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Super armour anim standard? (Read 3964 times)

Started by Cyanide, August 29, 2005, 04:40:48 am
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Super armour anim standard?
#1  August 29, 2005, 04:40:48 am
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I've been thinking about this a little bit.

As many people should know having hitoverride's active (like for super armour or bosses) any move that uses a custom state will miss.

Thats ok for throws and grapples but what about moves like 2k3 K's overhead which knocks them into the wall or KFM's triple palm. Really there's no reason for these to miss just because who they're facing has super armour.

Hitdefs actually provide for this with the

p2getp1state

However it's useless unless you know that the opponent has super armour.

New anim standard for bosses and such so moves that logically shouldn't miss don't?

p2getp1state = ifelse(target, animexist(xxxx), 0, 1)

If i've screwed something up here feel free to say so.


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Re: Super armour anim standard?
#2  March 02, 2006, 06:47:20 pm
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But target trigger redirects don't work within HitDef parameters unless some other HitDef has already made the target a target (quite unfortunately).  ???
Still quite busy.

(Yes, I intend to deal with that stuff eventually, but kinda can't just yet, sorry. :/ )
Re: Super armour anim standard?
#3  March 02, 2006, 10:57:51 pm
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you can use enemynear, which is most certainly the target :P
Re: Super armour anim standard?
#4  March 02, 2006, 11:26:59 pm
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Maybe, an enemy's distance may not accurately reflect the current target.  Like in an Omega Red throw.


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Re: Super armour anim standard?
#5  March 02, 2006, 11:35:53 pm
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Still quite busy.

(Yes, I intend to deal with that stuff eventually, but kinda can't just yet, sorry. :/ )
Re: Super armour anim standard?
#6  March 03, 2006, 02:34:59 am
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Ack forgot about that.

Quote
Maybe, an enemy's distance may not accurately reflect the current target.  Like in an Omega Red throw.

In my experience with omega red the helper is the one doing the hitting. enemynear(0) would still be valid in this instance.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Super armour anim standard?
#7  March 07, 2006, 07:01:49 am
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what about super armor that can be turned on/off at will ?