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Capcom Universe Standalone characters: release megathread (Read 6998 times)

Started by lui, October 10, 2019, 08:15:10 pm
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Re: Capcom Universe Standalone characters: release megathread
#21  October 12, 2019, 01:29:04 am
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it's just a strange feeling when there's no indication that he's being hit or impact when there's hitbox.


same goes for one of jill's hyper

lui

Re: Capcom Universe Standalone characters: release megathread
#22  October 12, 2019, 01:30:39 am
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nah, that's a pretty big issue, i'll have to see what's up with kame's juggy
Re: Capcom Universe Standalone characters: release megathread
#23  October 12, 2019, 01:36:33 am
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That’s not a bug. That’s super armor.

EDIT: NVM could be wrong? It sounds like super armor. My bad!

lui

Re: Capcom Universe Standalone characters: release megathread
#24  October 12, 2019, 01:38:40 am
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it's just a strange feeling when there's no indication that he's being hit or impact when there's hitbox.


same goes for one of jill's hyper


I have the solution, can you list what characters posted do this and specifically what attacks? thanks!

!E

Re: Capcom Universe Standalone characters: release megathread
#25  October 12, 2019, 01:44:13 am
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well i only tried jill and tasaba, but will test other character later,.
so far jug is invincible to launcher when he stand and walk.
Re: Capcom Universe Standalone characters: release megathread
#26  October 12, 2019, 02:14:16 am
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Probably ignorant on this regard in terms of MvC gameplay (since I haven't touched the games in a dogs age) but damn do most of Cody's specials, supers, and his throw just cause the opponent to fly sky high

Oh and he doesn't go into a win pose after round one ends. Probably the only thing so far I could find that could count as a bug given my time with him is kinda brief atm. I'll update if I find more.
Re: Capcom Universe Standalone characters: release megathread
#27  October 12, 2019, 02:59:51 am
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Vega link is still not working bro
Re: Capcom Universe Standalone characters: release megathread
#28  October 12, 2019, 03:48:13 am
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Re: Capcom Universe Standalone characters: release megathread
#29  October 12, 2019, 04:50:45 am
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it's just a strange feeling when there's no indication that he's being hit or impact when there's hitbox.


same goes for one of jill's hyper


I have the solution, can you list what characters posted do this and specifically what attacks? thanks!

I had this problem before using a target state code will fix this.

goes under hitdef for da launcher

Code:
ID = 13

[State 0, TargetState]
type = TargetState
triggerall = NumTarget;()
trigger1 = movehit = 1
value = 6100
ID = 13
persistent = 1

for jill's super with the tyrant just replace p2stateno with a TargetState code.
Re: Capcom Universe Standalone characters: release megathread
#30  October 12, 2019, 04:12:15 pm
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Hello! I don't know if someone reported it, but Strider Hiryu's has a weird bug, his scarf does not appear when he lands, only 'till you move is when the scarf appears:

Re: Capcom Universe Standalone characters: release megathread
#31  October 12, 2019, 04:13:19 pm
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Hello! I don't know if someone reported it, but Strider Hiryu's has a weird bug, his scarf does not appear when he lands, only 'till you move is when the scarf appears:



same here i had that bug for strider as well
Re: Capcom Universe Standalone characters: release megathread
#32  October 12, 2019, 04:28:12 pm
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Re: Capcom Universe Standalone characters: release megathread
#33  October 12, 2019, 05:57:07 pm
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I noticed these bugs last night. I knew something was wrong with guy and hiryu.
Re: Capcom Universe Standalone characters: release megathread
#34  October 14, 2019, 04:03:41 am
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Hey guys! Bison's Psycho Orb attack has no sound when it collides, i mean this attack:

Re: Capcom Universe Standalone characters: release megathread
#35  October 14, 2019, 04:19:49 am
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Some of Haggar’s moves (mainly his throws) have no sound. ^_^;

lui

Re: Capcom Universe Standalone characters: release megathread
#36  October 15, 2019, 05:30:33 am
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Sorry about the sound issues fellas! We probably missed a few due to Capcom Universe all having sounds in one shared file instead of spread out to other characters, we'll be fixing it in a update that will cover all the characters in some form or another
Re: Capcom Universe Standalone characters: release megathread
#37  October 15, 2019, 06:25:50 am
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Sorry about the sound issues fellas! We probably missed a few due to Capcom Universe all having sounds in one shared file instead of spread out to other characters, we'll be fixing it in a update that will cover all the characters in some form or another


Thanks for the heads up, bro
Re: Capcom Universe Standalone characters: release megathread
#38  October 15, 2019, 02:19:12 pm
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I only tried Tasaba and Jill and both of their launcher can't hurt Juggernaut unless its being chain from other move.
I would assume other character from CU  have the same problem with Juggernaut by Kamekaze.
Or it could just be a bug from juggernaut? :/




Hi, I know this will be an off topic question, but where can I find this Sagat stage please? Seems awesome.
Re: Capcom Universe Standalone characters: release megathread
#39  October 17, 2019, 05:11:49 am
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Sorry about the sound issues fellas! We probably missed a few due to Capcom Universe all having sounds in one shared file instead of spread out to other characters, we'll be fixing it in a update that will cover all the characters in some form or another


Thanks a lot Lui, we'll be waiting for that sound and bug fix on the characters, thanks again.

!E

Re: Capcom Universe Standalone characters: release megathread
#40  October 17, 2019, 10:18:58 pm
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Jin has a moon walk effect on his strong punch, slightly slides back.



Tasaba's sword and Rolent's knife has no affect on Juggy's stance and walk.  All characters launcher on juggy has no affect, unless performing a chain combo.