, taken from sf ex series.. in that game it have electricity too.. and then i've kept it only for lev.3 supers alongside the fire effect. :)

Re: M206 Project Thread: Pag.9 Sagat new SFV strong Punch
#182  August 31, 2018, 08:03:08 am
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Well, I never told you to delete them at all. I just suggested you keep it in that super only for the last hit.
But it's all right if you don't want to.
Re: M206 Project Thread: Pag.9 Sagat new SFV strong Punch
#183  September 04, 2018, 02:52:26 pm
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yes yes no problem don't worry!! ;) ;) i dind't took it bad! ;) ;)
Re: M206 Project Thread: Pag.9 Sagat new SFV strong Punch
#184  September 08, 2018, 11:09:25 am
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new sfv jump strong kick.



in the coding i've added a -5 angledraw in the middle sprites to improve the similarities with the sfv one.

;) ;)

in action:

Last Edit: September 08, 2018, 11:24:48 am by M206
Re: M206 Project Thread: Pag.10 Sagat new SFV jump strong kick
#185  September 08, 2018, 12:13:53 pm
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Man, that's GREAT! Like to see that you even didn't forget for his longer recovery for missed Super. Good job!
Re: M206 Project Thread: Pag.10 Sagat new SFV jump strong kick
#186  September 08, 2018, 02:09:16 pm
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I don't have words, I'll just use this: O_O
Re: M206 Project Thread: Pag.10 Sagat new SFV jump strong kick
#187  September 09, 2018, 12:18:44 pm
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Re: M206 Project Thread: Pag.10 Sagat new SFV jump strong kick
#188  September 12, 2018, 11:33:34 am
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here you are the clinch options showcase (i've tried to simulate even the SFV throws):



what do you think??
Re: M206 Project Thread: Pag.10 Sagat new SFV clinch options upgrade
#189  September 12, 2018, 11:58:44 am
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Like always, that looks WILD.
But I suggest you nerf this clinching somehow, because, at least from what have I seen, it can lead to LOADS of undeserved damage. That 8-Hit Knee Combo at 0:48-0:59 was a BEAST of a damaging move, especially since you don't pay a thing to execute that combo and deal LVL3 Super Damage...
Re: M206 Project Thread: Pag.10 Sagat new SFV clinch options upgrade
#190  September 12, 2018, 02:55:57 pm
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yes i know, you're right, i'd like to introduce a hitcount or something similar to avoid the "infinite" knee, but i don't know how to do.. :( :( :(
Re: M206 Project Thread: Pag.10 Sagat new SFV clinch options upgrade
#191  September 14, 2018, 11:13:07 am
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adon-ish elbow:




SFV inspired elbow:

Re: M206 Project Thread: Pag.10 Sagat new SFV clinch options upgrade
#192  September 14, 2018, 11:55:48 am
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You lagged out...
And man, love that SF5 Elbow. But you've got to make the animation SLIGHTLY more fluid, it feels choppy.
Re: M206 Project Thread: Pag.10 Sagat new SFV clinch options upgrade
#193  September 14, 2018, 12:18:48 pm
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thanks!! :)

better??

Re: M206 Project Thread: Pag.10 Sagat new SFV clinch options upgrade
#194  September 14, 2018, 01:23:35 pm
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Timing is slightly off, nut overall is MUCH better.
Re: M206 Project Thread: Pag.10 Sagat new SFV SLASH ELBOW
#195  September 18, 2018, 10:17:15 am
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thanks.

here you are a slightly improved sfv stance:



crouch:



what do you think? :)
Re: M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS
#196  September 18, 2018, 01:26:48 pm
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Great,in the crouch animation the legs look a bit weird
Re: M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS
#197  September 18, 2018, 01:52:46 pm
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Well, I would personally speak about his HANDS as about weird things in Crouching Anim.  At least, about viewer's left. I don't think it's good for it to move Forward-backward in such motion. But I didn't see his Crouching anim in SF5, so who knows... But, all in all, both animations are good, Pal, keep it up!
Re: M206 Project Thread: Pag.10 Sagat new SFV SLASH ELBOW
#198  September 19, 2018, 06:30:21 am
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thanks.

here you are a slightly improved sfv stance:




That's more like it. I always love more motion and expression with hands. Maybe animate the fingers on the left hand so he wont look like he's holding an invisible pistol.
Re: M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS
#199  September 19, 2018, 09:48:23 pm
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Here are the palettes you requested me:

Last Edit: September 20, 2018, 02:27:55 pm by KofHero77
Re: M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS
#200  September 20, 2018, 09:34:09 am
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Great,in the crouch animation the legs look a bit weird

yes i know, i'll try to fix it ;)

Well, I would personally speak about his HANDS as about weird things in Crouching Anim.  At least, about viewer's left. I don't think it's good for it to move Forward-backward in such motion. But I didn't see his Crouching anim in SF5, so who knows... But, all in all, both animations are good, Pal, keep it up!

yes, it's just the base, i'll try to improve it in the future. ;) ;)

thanks.

here you are a slightly improved sfv stance:




That's more like it. I always love more motion and expression with hands. Maybe animate the fingers on the left hand so he wont look like he's holding an invisible pistol.

thanks. @ReduxMercenaryT: and @Trololo: i've tried to improve it a little bit:





Here are the palettes you requested me:



many thanks!! ;) ;)

Last Edit: September 21, 2018, 07:56:43 am by M206