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Gethit sprite to base headpos and midpos (Read 2647 times)

Started by 外音リザ, August 11, 2005, 07:04:04 pm
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Gethit sprite to base headpos and midpos
#1  August 11, 2005, 07:04:04 pm
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I've seen characters who base their headpos/midpos on the wrong gethit sprites, but I can't blame them.

Worse, I've seen some values nonexistent or left from KFM's defaults.

When you make characters, please PLEASE don't forget these.

Okay, some people can forget, but we should put this setting in anyway.

The most recommended base of headpos and midpos is the 5000,0 sprite. This is where most binds for headpos and midpos occurs. 5010,0 is okay too, but it could make stuff meant for the 5000,0 sprite look odd. It shouldn't be 5000,10 or 5000,20.
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Re: Gethit sprite to base headpos and midpos
#2  August 18, 2005, 03:34:06 pm
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Ahah :laugh:, didn't know that :shame:

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Re: Gethit sprite to base headpos and midpos
#3  September 17, 2005, 12:15:01 am
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This could also be used to create SparkXY placements for people using the default hitsparks. I tried this out after checking out your idea for the headpos, and it worked for the sparks too.

The only difference is that while the axis on the end of my character's fist was X = -15, Y = 17, the SparkXY had to be -15, -17 for the hitspark to appear correctly.