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Haruhi Suzumiya by Nep Heart (Read 3392 times)

Started by Nep Heart, February 20, 2019, 07:12:04 am
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Haruhi Suzumiya by Nep Heart
#1  February 20, 2019, 07:12:04 am
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  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
Spoiler, click to toggle visibilty

https://www.dailymotion.com/video/x72pf66

 The SOS Brigade finally makes her dynamic entry into MUGEN with a brand new gameplay fighting style! This was probably the most challenging MUGEN character I have developed to date considering she was overall more complicated than even the likes of Akyuu to design and, being one of my most anticipated creations, I wanted to get her right. So, now that the wait is over, it's time to Save the world By Overloading it with fun Haruhi Suzumiya Brigade!

 Get her here: https://1drv.ms/u/s!AvDqTmHZ37DihxKgHzIQ9gNHYhGY

 As for the previous character, they all have received the same update in which an invalid combo indicator has been added to them, allowing you to check the legitimacy of your juggles more accurately than ever before.

 ... Also, Homura Akemi, the only one who has received a character specific update simply had a bug fixed that causes her grenade projectile to do less damage than normal.
Re: Haruhi Suzumiya by Nep Heart
#2  February 20, 2019, 10:11:43 am
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  • ❤ Graphical Enthusiast ❤
    • Japan
YES!!! I have been waiting for this! Finally a really good comboable Haruhi!! I look forward to every one of your characters, they are fantastic and the fact that you make alot of anime characters is right up my preference.

Fantastic work Nep-chan, definitely gonna be adding her to my roster :3
Re: Haruhi Suzumiya by Nep Heart
#3  February 21, 2019, 03:00:58 am
  • **
  • Self proclaimed warrior of the Mugen renaissance
    • USA
    • mugen.wikia.com/User:Jenngra505
Stand X to Stand Z is an infinite with a 2-frame window. Other than that little nitpick I'm glad to finally see an old spritesheet be put into proper use.
Hopefully someday I'll be able to make the little puffball on my profile pic.
(Sprite edited from Scrollboss' sprite)
Last Edit: February 21, 2019, 03:06:00 am by jenngra505
Re: Haruhi Suzumiya by Nep Heart
#4  February 21, 2019, 03:21:23 am
  • ***
  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
 Thanks for pointing that out. Fixed the frame data on standing z to address that issue. Haruhi's link is updated to reflect that change.
 
 Also, just came across a bug with the invalid combo detector and updated everyone to have that fixed, so, you may as well also redownload my other characters as well to get that bug fix.
Re: Haruhi Suzumiya by Nep Heart
#5  February 21, 2019, 07:55:29 pm
  • **
  • Self proclaimed warrior of the Mugen renaissance
    • USA
    • mugen.wikia.com/User:Jenngra505
Just noticed a few bugs in Cho-Yusha Stike, if Haruhi is within the range that every hit connects and the enemy guards it does more damage guarding than when not guarding, also if Haruhi is very close to the ground when she uses it explosions fly across the ground.
Hopefully someday I'll be able to make the little puffball on my profile pic.
(Sprite edited from Scrollboss' sprite)
Re: Haruhi Suzumiya by Nep Heart
#6  February 21, 2019, 08:54:56 pm
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  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
 Oh, yeah, I think I may have misplaced a variable on the multi-hit part. That should be fixed now.

 Also, adjusted the height for when the explosion should occur, I think I had it a little higher than where it should be. That has also been addressed.

 The download link has been updated to rid of these two problems.
Re: Haruhi Suzumiya by Nep Heart
#7  February 26, 2019, 11:02:33 pm
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  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
 Found an error in the cornerpush system, which was especially noticeable on Hotaru. Corrected it on all characters so it can work as intended.

 Updated everyone including Haruhi to reflect that fix.
Re: Haruhi Suzumiya by Nep Heart
#8  March 13, 2019, 04:13:03 am
  • ***
  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
 Seeing as Mio is going to be released soon, I've taken the opportunity to update all my previous characters and reupload them in advance.

all characters:

- Corrected another cornerpush quirk.
- Revised counter hit notification and Burst icon FXs.
- Added recovery notification FX.
- Added a juggle meter that appears under opponent whenever they are being juggled.
- Fixed a bug in projectile reflectors for all characters who have one.
- Corrected buffering on all half-circle commands for those that have it.
- Corrected issue where Spell Bonuses failed against super/hyper armor.
- Fixed aerial guard crush/counter hit custom hitstates.

Haruhi:

- Reduced hitstun on all aerial normals.
Re: Haruhi Suzumiya by Nep Heart
#9  March 14, 2019, 03:54:57 am
  • ***
  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
 Found an error in Haruhi's custom liedown from her drop kicks giving her control too soon. Fixed, so, you can redownload her now.
Re: Haruhi Suzumiya by Nep Heart
#10  April 01, 2019, 12:41:13 am
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  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
 It's that time again with Doppel Nanase being ready for release in a week or two. All characters are updated in advance.

Haruhi Suzumiya:

- Fixed hit velocities of air normals to make chaining easier.
- Fixed gethit bug in all SOS Assists that sometimes messed with their availability meter.

All Characters:

- Tweaked guard crush system for more consistency.
- Updated burst buffering for more consistency.
- Tweaked cornerpushing and guard velocities for more consistency.
- Tweaked current lv3/v5 FX to make them flow better.
Re: Haruhi Suzumiya by Nep Heart
#11  April 18, 2019, 01:47:01 am
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  • You came to defeat me!? Hmph. In your dreams, bud!
  • RoK Member & MUGEN Lover & Editor
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20


Oh well, awesome version of Haruhi right here. Thanks Nep. :)
Re: Haruhi Suzumiya by Nep Heart
#12  April 18, 2019, 04:23:13 am
  • ***
  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
 Oh, she was definitely my most ambitious project, I've always wanted a better Haruhi for MUGEN and it just so happens that I had to make her myself lol.

Now, for the juicy updates.

All Characters:

- New mechanic; guard cancel dash.
- Burst can now recharge faster while the character is taking damage.
- Various sound improvements.
- Refined hitstun properties of post-juggle limit hits for more consistency and make it easier to spot, allowing easier time finishing juggles with supers.
- Repositioned juggle meter to account for more convenient viewing during corner juggles.
- Tweaked cornerpush on all characters for slightly more leniency and more consistency.
- Tweaked air dash thresholds in terms of starting height and timing for control after starting an air dash is gained.
- Fixed super jump bug that gave control too soon.

Haruhi Suzumiya:

- Fixed a positioning bug for SOS Live custom state.
- Fixed weird air dash quirk that gave control before acceleration.
- Fixed hitflag and guardflag errors on all versions of Chou Yusha-Thunder.
Re: Haruhi Suzumiya by Nep Heart
#13  April 19, 2019, 07:24:20 am
  • ***
  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
 Very quick update since there was an annoying bug I accidentally left behind while updating the burst system.

- Corrected a bug where burst couldn't be used until you get hit after the start of a round.
Re: Haruhi Suzumiya by Nep Heart
#14  May 08, 2019, 02:37:16 am
  • ***
  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
Seeing as how Nayuki is going to be released some time this week, you know the drill...

All Characters:

- Revamped juggle system; instead of being based on move count like before, it's based on a timer now.
- Introduced hitstun decay system.
- Increased damage on all normals and uniformed damage scaling across everyone to be 30% minimum to accommodate the new juggle system.
- More moves are made untechable to accommodate the new juggle system. In addition, grounded normals that force targets to stand now cause soft knockdown now.
- Hitstun increased to various extents for all normals and special to accommodate for introduction of hitstun decay.
- Burst now comes with a meter below the icon that tells the player its recharge status as well as a cross-out that will appear over said icon whenever the character is in hitstates that they cannot burst out of.
- Guard Crush damage reduced by 33% across all characters except for Akyuu, whose is reduced by 66%.
- Fixed counter hit and spell bonus bugs.
- Adjusted cornerpush to occur only on hit.
- Fixed bug that caused Gold Burst to be read too late.
- Revised super finish aesthetics.
- Debug now allows player to have a "cheat sheet" to view juggle timer, hitstun decay and damage scaling.

Haruhi Suzumiya:

- Fixed a few custom state bugs.
- j.2y has overall more lag with start-up and landing's increased frames. Also has a height restriction now.
- SOS Rise (version z) captures airborne targets more reliably now.
- Fixed SOS Variety bug that made it fail against super armor.
- SOS Live damage reduced from 37.5% total life to 36% total life.
- SOS Live now is a multi-hit move.
- Many specials have increased damage.
Re: Haruhi Suzumiya by Nep Heart
#15  May 09, 2019, 04:09:50 am
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  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
 A minor bug in Haruhi was found, which also clashed with the juggle limiter.

- Fixed bug that would make hard knockdown from all versions of SOS Rave fail its get-up check on P2. Also tweaked velocity of said move as extra assurance.
- Fixed bug where invalid combo detector failed to register ground bounce as an exclusion.

 You can go redownload her to get the fix.
Re: Haruhi Suzumiya by Nep Heart
#16  May 09, 2019, 09:52:45 am
  • ***
  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
- Fixed bug where invalid detector misread certain custom hit states while hitstun decay and juggle timers are active.
Re: Haruhi Suzumiya by Nep Heart
#17  June 13, 2019, 08:47:33 pm
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  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
All Characters:

- Overhauled every characters' read me text file.
- Command for guard cancel counter has been changed to F+x+y.
- Fixed burst bug that forced it even without input.
- Fixed bugs for post-battle states.
- Improved/fixed more sound aesthetics.
- More normals are made incapable of jump canceling on block.
- Tweaked custom knockdown to prevent alternative get-up options from ceasing their function.
- Juggle timer reduced from 9 seconds down to 4 seconds. Juggle timer restoration with each hit and super pause are increased proportionately to compensate.
- Revised Counter Hit from doing 100% bonus damage down to 25% bonus damage, however, damage scaling is mitigated by 25% for starting combos off a counter hit.
- Mechanics are now divided into different tiers in terms of how commonly shared they are; Universal Abilities for mechanics in which all characters share, Series Abilities for mechanics in which only characters from a corresponding series share and Unique Abilities in which only that specific character has.
- Introduced Guts.
- Everyone's down.bounce.yaccel value has been practically doubled, emulating knockdowns closer to that of EFZ.
- To compensate for introduction of Guts and juggle timer being lowered, all normals and most supers have their damage increased and damage scaling slightly increased and minimum damage scaling decreased.

Kadokawa characters:

- Introduced Reflection Guard.
- Introduced Blast.

Haruhi Suzumiya:

- Damage on Esper Clash reduced, cooldown time slightly increased.
- Moved SOS Assists HUD to the bottom of screen.
- Lowered damage on air throw, but now ignores damage scaling.
- SOS Swing (version x) no longer reflects hyper projectiles.
Re: Haruhi Suzumiya by Nep Heart
#18  June 15, 2019, 09:12:55 pm
  • ***
  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
 Quick fix update involving a serious gamebreaking bug...

- Fixed reverse damage scaling bug that caused it to trigger twice upon activating Combo Blast.
Re: Haruhi Suzumiya by Nep Heart
#19  June 19, 2019, 08:25:14 pm
  • ***
  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
Quick update to correct a system mechanic.

- Guts works correctly on first hit of being combo'd.

An example of what it looks like in action when properly working. Yes, that's the same exact combo.