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Daffy Duck-Beta 10.6.07 (Read 5190 times)

Started by Jay_High19, October 06, 2007, 08:40:15 am
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Daffy Duck-Beta 10.6.07
#1  October 06, 2007, 08:40:15 am
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This is the first beta for my latest char Daffy Duck.
He is available at my website:







What's Missing:

    * Sounds
    * 2 More specials
    * Special Intro vs. Bugs Bunny
    * Minor additional coding
    * Additional palettes
Re: Daffy Duck-Beta 10.6.07
#2  October 06, 2007, 05:41:09 pm
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The man who brought us the Kool-Aid man and BurgerKing strikes again  :).

:::Downloading::: I'll try him out in a bit and give proper feedback.
Re: Daffy Duck-Beta 10.6.07
#3  October 06, 2007, 05:55:07 pm
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sweet going to try this one out.
Thank ya Mr.CrazyKoopa
Re: Daffy Duck-Beta 10.6.07
#4  October 06, 2007, 06:24:06 pm
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Yes! ;D Another cartoon character for MUGEN!

Re: Daffy Duck-Beta 10.6.07
#5  October 06, 2007, 06:45:37 pm
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Re: Daffy Duck-Beta 10.6.07
#6  October 06, 2007, 07:53:10 pm
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FEEDBACK:

1. Daffy's jumping A attack looks slightly awkward when it begins. Daffy seems to "jerk" a bit before extending out his leg for the kick. The same is true for Daffy's jumping A and jumping Z attacks.

2. Why is Daffy's standing C attack exactly the same as his standing Y attack? Granted, you had a limited number of sprites to work with, but that's not what I'm referring to. A C is meant to be a strong attack; a Y is supposed to be a medium attack. With limited sprites, you could have at least made it so that Daffy's standing C and Z attacks were the same, not his standing C and Y being the same (which makes less sense).

3. His standing A and Z attacks are also exactly the same. See above for why I consider this a problem (only this time A, which is supposed to be a light attack, is the same as Z, which is supposed to be a fierce attack).

4. I see no practical reason why I shouldn't be able to do his QCF, QCF+punch super move with the Z button as WELL as the X and Y buttons. This isn't like Guilty Gear or Melty Blood; Z isn't assigned to a "special purpose". I highly recommend you either allow players to use the super move with Z, or have Z be something special, because if you have Z as a "normal attack" but can't do the super move you can with X and Y, it's very confusing.

5. Daffy's "medium" normal attacks do exactly the same amount of damage as his "strong" normal attacks. You might want to shave just a few pixels off the damage Daffy's Y and B normal attacks do, and leave the C and Z attacks as they are for strong damage.

Since this character is a beta, I won't say any more than that. Actually, for a beta, Daffy is surprisingly well-animated (you even included a taunt and a running dash!). I look forward to seeing what else you can do with this character. Just please keep my feedback in mind.
Re: Daffy Duck-Beta 10.6.07
#7  October 06, 2007, 08:11:10 pm
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FEEDBACK:

1. Daffy's jumping A attack looks slightly awkward when it begins. Daffy seems to "jerk" a bit before extending out his leg for the kick. The same is true for Daffy's jumping A and jumping Z attacks.
It is supposed to as Daffy extends his foot further upon the actual kick. If you check his .air file you should see what I mean. During the next release I'll edit the animation frames to make it more obvious instead of a blink.

2. Why is Daffy's standing C attack exactly the same as his standing Y attack? Granted, you had a limited number of sprites to work with, but that's not what I'm referring to. A C is meant to be a strong attack; a Y is supposed to be a medium attack. With limited sprites, you could have at least made it so that Daffy's standing C and Z attacks were the same, not his standing C and Y being the same (which makes less sense).
The actual button layout was never really important to me, I just added the 2 more moves randomly so he would be a six button char. What you're saying makes sense though, I'll change the button layout during the next release.

3. His standing A and Z attacks are also exactly the same. See above for why I consider this a problem (only this time A, which is supposed to be a light attack, is the same as Z, which is supposed to be a fierce attack)
I will make his "A" attack a lighter attack than.

4. I see no practical reason why I shouldn't be able to do his QCF, QCF+punch super move with the Z button as WELL as the X and Y buttons. This isn't like Guilty Gear or Melty Blood; Z isn't assigned to a "special purpose". I highly recommend you either allow players to use the super move with Z, or have Z be something special, because if you have Z as a "normal attack" but can't do the super move you can with X and Y, it's very confusing.
As mentioned, he is still missing 2 supers. I planned on assigning then the X and Y buttons, but they did not make it into this release.

5. Daffy's "medium" normal attacks do exactly the same amount of damage as his "strong" normal attacks. You might want to shave just a few pixels off the damage Daffy's Y and B normal attacks do, and leave the C and Z attacks as they are for strong damage.
I'll do that, I'll edit Daffy's slap and chop attacks to not have the after effect to make them look weaker.

Since this character is a beta, I won't say any more than that. Actually, for a beta, Daffy is surprisingly well-animated (you even included a taunt and a running dash!). I look forward to seeing what else you can do with this character. Just please keep my feedback in mind.
Thank you for the feedback. I'm glad you enjoy the character (for the most). The next release should be better. :sugoi:
Re: Daffy Duck-Beta 10.6.07
#8  October 07, 2007, 11:18:20 am
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Awesome Great work ill post some feedback when i use him

Demitri 45%
Re: Daffy Duck-Beta 10.6.07
#9  October 08, 2007, 10:53:19 pm
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another character made by you  :o this is so cool, i cant wait to download. by the way, are you working on the ronald mcdonald?  :S just curious, if you are then that would be fantastic, anyways, good work on this. i look forward to your next work.  :2thumbsup:
Re: Daffy Duck-Beta 10.6.07
#10  October 09, 2007, 05:57:16 pm
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I tried him out

- Why the same sprites used for some of his crouching attacks (limited sprites?)

- Needs more supers

-
Quote
4. I see no practical reason why I shouldn't be able to do his QCF, QCF+punch super move with the Z button as WELL as the X and Y buttons. This isn't like Guilty Gear or Melty Blood; Z isn't assigned to a "special purpose". I highly recommend you either allow players to use the super move with Z, or have Z be something special, because if you have Z as a "normal attack" but can't do the super move you can with X and Y, it's very confusing.

I know this is a beta though, so some things are subject to change. Anyway, nice character!  :)
Re: Daffy Duck-Beta 10.6.07
#11  October 09, 2007, 09:37:34 pm
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I tried him out

- Why the same sprites used for some of his crouching attacks (limited sprites?)
Limited sprites indeed.

- Needs more supers

4. I see no practical reason why I shouldn't be able to do his QCF, QCF+punch super move with the Z button as WELL as the X and Y buttons. This isn't like Guilty Gear or Melty Blood; Z isn't assigned to a "special purpose". I highly recommend you either allow players to use the super move with Z, or have Z be something special, because if you have Z as a "normal attack" but can't do the super move you can with X and Y, it's very confusing.
As mentioned, he is still missing 2 supers. I planned on assigning then the X and Y buttons, but they did not make it into this release.
Re: Daffy Duck-Beta 10.6.07
New #12  October 10, 2007, 04:39:48 am
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Last Edit: October 19, 2007, 04:05:48 am by FuSoYa
Re: Daffy Duck-Beta 10.6.07
#13  October 10, 2007, 06:11:20 am
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Re: Daffy Duck-Beta 10.6.07
#14  October 10, 2007, 06:39:21 am
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Re: Daffy Duck-Beta 10.6.07
#15  October 10, 2007, 12:33:53 pm
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He is pretty cool, lol.
Keep up the awesome work, I'm still loving on my kool-aid man, so hurry up and finish Daffy.

xD
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