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Mio Kouzuki by Nep Heart (Read 1793 times)

Started by Nep Heart, March 13, 2019, 07:19:08 am
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Mio Kouzuki by Nep Heart
#1  March 13, 2019, 07:19:08 am
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Re: Mio Kouzuki by Nep Heart
#2  March 13, 2019, 08:31:01 am
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Identified an error in Mio's Reinforce version of Shikigami Tamer failing to appear from the left side in MUGEN 1.1. Addressed that issue and updated the download link as of this post.
Re: Mio Kouzuki by Nep Heart
#3  April 01, 2019, 12:40:15 am
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 It's that time again with Doppel Nanase being ready for release in a week or two. All characters are updated in advance.

Mio Kouzuki:

- Made it so that Mode Change retains specifically chosen mode between rounds.
- Fixed pausetime on crouching light normal (long range).
- Tweaked vleocities of air normals on hit to make chaining a little easier.
- Fixed post-matchover lose animation bug.
- Increased juggle cost and recovery times for all versions of Little Match Girl.
- Red Hood version y's corner pushback decreased.
- Card Captor no longer goes off-screen if used too close to the edge.
- Fixed errors for super cancels off projectile moves.

All Characters:

- Tweaked guard crush system for more consistency.
- Updated burst buffering for more consistency.
- Tweaked cornerpushing and guard velocities for more consistency.
- Tweaked current lv3/v5 FX to make them flow better.
Re: Mio Kouzuki by Nep Heart
#4  April 18, 2019, 03:18:24 am
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Damn, such funny character. Thanks a lot for this one Nep. :)
Re: Mio Kouzuki by Nep Heart
#5  April 18, 2019, 04:21:41 am
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 Glad you enjoy her,working on that stance gimmick was pretty fun.

 Anyway, time for updates...

All Characters:

- New mechanic; guard cancel dash.
- Burst can now recharge faster while the character is taking damage.
- Various sound improvements.
- Refined hitstun properties of post-juggle limit hits for more consistency and make it easier to spot, allowing easier time finishing juggles with supers.
- Repositioned juggle meter to account for more convenient viewing during corner juggles.
- Tweaked cornerpush on all characters for slightly more leniency and more consistency.
- Tweaked air dash thresholds in terms of starting height and timing for control after starting an air dash is gained.
- Fixed super jump bug that gave control too soon.

Mio Kouzuki:

- Fixed air dash cancel bug.
- Increased trip velocity of 2.z in close range mode.
- Both parts of Student Soldier have increased damage.
- Fixed unintentional cancel for j.2z in short range mode.
Last Edit: April 18, 2019, 06:23:12 am by Nep Heart
Re: Mio Kouzuki by Nep Heart
#6  April 19, 2019, 07:24:39 am
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 Very quick update since there was an annoying bug I accidentally left behind while updating the burst system.

- Corrected a bug where burst couldn't be used until you get hit after the start of a round.
Re: Mio Kouzuki by Nep Heart
#7  May 08, 2019, 02:38:25 am
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Seeing as how Nayuki is going to be released some time this week, you know the drill...

All Characters:

- Revamped juggle system; instead of being based on move count like before, it's based on a timer now.
- Introduced hitstun decay system.
- Increased damage on all normals and uniformed damage scaling across everyone to be 30% minimum to accommodate the new juggle system.
- More moves are made untechable to accommodate the new juggle system. In addition, grounded normals that force targets to stand now cause soft knockdown now.
- Hitstun increased to various extents for all normals and special to accommodate for introduction of hitstun decay.
- Burst now comes with a meter below the icon that tells the player its recharge status as well as a cross-out that will appear over said icon whenever the character is in hitstates that they cannot burst out of.
- Guard Crush damage reduced by 33% across all characters except for Akyuu, whose is reduced by 66%.
- Fixed counter hit and spell bonus bugs.
- Adjusted cornerpush to occur only on hit.
- Fixed bug that caused Gold Burst to be read too late.
- Revised super finish aesthetics.
- Debug now allows player to have a "cheat sheet" to view juggle timer, hitstun decay and damage scaling.

Mio Kouzuki:

- Fixed a few custom state bugs.
- All varients of Red Hood when used in the air forces aerial untechable knockdown even if the hitstun from a prior aerial attack would be too low otherwise to accommodate the new hitstun decay system.
Re: Mio Kouzuki by Nep Heart
#8  May 09, 2019, 09:53:02 am
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- Fixed bug where invalid detector misread certain custom hit states while hitstun decay and juggle timers are active.
Re: Mio Kouzuki by Nep Heart
#9  June 13, 2019, 08:49:04 pm
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All Characters:

- Overhauled every characters' read me text file.
- Command for guard cancel counter has been changed to F+x+y.
- Fixed burst bug that forced it even without input.
- Fixed bugs for post-battle states.
- Improved/fixed more sound aesthetics.
- More normals are made incapable of jump canceling on block.
- Tweaked custom knockdown to prevent alternative get-up options from ceasing their function.
- Juggle timer reduced from 9 seconds down to 4 seconds. Juggle timer restoration with each hit and super pause are increased proportionately to compensate.
- Revised Counter Hit from doing 100% bonus damage down to 25% bonus damage, however, damage scaling is mitigated by 25% for starting combos off a counter hit.
- Mechanics are now divided into different tiers in terms of how commonly shared they are; Universal Abilities for mechanics in which all characters share, Series Abilities for mechanics in which only characters from a corresponding series share and Unique Abilities in which only that specific character has.
- Introduced Guts.
- Everyone's down.bounce.yaccel value has been practically doubled, emulating knockdowns closer to that of EFZ.
- To compensate for introduction of Guts and juggle timer being lowered, all normals and most supers have their damage increased and damage scaling slightly increased and minimum damage scaling decreased.

EFZ characters:

- Introduced Instant Charge.
- Introduced Recoil Guarding.

Mio Kouzuki:

- Adjusted velocities on all versions of Onmyouji so that their hits connect more consistently.
- Raised damage on air throw.
Re: Mio Kouzuki by Nep Heart
#10  June 19, 2019, 08:23:59 pm
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Quick update to correct a system mechanic as well as a Series Ability flaw.

- Guts works correctly on first hit of being combo'd.
- Fixed Recoil Guard bug.

An example of what it looks like in action when properly working. Yes, that's the same exact combo.