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Ragna the Bloodedge v1.064 (Read 25887 times)

Started by OHMSBY, September 26, 2018, 05:16:10 pm
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Re: Ragna the Bloodedge v1.02
#41  September 29, 2018, 10:45:44 pm
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Ok, but if Ragna devoured by darkness Will be toned dawn, how can i modify the amount of life he regains? so i can put it like before on my Ragna
Re: Ragna the Bloodedge v1.02
#42  September 30, 2018, 02:37:44 am
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Was it intentional for Ragna's base combo (mainly his sword attacks) to have little to no SFX when making contact? His first hit has the typical hit SFX but the rest basically don't, all you hear are the swings.
Re: Ragna the Bloodedge v1.02
#43  September 30, 2018, 03:42:32 am
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Was it intentional for Ragna's base combo (mainly his sword attacks) to have little to no SFX when making contact? His first hit has the typical hit SFX but the rest basically don't, all you hear are the swings.
I hear the swings and the hits just fine. It might be something on your end.


I am not sure if it happens with the rest of your characters, but Ragna's turning animations are not flipped. The last frame should always face right.
Also, Ragna really looks better with colors matching his art
Re: Ragna the Bloodedge v1.03
#44  September 30, 2018, 08:02:09 am
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Ragna has gotten another update, so go ahead and download him again.
Quote
- Added a special hitspark for soul eater attacks (Thanks to Takehaya Susanoo)
- Black Onslaught has been spruced up more (Again, Thanks to Takehaya Susanoo)
- Ragna now moves forward a little bit during the second hit of Carnage Scissors
- Made the fall velocity for Inferno Divider look more natural
- Devoured by Darkness now absorbs less health when used during a combo
- Fixed Ragna's turning animations
- Included Takehaya Susanoo's Palette based on Ragna's official artwork

And of course, the Poll:


Mai is the winner this time. She's actually my main in Central Fiction, so I'm pretty excited about this.

Also, I'm a little surprised to see that Azrael and Terumi got as many votes as they did, considering how they both already have really good conversions for Mugen.
Re: Ragna the Bloodedge v1.03
#45  September 30, 2018, 09:15:05 am
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I´m more surprised by the sudden number of votes, what? Like 500 peeps???
Maybe like half or a fourth cuz can vote more than once but still amusing.

One question (kinda off-topic) you can run 1.1 at HD and with openGL?

lui

Re: Ragna the Bloodedge v1.03
#46  September 30, 2018, 01:08:24 pm
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why do i get the feeling someone voted multiple times for the same character

it seems weird that the top two overshadow the other ones by about a hundred each when the other choices are more realistic for this forum's numbers

could be just me though
Re: Ragna the Bloodedge v1.03
#47  September 30, 2018, 05:02:10 pm
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I had IP duplication checking turned on like I did for the rest of the polls. So unless somebody found some sort of work around for that, I don't think thats the case.

One question (kinda off-topic) you can run 1.1 at HD and with openGL?

Unfortunately, I cannot. Trying to run Mugen in openGL mode simply results in a black screen for me.
Re: Ragna the Bloodedge v1.03
#48  September 30, 2018, 05:07:46 pm
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I hope Hakumen was in the character pool. he need some love to be playable~
Re: Ragna the Bloodedge v1.03
#49  September 30, 2018, 05:59:35 pm
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I was probably the only one here voting for Waldstein because, well, look at him. He's so badass.... Maybe you'll make him in the future.
Re: Ragna the Bloodedge v1.03
#50  September 30, 2018, 08:52:25 pm
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 I voted for Kuroko myself. She actually had the most momentum for the first two days, but then she suddenly got left behind the days afterwards. Oh well, I suppose next time.
Re: Ragna the Bloodedge v1.03
#51  September 30, 2018, 10:43:28 pm
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Re: Ragna the Bloodedge v1.03
#52  October 01, 2018, 01:14:09 am
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An AI patch for him would be very nice. Like, a good Ragna with good AI is pretty nonexistent at the moment.
Re: Ragna the Bloodedge v1.03
#53  October 01, 2018, 05:20:56 am
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Re: Ragna the Bloodedge v1.03
#54  October 01, 2018, 11:49:18 am
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I dunno what to put here for a signature.
Re: Ragna the Bloodedge v1.03
#55  October 01, 2018, 05:53:04 pm
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Is it just me or is the timing to do the follow-up to Hell's fang kinda weird.
Like it's too slow or something....is this how it is in cross-tag?
Re: Ragna the Bloodedge v1.03
#56  October 01, 2018, 07:17:56 pm
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very good your char, although some animations are half rare, maybe it is the time in the animation or some sprites are not well aligned
Re: Ragna the Bloodedge v1.03
#57  October 01, 2018, 07:53:55 pm
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Is it just me or is the timing to do the follow-up to Hell's fang kinda weird.
Like it's too slow or something....is this how it is in cross-tag?

It's actually a little more lenient in Cross Tag, but I ended up making it more accurate to how it is in previous games. I'm going to fix it to be more accurate to the timing in Cross Tag.

although some animations are half rare

I'm going to be honest, I'm not really sure what you mean by that. Would you mind elaborating?

Re: Ragna the Bloodedge v1.031
#58  October 02, 2018, 06:49:41 am
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Tiny update for Ragna, go ahead and redownload him.

Quote
- Made the timing for the Hell's Fang follow up a little more lenient
- Added alternate japanese sound file, courtesy of Mister Fael Chan
Last Edit: October 02, 2018, 09:53:09 pm by OHMSBY
Re: Ragna the Bloodedge v1.031
#59  October 02, 2018, 04:53:20 pm
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found another problem

whenever I get in the continue section or I get beat on the match and this happaned

http://imgur.com/uJGf7Ud

can you fix it?
Re: Ragna the Bloodedge v1.032
#60  October 02, 2018, 06:00:21 pm
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This is actually something I already knew about, I didn't know how to fix it until now.

It turns out that I accidentally gave one of the custom states the same state number as the continue state.

Anyway, Ragna has been updated with the fix, so you can go ahead and redownload him.

Quote
- Fixed a bug that caused Ragna to go into a custom state during the continue screen