According to CDNateur mahn, this works.

[Statedef 52087]

anim = 1;blank anim

ctrl = 0*(var(0):=20 + var(2):=20 + var(4):=20 + var(6):=20 + var(8):=20 + var(10):=20 + var(12):=20 + var(14):=20)

;even numbered variables are to store and modify timeouts for various commands

;even numbered variables + 1 are the countdowns for their even numbered semi-constants

[State];countdown

type = null

trigger1 = var(1)

trigger1 = var(1):= var(1) - 1

trigger1 = 0

trigger2 = var(3)

trigger2 = var(3):= var(3) - 1

trigger2 = 0

trigger3 = var(5)

trigger3 = var(5):= var(5) - 1

trigger3 = 0

trigger4 = var(7)

trigger4 = var(7):= var(7) - 1

trigger4 = 0

trigger5 = var(9)

trigger5 = var(9):= var(9) - 1

trigger5 = 0

trigger6 = var(11)

trigger6 = var(11):= var(11)-1

trigger6 = 0

[State];if command is entered and is not already buffered, buffer it

type = null

trigger1 = root, command = "QCF" && !var(1)

trigger1 = var(1):= var(0)

trigger1 = 0

trigger2 = root, command = "QCB" && !var(3)

trigger2 = var(3):= var(2)

trigger2 = 0

trigger3 = root, command = "HCF" && !var(5)

trigger3 = var(5):= var(4)

trigger3 = 0

trigger4 = root, command = "HCB" && !var(7)

trigger4 = var(7):= var(6)

trigger4 = 0

trigger5 = root, command = "DP" && !var(9)

trigger5 = var(9):= var(8)

trigger5 = 0

trigger6 = root, command = "RDP" && !var(11)

trigger6 = var(11):= var(10)

trigger6 = 0

;The helper should exist the entire match on the first tick, so we shouldn't have to use numhelper(52087) = 1 before using its redirection

;Ultra Argentina Backbreaker DM

[State -1, UAB]

type = ChangeState

triggerall = (command = "HCB" && helper(52087),var(7) && helper(52087, var(7) != helper(52087), var(6))) || (command = "2xHCB");this part might be unnecessary-> && helper(52087, var(7) != helper(52087), var(6)

triggerall = (command = "x" || command = "y")

triggerall = statetype !=A;this is always a req, so if you expand to trigger2, 3, and so on, you don't need to modify this into a triggerall

trigger1 = ctrl