Nice upload. I have a question, i put the files into the data but it wont appear anyone know how to fix this problem. I Have Capcom Evolution Max Screen pack
there is no error its just that my old lifebars are still there after i put all the new files in the data folder
open up your system.def with notepadlook for this:[Files]spr = system.sff ;Filename of sprite datasnd = system.snd ;Filename of sound datalogo.storyboard = ;Logo storyboard definition (optional)intro.storyboard = ;Intro storyboard definition (optional)select = select.def ;Character and stage selection listfight = fight.def ;Fight definition filenamefont1 = font/f-4x6.fnt ;System fontsfont2 = font/f-6x9.fnt ;System fontsfont3 = font/jg.fnt ;System fontsmake sure the fight states fight.def
Now this is slick! The name, timer and small portrait are a bit small.Would have preferred classic style power bars over just the power blipsOverall a very good lifebar. Do you plan on making the hit sparks also?
I'm glad to see someone else make these lifebars. Well I'm still doing mine and its nice of you to call my lifebars crappy ^^. If I was a jealous person I would call you out of your name and insult you. If there was a karma system I would give you a +1.
THAAAAAAAAANK YOOOOOOOU!Some "concerns of mine":Where is the KO font and all that? Working on it?The fact that the combo voice lasts for like....10 seconds kind of annoys me. Especially at some stages without music.Could just be me, but I like to see the power progress up to the next level.What else...uh...OH YEAH! Could the characters be allowed to move AFTER the "Fight!" disappears completely?You don't have to change any of these things. They're great anyway. NICE!
Looks so freakin' AWESOME!! But i'm not getting it. I don't like lifebars with tiny character portraits. But still, looks crazy.
Thank you I've been waiting for somebody to release these life bars ever since I saw them in MKvsSF 3
I don't know if this has been mentioned but it tends to do the "DUN DUN" for the finishers and even attacks that arn't supers.If it was meant to be apart of it I like the idea but gets annoying if the states for it are set diffrent for characters.I love it though and I switched."Annilated"Is great for ending announcer call.
Meh, I guess I'm the only one that thinks these lifebars are ugly. Not your fault. Thanks for the upload
The lifebars themselfs are good maybe add a glow like to them? and wtf is with the oversized green things
Captain Storm said, August 27, 2007, 05:49:12 amNow this is slick! The name, timer and small portrait are a bit small.Would have preferred classic style power bars over just the power blipsOverall a very good lifebar. Do you plan on making the hit sparks also?I dont remember seeing any hitsparks while watching Proxicide's MK VS SF3..I agree with the too small timer, etc though..try using MK font if you are going to edit the lifebars..Besides all that COOL lifebars..The best ones ive seen since Zeddead's Virtual Fighter 5 Lifebars..4/5
sweet life bars they look perfect coz there sooo smooth i love them im gonna add them too my roster now my sf vs mk battle will look even betterbut hold on these life bars will look godly on high res mugen
UrBaN_PrInCe said, September 02, 2007, 11:12:48 amI dont remember seeing any hitsparks while watching Proxicide's MK VS SF3..How could you NOT see them? They were the flashy blue and red lights every time attacks hit