Whoa, all telling their stories about how you started on this and I just put a simple happy birthday!! Shame on me
I meet MUGEN for first time in 2000 thanks to Spanish gaming magazines that I read on high school (one of the fads of the time) and in one of them a guy called Clarens (the "Rugal guy" for the creators of that time) had a section in one of them showing what MUGEN is. And I got fascinated since then, it was like "creating/ensembling a videogame by myself". When the internet came here by 2002, I got more info about this and downloaded it and started on it, and I liked it. But then I wonder... why so many SF and KOF chars? Where are the classic ones, like from Power Instinct, World Heroes and such? Instead of waiting eternally, what if I make them by myself?
So I discovered creators who made classic and obscure chars like Lord Sinistro, Adamskie and O Ilusionista, they were my inspiration then. So I learned how to code thanks to Juan Carlos' (and few time later Inverse's) MUGEN tutorials, the few ones translated to Spanish then, and I jumped into the pool with Reiji Oyama from the first Power Instinct in 2003, my first finished character (I got plenty of WIPs then but that was the first done). The rest is history... Oh, and I also I became a spriter, CVS Gai Tendou and Eric saw the light few years later, even when they were WIPs from the same time than Reiji, I usually focused more in coding than spriting, but I make it from time in time (Scott Pilgrim says hello )
And that's how I started on MUGEN basically. I hope you liked my story
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