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Violent Ken 2.0 Released (updated again) (Read 40380 times)

Started by The Lord of the Flies, October 02, 2007, 11:33:31 pm
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Re: Violent Ken 2.0 Released
#61  October 09, 2007, 01:44:52 am
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Also, just a little thing you could do : change the numbers of the additional big portraits, because they clash with some lifebars.
Use something like 9000,47 9000,48, etc. You'll be sure no lifebars uses such crazy numbers for their small portrait.
Done.

Or maybe he'd call in Bison to do the Final Psycho Crusher. >.>'
That would make him look a little lazy, don't you think?
Yeah, and make Vega the bitch of Violent Ken, now :P.

Ok, what I THINK I'm only missing:
- Tweak the AI. You're right, Basara. It's kinda cheapo.
- Add supah jump.
- Fix the hyper sparks' dust stuff :p.

Probably till Wednsday or Thursday. I'm in the exam week ATM. So I don't have many spare time.

Off-topic: Basara, I say your WIP, it's looking good eh!

Sig made by TempesT :)
Re: Violent Ken 2.0 Released
#62  October 09, 2007, 02:01:44 am
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If you think it's cheap, make an alternative easier one in another CMD file (so that people can chose which one they want to use). I rather think it's entertaining. I beat him without much effort using Shin Gouki, but he's a nice fight.
Re: Violent Ken 2.0 Released
#63  October 09, 2007, 02:16:00 am
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Yes, multiple Ais to choose from would be great! I also think that he is just fine without psycho crusher. This is a case where less is more. Waiting for thursday to come...  ;D
Re: Violent Ken 2.0 Released
#64  October 09, 2007, 02:50:19 am
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If you think it's cheap, make an alternative easier one in another CMD file (so that people can chose which one they want to use). I rather think it's entertaining.
+1
It's a good idea let to choose the AI for those that can't defeat V-Ken ;)

I beat him without much effort using Shin Gouki, but he's a nice fight.
I beat him 50/50 with my Eric, it's true that too much NotHitBy in his supers it's very cheap >_<

Off-topic: Basara, I say your WIP, it's looking good eh!
Hehehe, thanks man ;) Your V-Ken gave me a great duel, keep going with him :P
Re: Violent Ken 2.0 Released
#65  October 09, 2007, 03:40:11 am
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Lol...His bitch? Juni would salute Bison, he'd laugh, then Psycho Crusher her opponent. Ken needs to kiss his ass too. :P
"Genocide Cutter!"
Re: Violent Ken 2.0 Released
#66  October 09, 2007, 09:11:24 pm
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Well, here's an updated version of Violent Ken: http://www.sendspace.com/file/g3mj7a

Things I'm aware I missed.
- Add supah jump.
- Get rid of the dust in the hyper hitsparks (:kugoi:).
- Some other stuff I forgot and don't remember ATM.

And most importantly, the AI. I'm having a frustrating time trying to code a proper, competetive, non-repetetive, and non-cheap AI. I know this version's AI isn't great at all. So I'll take this opportunity to take advice, tips, critics, etc. from guys who code AI regularly.

And of course, any feedback is welcome as always. Did this version come out better, worse, or not different at all from the previous one?

Mugen-Infantry is still down and Val's last words where that I await for a PM of his regarding credential info for hosting on MFG, so SendSpace FTW :P.

Sig made by TempesT :)
Re: Violent Ken 2.0 Released
#67  October 10, 2007, 03:39:51 am
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L.O.T.F, Sendspace downloads are to slow for me.  Have you ever heard of Zshare? 
Re: Violent Ken 2.0 Released
#68  October 10, 2007, 11:10:20 pm
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Well, if more people have trouble downloading from sendspace, I suppose I could upload it to zshare too.

Anyways, did you notice any good or bad difference from this version than the previous?

Sig made by TempesT :)
Re: Violent Ken 2.2 Released (updated again)
#69  October 12, 2007, 03:39:17 am
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Anothah update: http://www.sendspace.com/file/wpjva0

AI  has been improved and more varied (IMO). Gameplay upped here and there, etc.

Things I know I'm missing:
- Shinryuken's spam-kick-for-more-hits.
- Remove dust from hyper hitsparks (probably will never do it :P).
-. Add super jump.
- ???

I'll be needing moar feedback to see what's missing to fix/tweak.

Oh btw, expect my chars/stages to be hosted in another place (rather than SendSpace) soon ;).

Sig made by TempesT :)
Last Edit: October 12, 2007, 04:39:23 am by L.o.t.F.
Re: Violent Ken 2.0 Released (updated again)
#70  October 12, 2007, 04:04:07 am
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Awsome violent ken, another in my roster thanks
Im the Prodigy of Video games. 

Altair WIP canceled due to loss off sprites



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target="_blank">[img resized=1 width=640 height=480 alt=Final Fantasy Character Test"
width="200" height="100" border="0]http://www.ff-fan.com/chartest/banners/seifer.jpg[/img][/url]

<a href="http://www.ff-fan.com/chartest" target="_blank">;
Last Edit: October 12, 2007, 01:52:45 pm by 1st True Rican
Re: Violent Ken 2.2 Released (updated again)
#71  October 12, 2007, 06:57:37 am
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Hello guys.  I have touched children.
Re: Violent Ken 2.0 Released (updated again)
#72  October 12, 2007, 07:34:58 pm
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Infantry is up again, but has the outdated version (though not for long).

And my stuff would be hosted here on MFG  :o.

Sig made by TempesT :)
Re: Violent Ken 2.0 Released (updated again)
#73  October 12, 2007, 08:01:08 pm
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www.smyr.net

Best hosting evah, 10 GB free, no catch.

Defently downloading. :D
Re: Violent Ken 2.0 Released (updated again)
#74  October 13, 2007, 05:59:38 am
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Infantry is up again, but has the outdated version (though not for long).

And my stuff would be hosted here on MFG  :o.
yay!... no more going on proxies just to get your stuff.  ;D
Hello guys.  I have touched children.
Re: Violent Ken 2.0 Released (updated again)
#75  October 13, 2007, 06:09:58 am
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OK, proved the new version, really changes in various things, that's good :sugoi:

But...
-He still has that ugly small portrait :-\
-And he still got...  2 PALETTES!! :-X
-His AI is less cheap, that was great 8) but he still has the Rasetsu Kyaku madmess :S
-When I hit with a hadoken (or any projectile) to V-Ken when he started Rasetsu Kyaku, he's hitten by the proj... and a clone of hin appears in the stage for a few seconds ???
-And... he's still invencible when he performs his supers, any of them :ninja:

And... maybe I can host your creations in my page, if you want it ;)
Re: Violent Ken 2.0 Released (updated again)
#76  October 13, 2007, 09:49:19 am
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OK, proved the new version, really changes in various things, that's good :sugoi:
Thx  ;D.

-He still has that ugly small portrait   :-\
I won't be making another potrait, I really suck at it :P. So if someone offers, be my guest.

-And he still got...  2 PALETTES!!  :-X
OMGH joo want moar palletes??  ;P

-When I hit with a hadoken (or any projectile) to V-Ken when he started Rasetsu Kyaku, he's hitten by the proj... and a clone of hin appears in the stage for a few seconds ???
Will try to fix.

-And... he's still invencible when he performs his supers, any of them  :ninja:
:omg: forgot to more-less tone down that issue.

Infantry is up again, but has the outdated version (though not for long).
And my stuff would be hosted here on MFG  :o.
yay!... no more going on proxies just to get your stuff.  ;D
Yeah, I know :sugoi:.

Well, besides that, I'll just assume you liked this character so fucking much  ;P.
Nah really, feel free to post any feedback (NICE CAR +1).

Sig made by TempesT :)
Re: Violent Ken 2.0 Released (updated again)
#77  October 13, 2007, 11:15:27 am
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do you plan to add him a run feature? Or a custom combo? By the way, really nice char
Re: Violent Ken 2.0 Released (updated again)
#78  October 14, 2007, 12:32:56 am
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Okay, I can't find the link to download this character.
Re: Violent Ken 2.0 Released (updated again)
#79  October 14, 2007, 04:25:19 am
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Re: Violent Ken 2.0 Released (updated again)
#80  October 16, 2007, 12:36:23 pm
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First of all - L.o.t.F - good character. Second - I found a little bug.
When you do the electric charge in the air (you jump up and pres qcf+p),
the electricity charge is clearly in bad frame rate. The animation isn't that good.
You might want to fix it. :)

EDIT: Oops. Sorry - I meant your God Rugal. Posted in wrong section! XD
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