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gui0007's POTS/POTS-ish Edits: Guy and Nakoruru updated! (Read 99718 times)

Started by 【MFG】gui0007, May 03, 2018, 01:34:00 am
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Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#61  June 15, 2019, 10:42:15 pm
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Yeah, the process of updated to the lastest add004 version is not so simple, well for me at least. :P
I'm planning to do that with all the edits.
Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#62  June 16, 2019, 12:32:34 am
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Yeah, the process of updated to the lastest add004 version is not so simple, well for me at least. :P
I'm planning to do that with all the edits.
I don't see a point. Each time add004 system is updated your chars becomes incompatible with it. Based on what I see in other authors characters that release them pre-patched (not sure if the same is true for your edits), very often .a4bk backup files are not up to date with files already patched with add004, so automatically removing add004 code in such cases is not an option.

In other words you want to add something that has little to no benefit at all. add004 comes with dedicated patcher and everyone who use this system already know how to patch characters.
Last Edit: June 16, 2019, 12:37:03 am by swit
Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#63  June 16, 2019, 12:50:40 am
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It's because if many of them, not all the edits, doesn't have the add004 stuff, they became all buggy and messed up when you use the patch. In normal MUGEN they still work fine.
Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#64  June 16, 2019, 01:05:04 am
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It's because if many of them, not all the edits, doesn't have the add004 stuff, they became all buggy and messed up when you use the patch. In normal MUGEN they still work fine.

You need to eliminate incompatibility with the tag system anyway, if you want such problematic character to work with add004. So why not fix the conflict and leave the character unpatched?
Last Edit: June 16, 2019, 01:05:28 am by swit
Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#65  June 16, 2019, 05:02:50 am
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ah well thanks for explaining that, it is unfortunate, but they at least seem to work fine in the unotag system from what I can tell, although Sonson still had that crazy damage glitch on the same move, I just ended up disabling it entirely since I still wanted to use the character, I'll just be cautious of which characters I put in each build, keep up the good work though man.
Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#66  June 17, 2019, 10:57:40 am
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"Remember, proud brothers... everything is possible... when you let the mystic power of the dragonflame burn in your heart... believe it... it's the dragonflame!"
Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#67  June 17, 2019, 01:33:23 pm
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Did you fix the Recovery thing? Because he doesn't freeze anymore during the Air version.
Maybe it was to do with the add004. Thanks for the edit, buddyrino.
Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#68  June 17, 2019, 01:38:26 pm
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Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#69  June 17, 2019, 02:24:47 pm
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Would you be interested in learning how to do this more proficiently? That way you can have much better content than my old scraps.
The problem with most of these, is simple, stop using the patcher and remove the code manually, save you a lot of trouble. Unpatching it will essentially "unedit" it right?

I intentionally did it that way to so I could have my own unique content, but as we see it failed. Some of them hmm, none of the sounds/sparks etc are missing, I added everything to the system. All of these edits are mostly my project resources that were uploaded by anynomous's and being treated as new.. I don't mind helping you, if you are open to learning, make some quality stuff.
Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#70  June 18, 2019, 12:34:53 am
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Ok i fixed up quite a bit on hugo but someone else can take the reins from here.
http://www.mediafire.com/file/9cbs5sbf6977vaf/Hugo.rar/file

Whats been fixed/added

-Removed add004
-Added some missing sounds
-Realigned a lot of hit sparks
-False Lariat replaced with monster lariat EX

Thanks a bunch for this Brink! :D
Added the link in the first post.

Would you be interested in learning how to do this more proficiently? That way you can have much better content than my old scraps.
The problem with most of these, is simple, stop using the patcher and remove the code manually, save you a lot of trouble. Unpatching it will essentially "unedit" it right?

I intentionally did it that way to so I could have my own unique content, but as we see it failed. Some of them hmm, none of the sounds/sparks etc are missing, I added everything to the system. All of these edits are mostly my project resources that were uploaded by anynomous's and being treated as new.

Exactly 2D4. They get all messed up if i unpatch them.

I don't mind helping you, if you are open to learning, make some quality stuff.

Will be a honor!! :sugoi:
Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#71  June 18, 2019, 01:49:17 am
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Did you fix the Recovery thing? Because he doesn't freeze anymore during the Air version.
Maybe it was to do with the add004. Thanks for the edit, buddyrino.
Yes i fixed the recovery. The problem with it was the last frame in both recovery animations was set to -1. that's what caused him to freeze up.
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"Remember, proud brothers... everything is possible... when you let the mystic power of the dragonflame burn in your heart... believe it... it's the dragonflame!"
Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#72  June 18, 2019, 08:05:17 am
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Here's some feedback on ReddBrink's edit of Hugo:

-There's still some leftover sound effects from GM's version (Can be heard on certain moves such as the Giant Palm Bomber, Megaton Press and the Gigas Breaker).
-The Giant Palm Bomber plays the stomp sound twice during the EX version.
-The grab animations for Moonsault Press and Meat Squasher when they miss have no swing sound.
-The last hit of Hammer Frenzy has no envshake like the Giant Palm Bomber and can be hit if the opponent stops blocking too early.
-The Meat Squasher still uses the SF3 running sounds instead of the CvS2 ones and doesn't have the wall slam effect.
-The Megaton Press doesn't have the slam effect like the throw and the Moonsault Press.
-His charge animation has no swing sound when Hugo thrusts his arms like the intro.
-The landing effect is still the wrong one.
-Counter word is missing.

Overall, this edit is great and a definite keeper. Really like the added envshake and the heavy landing sound effect like Victorys's Juggernaut had for the landing which the original edit was lacking and feels like the character is heavy. This feedback is so anyone can get an idea what else to fix. If not, maybe I can try and do it.

Edit: I did some more testing and I noticed the taunt looks unfinished. Since RagingRowen mentioned another edit of Hugo with a different lifebar portrait and a much polished taunt, maybe I would like to incorporate some of those things into this Hugo (Unless he wants to do it instead).
Last Edit: June 18, 2019, 12:20:59 pm by SolidZone 26
Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#73  June 18, 2019, 07:17:23 pm
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Here's the small port:

I think it suits the PotS style more becuase it's more zoomed in on the face.
Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#74  June 19, 2019, 05:19:28 am
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"Remember, proud brothers... everything is possible... when you let the mystic power of the dragonflame burn in your heart... believe it... it's the dragonflame!"
Re: gui0007's POTS/POTS-ish Edits: PREDICTABO! (Geese released!)
#75  June 19, 2019, 11:03:56 pm
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Geeeeeeeese! released!


With Regular MUGEN and add004 versions. Check first post for details and download.

Here's the small port:

I think it suits the PotS style more becuase it's more zoomed in on the face.

Looks neat. :)
Last Edit: June 19, 2019, 11:16:38 pm by 【MFG】gui0007
Re: gui0007's POTS/POTS-ish Edits: PREDICTABO! (Geese released!)
#76  June 20, 2019, 12:12:46 am
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I did a Port, bud.
Re: gui0007's POTS/POTS-ish Edits: PREDICTABO! (Geese released!)
#77  June 20, 2019, 12:32:56 am
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Found a bug, Geese does not perform the intro with Froz's Vega like he's supposed to be. Even though it says you fixed it, he doesn't do it with him.

Edit: Checked the system.st and indeed he does not. The trigger is missing Froz's name:
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[State 5900, Intro VS Vega]
type = changestate
trigger1 = numenemy
trigger1 = !roundsexisted && !(enemy, roundsexisted)
trigger1 = !(teammode = simul) && !(enemy, teammode = simul)
trigger1 = enemy, name = "Vega" && enemy, authorname = "Phantom.of.the.Server"
value = 6912
The last trigger1 should be: trigger1 = enemy, name = "Vega" && (enemy, authorname = "Phantom.of.the.Server" || enemy, authorname = "Froz" )

The wall slam effect is there its just really hard to notice.
I see, guess I didn't check in detail. But if you, RagingRowen or gui0007 don't plan to fix the rest of the edit, guess I will try and tackle it. Just making sure you guys haven't started it first.
Last Edit: June 20, 2019, 12:42:06 am by SolidZone 26
Re: gui0007's POTS/POTS-ish Edits: PREDICTABO! (Geese released!)
#78  June 20, 2019, 12:37:23 am
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Download
Regular MUGEN → http://www.mediafire.com/file/e6qo8fohczmczh0/Geese.rar
With add004 stuff → http://www.mediafire.com/file/pv8165bbdji2bm8/Geese+%28with+add004+stuff%29.rar

Well, surely i'll do this simple edit on Geese. He's my favorite Boss!

And yeah it's just some fixes here and there, specially on the sprites and sounds. Hope you all enjoy it.

Changelog
- A.I. Revamped
- Fixed a serious bug on Rashoumon sprites
- Fixed the sound of strong kick
- New big portrait
- Fixed few issues on the new sprites
- Retired unnecessary sprites
- Fixed Special Intro versus Froz's M.Bison/Vega
thanks for providing separate version without add004 stuff, but after comparing both archives it looks like your edit has the same issue that is usually present in characters with pre-patched add004 stuff, that I've mentioned in my previous post - your "a4bk" backup files as well as files in the "Regular MUGEN" package are outdated. "Regular MUGEN" version doesn't have fixes for intros that you have mentioned (all ST, CNS, AIR, CMD files are exactly the same as they are in PotS version from 2010).

btw. I don't think A.I. has been revamped in either version (from what I see the only change outside SFF and SND files is intro data vs Mai and Froz' Vega)

In case you would like to ensure that your edits without add004 code are up to date I recommend using a program that can compare files and display all differences: https://www.scootersoftware.com/download.php

Last Edit: June 20, 2019, 12:48:54 am by swit
Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#79  June 20, 2019, 03:00:58 am
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Re: gui0007's POTS/POTS-ish Edits: PREDICTABO! (Geese released!)
#80  June 20, 2019, 03:30:44 am
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