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Mugen 1.1 crashes without error msg for particular character move (Read 7178 times)

Started by thepacifist, July 08, 2019, 09:00:06 am
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Mugen 1.1 crashes without error msg for particular character move
#1  July 08, 2019, 09:00:06 am
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My MUGEN 1.1b crashes when I use Hawkeye's (by Nicotinefist and Arkady) Fireworks hyper move (State 3100). It happens consistently the first time I execute the hyper in TEAM simultaneous mode. It eventually happens also in Turns mode and Single player mode (maybe after a few rounds). When I searched for why MUGEN 1.1 crashes without an error code, I noticed someone suggested it was a memory issue and recommended using the NTCore 4GB patch to increase the memory limit (RAM) from 2GB (default for 32bit platform) to 4GB on x64 platforms, allowing the use of heavier memory content. I do have a 64 bit OS (and my laptop specs include 16GB RAM and NVIDIA GeForce GTX 1050 w/4GB RAM) and this NTCore 4GB patch has worked so far so that MUGEN doesn't crash anymore with Hawkeye.

Still, I'd love to understand what about the character, especially his hypermove, makes the patch necessary since he doesn't have a huge file size compared to other characters. Can anyone help? The code for the hyper is at the end of this post. I also have the log at the end of the post in case that's helpful.

In case it's helpful in figuring this out, I also use ReShade 3.4.1 for the scanline effect (which is why I use MUGEN 1.1). Also, for some weird reason, my laptop won't use the GPU to run MUGEN but the Intel graphics card, though the game still runs fine for the most part (maybe a littler more image tearing than if run by the GPU). I have about 325 characters and 200ish stages in my screenpack (I use XCOTA, MSH, MvC, and DCvM screenpacks - all have the same issue).

One last weird thing I noticed. With Cyclops by Sunboy, when his AI is on and I hit him with Hawkeye's problematic hyper, Cyclops is no longer hitable, though he has his clsn boxes. When this Cyclops is not AI operated, then he is affected normally by Hawkeye's hyper. I wonder if this means there some bug in the hyper that may be more to blame than memory size.

Thanks for helping me figure this out!

You can download the original Hawkeye released character here:
http://mugenguild.com/forum/topics/hawkeye-nicotinefist-arkady-171184.0.html
The updated version of Hawkeye I use is here:
https://BLACKLISTED WEBSITE.com/forums/downloads.php?do=file&id=62155-hawkeye-edited-nicotinefist-arkady

Cyclops by Sunboy can be downloaded here:
http://randomselect.piiym.net/hosted/scyclops.htm

In case anyone is having the same issue with Mugen 1.1 crashing with no error code, the NTCore 4GB Patch is here (though you might need to have a 64bit setup for this to work):
http://www.newagemugen.com/t3124-mugen-1-1-beta-release-1-ntcore-4gb-patch

Code for problematic hyper:
Spoiler, click to toggle visibilty

Mugen log after a crash without the patch:
Spoiler, click to toggle visibilty
Re: Mugen 1.1 crashes without error msg for particular character move
#2  July 18, 2019, 01:29:33 pm
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The helpers and everything the move spawns is the obvious suspect.
There may be a bug where something's getting removed and spawned so many times so fast it just causes a melt down.
Or something could be firing off so many FX. There's a lot of different reasons.

Like
[State 3100, Helper]
type = Helper
trigger1 = animelem = 11
doesn't look for how many helpers it's spawned. Just that it's elem 11. If elem 11 is 20 tics, you could be producing a ton of helpers.
If you have the old set up, you might want to comment out some stuff, and do some manual testing to see what's causing it.
I'd think commenting out all the helpers and working backwards might be the easiest. But Pauses can be a pain to work around.
vVv Wheat Stage Released vVv
Re: Mugen 1.1 crashes without error msg for particular character move
#3  July 18, 2019, 03:49:20 pm
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Check Hawkeye's CLSN boxes as well as the arrow's because this had happened to me so many times in the past where my mugen crashes without error and it turned out my culprit was nothing more than an animation frame in that fighter that has too many CLSN boxes.
Beware the Dark Wolf once more!
Re: Mugen 1.1 crashes without error msg for particular character move
#4  July 24, 2019, 07:13:31 pm
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Thanks for the tips, I'll check those out
Re: Mugen 1.1 crashes without error msg for particular character move
#5  October 10, 2019, 12:17:19 am
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Hello im very new to mugen , i love fighting games like crazy thow so i downloaded some mugen games to play (around 16) most of them where crashing without error , i gues by now from memmory isues since in windows 10 and 64 bit , so i got the patch witch is somehow working almost good in most of games but recently i downloaded SVCEVO its soo amazing but whatever i tried and i mean realy everything , its still crashing no more than 15 mins of gameplay without any error i can post the log here it crashes wherever it say something about game loop

---------------------------------------------------
M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status log
---------------------------------------------------
Parsing command line...
Command line: D:\MUGGEN games\CVSEVO\CVSEVO.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...Setting language "en".
OK
Initializing timer...performance timer enabled...frequency 10000000...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...OK
Initializing BGM...  OK
Initializing graphics...gameCoord 1280x720...render mode 2_22...trying 1280x720x32 mode 0x0...success...OK
Setting callbacks...OK
Initializing font...OK
Initializing game variables...OK
Session RNG seed is 1570657518
Loading system fonts...OK
Loading options...
Initializing pads...OK
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
  Load system file system.def...OK
  Load system spr...OK
  Load system snd...OK
  Load system fonts...OK
  Load system anim...OK
  Load [Title Info]...OK
  Load [Option Info]...OK
  Load [Select Info]...OK
  Load [VS Screen]...OK
  Load [Victory Screen]...OK
  Load [Demo Mode]...OK
  Load [Continue Screen]...OK
  Load [Game Over Screen]...OK
  Load [Win Screen]...OK
  Load [Survival Results Screen]...OK
  Load [Default Ending]...OK
  Load [End Credits]...OK
  Load TitleBG...VersusBG...VictoryBG...SelectBG...Optio nBG...OK
  Loading fight data
    Opening fight data file data/add004/res/fight_720p.def...OK
    Reading [Files]...OK
    Loading fonts...OK
    Load fight anim...OK
    Reading [Lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]...
    [Face]...[Simul Face]...[Turns Face]...
    [Name]...[Simul Name]...[Turns Name]...
    [Time]...[Combo]...[Round]...[WinIcon]...OK
    Allocating explods...OK
  Fight data loaded OK
Lua initing
Lua init complete
System loaded OK
Initialize OK
Set up graphics...timer...OK

Entering gameflow loop
Gameflow 0
Gameflow 1
Gameflow 2
Initializing character info...OK
Initializing select screen...finding characters...
  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def
OK
Gameflow 3
Playing storyboard res/press.def: scene
Unloading match assets
Freeing players
Game loop init
Game loop deinit
Finished playing storyboard res/press.def: scene
Gameflow 4
Entering mode select.
Unloading match assets
Freeing players
Game loop init
Mode select init
End of mode select loop
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Game loop init
Unreserved all palettes
Charsel init
Selected char 68 on teamslot 0.0
Char billy.def (68) request pal 0 FFF (FFF) -> reserved 0 (FFE)
Selected char 49 on teamslot 0.0
Char kula.def (49) request pal 3 FFF (FFF) -> reserved 3 (FF7)
Selected char 5 on teamslot 0.0
Char kim.def (5) request pal 1 FFF (FFF) -> reserved 1 (FFD)
Selected char 22 on teamslot 0.0
Char blair.def (22) request pal 0 FFF (FFF) -> reserved 0 (FFE)
Char yuri.def (17) request pal 0 FFF (FFF) -> reserved 0 (FFE)
Char robert.def (37) request pal 3 FFF (FFF) -> reserved 3 (FF7)
End of charsel loop
Game loop deinit
Gameflow 8
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Unloading system background data...sprite data...OK
Loading match assets...
Loading stage...
  Loading BG...OK
Stage loaded OK
Setting game resolution 1280x960...OK
  Allocating helpers...OK
Match RNG seed: 2032467002
Reset persist vars team 0
Reset persist vars team 1
Loading character chars/billy/billy.def...
  Loading info...OK
  Loading cmd command set Billy.cmd...OK
  Loading cns Constants.cns...OK
  Loading cns States\Normal.cns...OK
  Loading cns States\Specials.cns...OK
  Loading cns States\Supers.cns...OK
  Loading cns States\Helpers.cns...OK
  Loading cns States\Customs.cns...OK
  Loading cns config.txt...OK
  Loading cmd state entry Billy.cmd...OK
  Loading common states common1.cns...OK
  Loading sff Billy.sff...OK
  Loading anim Billy.air...OK
  Loading snd Billy.snd...OK
  Loading pals...OK
  21052 expressions (5191 on trigger lines)
Character billy.def loaded OK
New char Billy Kane loaded into cache: (1/6 cached) Load time: 990.000ms
Loading character chars/yuri/yuri.def...
  Loading info...OK
  Loading cmd command set Yuri.cmd...OK
  Loading cns Constants.cns...OK
  Loading cns States\Normal.cns...OK
  Loading cns States\Specials.cns...OK
  Loading cns States\Supers.cns...OK
  Loading cns States\Helpers.cns...OK
  Loading cns States\Customs.cns...OK
  Loading cns config.txt...OK
  Loading cmd state entry Yuri.cmd...OK
  Loading common states common1.cns...OK
  Loading sff Yuri.sff...OK
  Loading anim Anim.air...OK
  Loading snd Sound.snd...OK
  Loading pals...OK
  21003 expressions (5665 on trigger lines)
Character yuri.def loaded OK
New char Yuri Sakazaki loaded into cache: (2/6 cached) Load time: 1050.000ms
Resetting round
Match assets initialized OK
Game loop init
Match loop init
Save persist vars P17 Yuri Sakazaki
Player Yuri Sakazaki cache count reduced: 0
Loading character chars/robert/robert.def...
  Loading info...OK
  Loading cmd command set DivineRobert.cmd...OK
  Loading cns Coding/System.cns...OK
  Loading cns Coding/Normal.cns...OK
  Loading cns Coding/Specials.cns...OK
  Loading cns Coding/Helpers.cns...OK
  Loading cns Coding/Supers.cns...OK
  Loading cmd state entry DivineRobert.cmd...OK
  Loading common states common1.cns...OK
  Loading sff DivineRobert.sff...OK
  Loading anim DivineRobert.air...OK
  Loading snd DivineRobert.snd...OK
  Loading pals...OK
  21910 expressions (4951 on trigger lines)
Character robert.def loaded OK
New char Robert Garcia loaded into cache: (3/6 cached) Load time: 1000.000ms
Match RNG closed
Char yuri.def (17) unreserve pal 0 FFF FFE -> FFF
Char seth.def (55) request pal 0 FFF (FFF) -> reserved 0 (FFE)
Match RNG seed: 1686879439
Resetting round
Save persist vars P489 Robert Garcia
Player Robert Garcia cache count reduced: 0
Loading character chars/seth/seth.def...
  Loading info...OK
  Loading cmd command set HSeth.cmd...OK
  Loading cns Coding\System.cns...OK
  Loading cns Coding\Normal.cns...OK
  Loading cns Coding\Specials.cns...OK
  Loading cns Coding\Helpers.cns...OK
  Loading cns Coding\Supers.cns...OK
  Loading cmd state entry HSeth.cmd...OK
  Loading common states common1.cns...OK
  Loading sff HSeth.sff...OK
  Loading anim HSeth.air...OK
  Loading snd HSethJAP.snd...OK
  Loading pals...OK
  18156 expressions (4703 on trigger lines)
Character seth.def loaded OK
New char HSeth loaded into cache: (4/6 cached) Load time: 1260.000ms
Match RNG closed
Char robert.def (37) unreserve pal 3 FFF FF7 -> FFF
Char eagle.def (64) request pal 0 FFF (FFF) -> reserved 0 (FFE)
Match RNG seed: 297871733
Resetting round
Save persist vars P16 Billy Kane
Player Billy Kane cache count reduced: 0
Loading character chars/kula/kula.def...
  Loading info...OK
  Loading cmd command set DivineKula.cmd...OK
  Loading cns Coding/System.cns...OK
  Loading cns Coding/Normal.cns...OK
  Loading cns Coding/Specials.cns...OK
  Loading cns Coding/Helpers.cns...OK
  Loading cns Coding/Supers.cns...OK
  Loading cmd state entry DivineKula.cmd...OK
  Loading common states common1.cns...OK
  Loading sff DivineKula.sff...OK
  Loading anim DivineKula.air...OK
  Loading snd DivineKula.snd...OK
  Loading pals...OK
  20270 expressions (5043 on trigger lines)
Character kula.def loaded OK
New char Kula Diamond loaded into cache: (5/6 cached) Load time: 1010.000ms
Match RNG closed
Char seth.def (55) unreserve pal 0 FFF FFE -> FFF
Char kula.def (49) request pal 3 FFF (FF7) -> reserved 4 (FE7)
Match RNG seed: 1669999233
Resetting round
Save persist vars P945 Kula Diamond
Player Kula Diamond cache count reduced: 0
Loading character chars/kim/kim.def...
  Loading info...OK
  Loading cmd command set Command.cmd...OK
  Loading cns Constants.cns...OK
  Loading cns States/Normal.st...OK
  Loading cns States/Special.st...OK
  Loading cns States/Super.st...OK
  Loading cns States/Helpers.st...OK
  Loading cmd state entry Command.cmd...OK
  Loading common states common1.cns...OK
  Loading sff Sprite.sff...OK
  Loading anim Anim.air...OK
  Loading snd Sound.snd...OK
  Loading pals...OK
  22213 expressions (6181 on trigger lines)
Character kim.def loaded OK
New char Kim Kaphwan loaded into cache: (6/6 cached) Load time: 1150.000ms
Match RNG closed
Char eagle.def (64) unreserve pal 0 FFF FFE -> FFF
Char kyo.def (9) request pal 0 FFF (FFF) -> reserved 0 (FFE)
Match RNG seed: 382394534
Resetting round
Save persist vars P1193 Kim Kaphwan
Player Kim Kaphwan cache count reduced: 0
Player Yuri Sakazaki purged from cache: 0
Freeing player RC Yuri Sakazaki...CMD...CNS...SFF...AIR...SND...Misc...O K
Loading character chars/blair/blair.def...
  Loading info...OK
  Loading cmd command set DivineBlair.cmd...OK
  Loading cns Coding/System.cns...OK
  Loading cns Coding/Normal.cns...OK
  Loading cns Coding/Specials.cns...OK
  Loading cns Coding/Helpers.cns...OK
  Loading cns Coding/Supers.cns...OK
  Loading cmd state entry DivineBlair.cmd...OK
  Loading common states common1.cns...OK
  Loading sff DivineBlair.sff...OK
  Loading anim DivineBlair.air...OK
  Loading snd DivineBlair.snd...OK
  Loading pals...OK
  22171 expressions (5073 on trigger lines)
Character blair.def loaded OK
New char Blair Dame loaded into cache: (6/6 cached) Load time: 1000.000ms
Match RNG closed
Char kula.def (49) unreserve pal 4 FFF FE7 -> FF7
Char rose.def (63) request pal 3 FFF (FFF) -> reserved 3 (FF7)
Match RNG seed: 147873561
Resetting round
End of match loop
Total time: 321.70s
Total frames: 17390    Skipped frames: 0
Avg game rate: 54.06
Avg frame rate: 54.06

Finishing match
Freeing players
Save persist vars P1384 Blair Dame
Player Blair Dame cache count reduced: 0
Save persist vars P881 HSeth
Player HSeth cache count reduced: 0
Match RNG closed
Game loop deinit
Gameflow 15
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Setting game resolution 1280x720...OK
Reloading system sprite data...Reloading system background data...OK
Unloading match assets
Freeing players
Unloading stage...OK
Game loop init
Unreserved all palettes
Charsel init
Game loop deinit
Canceled character select.
Gameflow 4
Entering mode select.
Unloading match assets
Freeing players
Game loop init
Mode select init
End of mode select loop
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Game loop init
Unreserved all palettes
Charsel init
Selected char 1 on teamslot 0.0
Char gouken.def (1) request pal 0 FFF (FFF) -> reserved 0 (FFE)
Selected char 55 on teamslot 0.0
Char seth.def (55) request pal 2 FFF (FFF) -> reserved 2 (FFB)
Selected char 67 on teamslot 0.0
Char kusanagi.def (67) request pal 5 FFF (FFF) -> reserved 5 (FDF)
End of charsel loop
Game loop deinit
Gameflow 8
Char mterry.def (38) request pal 3 FFF (FFF) -> reserved 3 (FF7)
Char vice.def (70) request pal 3 FFF (FFF) -> reserved 3 (FF7)
Char hwan.def (6) request pal 3 FFF (FFF) -> reserved 3 (FF7)
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Unloading system background data...sprite data...OK
Loading match assets...
Loading stage...
  Loading BG...OK
Stage loaded OK
Setting game resolution 1280x960...OK
  Allocating helpers...OK
Match RNG seed: 45817651
Reset persist vars team 1
Player Robert Garcia purged from cache: 1
Freeing player RC Robert Garcia...CMD...CNS...SFF...AIR...SND...Misc...OK
Loading character chars/gouken/gouken.def...
  Loading info...OK
  Loading cmd command set Gouken.cmd...OK
  Loading cns ConstantsSF4.cns...OK
  Loading cns States\Normal.cns...OK
  Loading cns States\Specials.cns...OK
  Loading cns States\Supers.cns...OK
  Loading cns States\Helpers.cns...OK
  Loading cns States\Customs.cns...OK
  Loading cns config-Normal.txt...OK
  Loading cmd state entry Gouken.cmd...OK
  Loading common states common1.cns...OK
  Loading sff cvs.sff...OK
  Loading anim cvs.air...OK
  Loading snd Gouken.snd...OK
  Loading pals...OK
  26975 expressions (6897 on trigger lines)
Character gouken.def loaded OK
New char Gouken loaded into cache: (6/6 cached) Load time: 1370.000ms
Player Billy Kane purged from cache: 2
Freeing player RC Billy Kane...CMD...CNS...SFF...AIR...SND...Misc...OK
Loading character chars/mterry/mterry.def...
  Loading info...OK
  Loading cmd command set Command.cmd...OK
  Loading cns Constants.cns...OK
  Loading cns States\Normal.st...OK
  Loading cns States\Special.st...OK
  Loading cns States\Super.st...OK
  Loading cns States\Helper.st...OK
  Loading cns States\Custom.cns...OK
  Loading cns interaction.cns...OK
  Loading cmd state entry Command.cmd...OK
  Loading common states common1.cns...OK
  Loading sff Sprite.sff...OK
  Loading anim Anim.air...OK
  Loading snd Sound.snd...OK
  Loading pals...(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)(1,8)(1,9)(1,10)(1,11)(1,12)OK
  52649 expressions (15822 on trigger lines)
Character mterry.def loaded OK
New char Motw Bogard loaded into cache: (6/6 cached) Load time: 1310.000ms
Resetting round
Match assets initialized OK
Game loop init
Match loop init
 
It crashes when it says in log game loop init match loop init!!
PLS HELP ME IS SOO DEPERATE my pc is a beast i have gtx960m 4gb vram , 16 gb or ram , and intel core i7 at 2,60 ghz plsssss help me