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Helpful Mugen Tips, Tools, and Tutorials (Read 168250 times)

Started by Messatsu, July 16, 2006, 05:06:15 pm
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Helpful Mugen Tips, Tools, and Tutorials
#1  July 16, 2006, 05:06:15 pm
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    • mugenguild.com/~messatsu/index.html

1 - MUGEN Basics


Getting Started
- Elecbyte: Mugen Creators/Developers' Official website (official/latest Mugen versions).
- Old Mugen Versions: archived versions released in the past (like DOSMugen and Linux Mugen...various WinMUGEN versions can be found HERE).
     -> Mugen 1.1 Alpha (unofficial leaked version).
- Knoppix: a GNU/Linux distribution that boots and runs completely from cd.  It can be useful for those who want to run Linux Mugen on a Windows machine without installing Linux.
- Ubuntu: also available in LiveCD form, and may work on some systems where Knoppix does not.

Configuration Tools
- Mugen Windows Configurator - allows you to easily configure Mugen.



2 - MUGEN Development


Creation Tools
- Elecbyte's Developer Tools: includes sndmaker, fntmaker, sprmaker, airedit, pcxclean, and the sample work files (among other non-Elecbyte content).
- Fighter Factory: simply the best all-in-one Mugen editor around when it comes to creating or editing stages, characters, screenpacks and more (by VirtualTek).
     -> Fighter Factory 3: alternate versions of this powerful Mugen tool.
- Mugen Edit Ensemble: another visual character creator.
- Font Editor: edits Mugen FNT files (by Aziz Vicentini)
- Mugen Maker: SFF and SND frontend.
- ActEdit & SFF Decoder (Japanese).
- Mugen Stage Viewer: provides a quick way to visualize any stage.

Content Tutorials (check the Mugen/docs folder for more detailed information)
- Elecbyte's Official Mugen Documentation
     -> [Character] Official Creation Tutorial
     -> [Stage] Official Background Creation Tutorial
- [Character] Complete Creation Tutorial (video format, by Ryon).
     -> Alternate Link 1
     -> Alternate Link 2
- [Character] General Creation Tutorial (by Sykotik).
- [Character] Complete Creation Tutorial (by Mike Werewolf).
- [Stage] Complete Creation Tutorial (by Cybaster).
     -> [Stage]Maintaining Color for stages, the RGB method (by Jango)
     -> [Stage] BGctrls Tutorial (video format, by Tamez).
     -> [Stage].html Parallax Tutorial (by VIB).
     -> [Stage] CPS Background Parallax Tutorial (with MCM BG fix) (by Winane).
- [Font] Complete Creation Tutorial (by XGargoyle, with Code Archive by Necromancer and various creators, hosted with permission).
- [Screenpack] Complete Creation Tutorial (video format, by Ryon).
- [Sound] Background Music Looping Tutorial: (video format, by DreamWindX).

Miscellaneous Tips
- How to calculate velocities: based on position data (by [E]).
     -> How To calculate velocities: increase speed, like for example Capcom's CPS Turbo Mode (by [E]).
- KOF accuracy tips (by Sander).
- KOF Debug CLSN Tutorial (Original document written by Deuce, corrections/additions by Kitsune Sniper and new images, CLSN values and small edits by VinnyJ).
- Wink: tutorial creation software.



3 - Sprite Creation

(complementary Resources can be found HERE!)

Picture Editing / Graphics Drawing Tools
- Graphics Gale
- Paint Shop Pro / Photo Impact
- Photoshop
- Paint.NET
- ACDSee
- GIMP
- IrfanView: free image converter with batch options.
- Scale2x: re-sizes sprites.
     -> Image Resizer: re-sizes sprites with a much better result.
     -> RotSprite: re-sizes & rotates sprites.

Image Capturing Software
- Artmoney: Game Hacking Utility.
- Cheat Engine: Game Hacking Utility.
- AnimGet: screen ripping utility.
- Camtasia: screen ripping utility.

Sprite Ripping Tutorials
- Artmoney Ripping Tutorial (by Just No Point).
- KOF Sprite Ripping Tutorial (and Palette Creation) (by XGargoyle).
- Sprite Ripping Tutorial (by Inverse).
- SF3 Ripping Tutorial (by Zwei Fuss).
- Removing Background from Killer Instinct (using the MAME engine)
- KI, MK and SF:The movie Sprite Ripping Tricks: tips for sprite ripping when using the MAME emulator.
- Ripping from Power Instinct 3
- Really Easy Sprite Ripping from Variable Geo Custom
- Ripping from JoJo's Bizarre Adventure (Dreamcast) (Japanese)
- Finding the X Axis

Creating Sprites / Pixel Art Tutorials
- Frankenspriting (by PrimeOp/Mugen Boss).
- very deep spriting Tutorials (by Kiwi).
- The Pixel Tutorial (by Derek Yu).
- Sprite Art Method Tutorial

Hi-Res Spriting / FX Tutorials
- Revanto's 6 Tutorials: nice Photoshop techniques and tips for palettes/FX
- Hyper Portrait/FX Coloring Tutorial (by Luis Alejandro)
- Editing Effects Into Hi-Res (by PotS)
- Hi-Res Spriting From Scratch

Miscellaneous Tips
- MSPaint Useful Tricks
- Useful Spritesheet maker/Automation with Photoshop



4 - Sound Resources


Audio Tools
- Audacity: your best free audio editor/recorder.
- Online Audio Converter: a quick way to convert basic sound formats directly from the Web Browser.

Sound Ripping
- Ripping sounds
- GBA Sound ripping



5 - Programming Resources


Coding
Spoiler, click to toggle visibilty

Other Various Useful Links
Spoiler, click to toggle visibilty



6 - Mugen Dev Forum (Archive)

Spoiler, click to toggle visibilty



Non-Working Links

Spoiler, click to toggle visibilty


Many people risk their lives everyday by having Mugen.
Last Edit: October 26, 2013, 01:18:28 am by Djoulz
Re: Helpful Mugen Tips, Tools, and Tutorials
#2  November 27, 2006, 06:15:23 pm
  • *****
  • Tends to lose track of things a lot. :/
    • www.mugenguild.com/~winane/
CPS Parallax Tutorial link should be corrected with:
http://www.justnopoint.com/Dev/index28.php.htm


Not sure the "Linux/Windows Palette" link should be included, since the information there isn't 100% accurate, and I'm too lazy/busy to correct it.

Might want to add Ubuntu underneath Knoppix, since it's also available in LiveCD form, and may work on some systems where Knoppix does not.

Might want to add Paletero to the list of tools.


Should templates (e.g., Rolento's SvC template, N64Mario's character templates, or my LB2 storyboard templates) be added to this list?
Still quite busy.

(Yes, I intend to deal with that stuff eventually, but kinda can't just yet, sorry. :/ )
Last Edit: November 28, 2006, 02:33:38 pm by Winane
Re: Helpful Mugen Tips, Tools, and Tutorials
#3  November 29, 2006, 10:49:29 am
  • ******
    • www.justnopoint.com/
Not sure the "Linux/Windows Palette" link should be included, since the information there isn't 100% accurate, and I'm too lazy/busy to correct it.
Added a warning for now.

Quote
Should templates (e.g., Rolento's SvC template, N64Mario's character templates, or my LB2 storyboard templates) be added to this list?
Linkage? Mostly for the SvC template. I assume N64 Mario's template is on his site =p
Re: Helpful Mugen Tips, Tools, and Tutorials
#4  December 05, 2006, 01:52:24 am
  • *****
  • Tends to lose track of things a lot. :/
    • www.mugenguild.com/~winane/
Linkage?
Dunno, offhand.  May or may not be online at the moment; too lazy to look.




Here are some other free programs that aren't specifically related to Mugen, but which I find invaluable in my Mugen endeavors:

7-Zip:  Useful for creating or extracting many types of archive files, including .7z, .ZIP, .TAR, .GZ, and .BZ2, plus .RAR and .CAB (extraction only, for these two).
DGCA:  Needed to create or extract .DGC and .DGD files.
GCA:  Used to extract .GCA files.

PushPin:  Oddly enough, Windows (as of XP, at least) still doesn't include an "always on top" option for every window.  This little accessory remedies that.
CRC Shell Extension:  An Explorer shell extension that adds a file properties tab which reports the CRC32 sum of the given file.  Useful for checking whether two similar files are truly identical or not.
DMEX:  An Explorer shell extension that adds a multitude of right-click functionality (nested within a submenu, don't worry), including the abilities to:
copy a list of all selected filenames to the clipboard
open a DOS window at the selected directory
fully expand or collapse the selected directory tree
and do various other stuff.

Alternatively:
CmdHere Power Toy:  If the "open command window here" feature is the only DMEX feature you want, just get this instead.

Notepad++:  If you're still using Notepad, WordPad, or Word to edit all code files, you're an ignorant fool, I say.  =P
MinGW Developer Studio:  Much like Microsoft's Visual C++ 6, but free.  Like Microsoft's old IDE, it includes a useful find-in-multiple-files feature.  (Unfortunately, this feature doesn't have a keyboard shortcut assigned to it, and doesn't remember the most recently used directories between sessions, so please tell us if you know of a superior alternative.  Is Microsoft's Visual Studio Express an acceptable replacement, perhaps?)

KDiff3:  A text file comparison utility, capable of both 2-way and 3-way comparisons.  Invaluable for keeping track of multiple versions of the same documents or code files.  (Note that it occasionally detects differences where none exist when dealing with multibyte character encodings.)
WinMerge:  Another text file comparison utility.  Only does 2-way comparisons, but seems to handle multibyte characters better than KDiff3.
Since these two programs do use different comparison algorithms, there may be some cases where either one or the other's algorithm is preferable, so you may want to give both programs a try even if multibyte characters or 3-way comparisons are irrelevant to you.

GIMP:  Photoshop for idealists and the poor, I guess.  Inadequate or inefficient for certain Mugen-related graphics tasks, but sufficient for certain others.

MP3Gain:  Like mpTrim, useful for losslessly normalizing the volume of MP3 files.
mpTrim:  Like MP3Gain, useful for losslessly normalizing the volume of MP3 files.
EncSpot:  Useful for viewing MP3 file statistics, and comparing different encodings of the same tracks.

HxD:  The best free hex editor I've found.  Lacks certain features found in AXE, but has a nice tabbed MDI, and should be adequate for most hex editing tasks.
UPX:  You'll need to use this to decompress the executable file if you intend to hack Linux Mugen to fix the AI.Cheat bug for me.  ;)


Does anyone want a similar list of programs for GNU/Linux?  (It'll be sparse, if it comes from me.)

Suggested additions/modifications/replacements are welcome, of course.
Still quite busy.

(Yes, I intend to deal with that stuff eventually, but kinda can't just yet, sorry. :/ )
Last Edit: September 02, 2013, 01:38:04 pm by Joulz
Re: Helpful Mugen Tips, Tools, and Tutorials
#5  December 05, 2006, 03:41:46 am
  • ******
  • In after lock
    • mugenguild.com/~messatsu/index.html
Quote
Oddly enough, Windows (as of XP, at least) still doesn't include an "always on top" option for every window.  This little accessory remedies that.
:sugoi: I need that.  I wonder if Vista has that.  Would be worth the upgrade (which I'd only steal right now).


Many people risk their lives everyday by having Mugen.
Re: Helpful Mugen Tips, Tools, and Tutorials
#6  December 14, 2006, 08:05:10 am
  • *****
  • Tends to lose track of things a lot. :/
    • www.mugenguild.com/~winane/
Next to SouNDs Good (note caps :P), you ought to add a disclaimer that it may likely corrupt your sounds.  --;
Still quite busy.

(Yes, I intend to deal with that stuff eventually, but kinda can't just yet, sorry. :/ )
Paint.NET
#7  March 24, 2007, 11:37:08 pm
  • ***
  • I never really was on your side.
    • www.mugenguild.com/~davidgee
Well here is a very nice image editor that is free (not to mention open source). It doesn't support PCX files by default, but there is a plugin for that file type.

Paint.NET - PCX file type plugin
Last Edit: September 02, 2013, 01:39:26 pm by Joulz
Re: Helpful Mugen Tips, Tools, and Tutorials
#8  June 11, 2007, 01:03:42 am
  • *
  • Brains
Found an incredibly useful script for making sprite sheets in Photoshop. Especially useful for those working with 3D renderings or stills of real people (things that colors shift around a bit) when you don't know how the palette will look. http://www.garagegames.com/blogs/22782/11527

2 things to add:
ImageReady helps, if you have it to import all of your images into layers.
Also, try to make all of your images the same size or the layers will overlap after using the script.
WIP: Jason Voorhees 'bout 25%
Whip: ouch
Re: Helpful Mugen Tips, Tools, and Tutorials
#9  July 24, 2007, 12:12:37 pm
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  • ***
Hm. Sorry if I missed out something, but what program do I use to make stages? And what program do I use to rip stages - from for example - a SNES game?
The key to happiness is not to mourn on the past, or to worry about tomorrow - but to live here and now. In the present. Honestly and earnestly.
Re: Helpful Mugen Tips, Tools, and Tutorials
#10  July 24, 2007, 12:55:50 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Hm. Sorry if I missed out something, but what program do I use to make stages? And what program do I use to rip stages - from for example - a SNES game?
1) Notepad++ and fighter factory
2) Zsnes
Re: Helpful Mugen Tips, Tools, and Tutorials
#11  October 04, 2007, 03:08:58 pm
  • ***
  • Reincarnation of UltraSonic50
There is an another game hacking utility called CheatEngine

this is the website. www.cheatengine.org
Re: Helpful Mugen Tips, Tools, and Tutorials
#12  December 11, 2007, 05:45:39 am
  • Wanting to create my image of comedy fighting.
I'm sorry to say this but I might need someone to help me figure out how to send a jpeg to Fighter Factory and not one bit of info is helping me one bit.  I mean come on!  I can't continue a project without help.  --;
Re: Helpful Mugen Tips, Tools, and Tutorials
#13  December 11, 2007, 06:26:32 am
  • Wanting to create my image of comedy fighting.
The only problem is putting a piece of work, turn it into a palette, and use it in fighter factory.  I want to know how I can add a graphic file to add it in there just please someone discover that!  Someone I saw someone use a tiger woods black and white pic of his head and put it on a toon body.  Someone put a pic in it.  I want to know how to add it just like they did.
Re: Helpful Mugen Tips, Tools, and Tutorials
#14  December 17, 2007, 08:03:01 am
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  • **
Last Edit: December 22, 2007, 02:33:42 am by Mr. Sand
Re: Helpful Mugen Tips, Tools, and Tutorials
#15  June 19, 2008, 03:08:56 pm
  • avatar
  • **
    • jobromedia.netcipia.net/xwiki/bin/view/Main/WebHome
Audacity, a very good free sound editor.

Psycle, a decent free sequencer.
Re: Helpful Mugen Tips, Tools, and Tutorials
#16  July 07, 2008, 03:00:38 am
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Hello all the question i have is how do you give a mugen characters another characters moves or special moves.
Re: Helpful Mugen Tips, Tools, and Tutorials
#17  July 27, 2008, 04:47:49 pm
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  • **
Please update the links. They no longer work.
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Re: Helpful Mugen Tips, Tools, and Tutorials
#18  September 19, 2008, 04:53:29 pm
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O_O

Looks like I have alot of learning to do.
Re: Helpful Mugen Tips, Tools, and Tutorials
#19  March 29, 2009, 01:58:58 am
  • ***
  • I never really was on your side.
    • www.mugenguild.com/~davidgee
.
.
.
EDIT: Thanks for making the fixes. I forgot though that the new MCM link I suggested is no good because Messatsu refuses to fix his page (links to mugenguild.net instead of .com). The file, like many others, is hosted at Random Select though.
Last Edit: March 30, 2009, 12:39:28 am by DavidGee
Re: Helpful Mugen Tips, Tools, and Tutorials
#20  June 04, 2009, 12:18:44 am
  • avatar
    • www.geocities.com/vitalzero/english/mugen.html
w00t w00t!!
Last Edit: September 02, 2013, 03:09:34 pm by Joulz