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JIN KAZAMA 100% UPDATE (Read 9966 times)

Started by Sammyboi, November 10, 2007, 09:21:54 pm
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JIN KAZAMA 100% UPDATE
#1  November 10, 2007, 09:21:54 pm
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Ater some feedback it was apparant some things needed to be fixed

Here are these fixes
-Removed "pointless" portrait on intro and ending
-Fixed velsets for moves
-Tweaked Ai
-Added swoosh noises
-Improved move list
-Added hit sounds
-Added more effects on the super move
-Slightly chnaged some animations and animation times







Name:Jin Kazama
Sprites:Namco x capcom
Gameplay style:Traditional Karate and Mishima Fighting stlye(Tekken 3,4 and 5 stlyes mixed)
Author:Sammyb
Progress: 100%
Special thanks:
-Croix for the sprites
-Namco for creating tekken
-And capcom for working with them to produce these sprites
-The people who have supported me
-Whoever ripped the tekken 3 hitsparks i then edited so they are red)
-Supermystery for a lot of help with all my mugen work
-To the people who gave me feedback with my false 100% release, i apologuise for my reaction
-Everyone at the mugen lair for there support
------------------------------------------------------------------------------------------

100%

MOVES LIST
------------------------------------------------------------------
KEY
LP = X
HP = Y
LK = A
HK = Y

(HITS MUST CONNECT TO CONTINUE COMBO) - If youre hit doesnt connect you cannot
continue the combo

(GAINS ENERGY) - This means this move has on main purpose - to generate energy for the
super move

(USES MAX ENERGY) - To use the eighth gate of hell you will need a full energy bar
-------------------------------------------------------------------

DoubleLiftKicks - D+LK+HK

ElectricWindHookfisT - F,DF+HP

ElectricWindGodfist - F,DF+LP

Hookfist - QCF, HP

Godfist - QCF, LP

EvilIntent - B,F,HP,LP,HP

DoubleChamberPunch - F,F,LP

SpinKick - F,F,LK

DemonsPaw - F,F,HP

AxeKick - F,F,HK

Left Right Axe Kick - LP, HP, HK (HITS MUST CONNECT TO CONTINUE COMBO)

Left Right Axe Kick (EXTENDED) - LP, HP, HK, LK (HITS MUST CONNECT TO CONTINUE COMBO)

Kazama Special - LP,RP,LP,RP,HK (HITS MUST CONNECT TO CONTINUE COMBO)

Gut Twister - LK,LP,LP (HITS MUST CONNECT TO CONTINUE COMBO)

Kazama Flash - HP,LP,LK

Low to Axe - LK,HK

Devastator - HK,HP

Power Stance - B,HP+LP (GAINS ENERGY)

The Eighth gate of hell/avenger - D,B,LP+HP (USES MAX ENERGY)
---------------------------------------------------------------------

Rules
PLEASE DONT SEND TO ANYONE
DONT USE ANYTHING AT ALL FROM THIS CHARACTER WITHOUT MY PERMISSION
DONT CLAIM AS YOUR OWN
AND ENJOY IT!

BY
Sammyb
PLEASE LEAVE FEEDBACK

[glow=red,2,300]http://www.freewebs.com/sammybsmugenuniverse/JINKAZAMA.rar[/glow]
WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%
Last Edit: November 10, 2007, 11:07:50 pm by Sammyboi
Re: JIN KAZAMA 100% UPDATE
#2  November 10, 2007, 09:45:58 pm
  • *****
  • You know it!
    • viewtiful9.blog124.fc2.com/
Its better than the first.  :2thumbsup:


*Heel Turn*

:evilgrin:

DBZ Aura = No.
Light Punch arm is still miss aligned.
Swoosh sounds are bad and they play too early.
His Voice is loud, You can barely hare the hitsounds.
The Spinning Wheel Kick looks wrong he should go alittle further and the he falls is weird.
The Eighth gate of hell/avenger is just LOL it feels really weak and the hyper BG is wrong you can see where it ends.
He has no get up from knock down animation.
Heel Kick still cancels into its self.
DoubleChamberPunch cancels into its self, and you can do it up to 4 times in the corner does alot of damage.
Spin wheel kick cancels into its self. >_<
The Double Kick is too fast.

Its better than the 1st but still needs some work.
And you also missing the power mode thing..  ;)
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx
Last Edit: November 10, 2007, 10:21:38 pm by 9999
Re: JIN KAZAMA 100% UPDATE
#3  November 10, 2007, 10:15:27 pm
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Its better than the first.  :2thumbsup:


*Heel Turn*

:evilgrin:

DBZ Aura = No.
Light Punch arm is still miss aligned.
Swoosh sounds are bad and they play too early.
His Voice is loud, You can barely hare the hitsounds.
The Spinning Wheel Kick looks wrong he should go alittle further and the he falls is weird.
The Eighth gate of hell/avenger is just LOL it feels really weak and the hyper BG is word you can see where it ends.
He has no get up from knock down animation.
Heel Kick still cancels into its self.
DoubleChamberPunch cancels into its self, and you can do it up to 4 times in the corner does alot of damage.
Spin wheel kick cancels into its self. >_<
The Double Kick is too fast.

Its better than the 1st but still needs some work.
And you also missing the power mode thing..  ;)

ok thanks

i dont understand waht you mean by

"The Eighth gate of hell/avenger is just LOL it feels really weak and the hyper BG is word you can see where it ends."

can u help me to stop this cancelling i tried to make the final anim longer but i done know what to do

The other things i should be able to fix except no get up from knock down= i am shit at editing sprites lol

thanks

as for the power mode do u basically mean the power up move which i have- but then increased strength for a cetain amount of time and glowing hands, if so i might just do that  ;)
WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%
Re: JIN KAZAMA 100% UPDATE
#4  November 10, 2007, 10:24:41 pm
  • *****
  • You know it!
    • viewtiful9.blog124.fc2.com/
Fixed it was a typo...

The Powermode increases his damage and hes faster.
Or atleast that is how it is in NxC.

To fix canceling i think you add ctrl to the command?..
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx
Re: JIN KAZAMA 100% UPDATE
#5  November 10, 2007, 10:39:02 pm
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Fixed it was a typo...

The Powermode increases his damage and hes faster.
Or atleast that is how it is in NxC.

To fix canceling i think you add ctrl to the command?..

ok thanks
i know nothing about nxc expect its a very long strategy game, i might do it how it is in tekken , not sure yet

95% of everything else i will fix as for the swoosh sounds - they are the actual tekken swoosh sounds
i will increase volume of hitsounds and decrease some of his words

damm now i need more fx for the avenger move lol

ill try to fix the cancelling thing as well

as for the get up from liedown animation i could just use a crouch, i thought i already did other than that i cant do much about that

thanks for the feedback

sorry for our dispute before
WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%
Re: JIN KAZAMA 100% UPDATE
#6  November 13, 2007, 06:23:08 pm
  • ****
  • mirror, mirror...
    • www.poland.pl/
Downloading...
Spierdalaj! Kocham Polska..Ameryka Łacińska jest odurzona
..pedał
Re: JIN KAZAMA 100% UPDATE
#7  November 20, 2007, 05:31:41 pm
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WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%
Re: JIN KAZAMA 100% UPDATE
#8  November 20, 2007, 06:37:16 pm
  • ***
  • What are you looking at?!
    • devilmanozzy.deviantart.com/
I think your audio for the character is a wee bit too loud.  >:D
This is the first Tekken character I've seen in mugen.
Re: JIN KAZAMA 100% UPDATE
#9  November 20, 2007, 08:16:26 pm
  • ****
  • Now in a compact format for easy carry!
    • Portugal
    • forums.kc-mm.com
Can't, you know, get a special program to rip the swoosh sounds from the original Tekken 3 along with some of the voices? Win sound not included in this procedure. Pass the scalpel.


Re: JIN KAZAMA 100% UPDATE
#10  November 20, 2007, 08:53:54 pm
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PSound.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: JIN KAZAMA 100% UPDATE
#11  November 23, 2007, 09:05:36 am
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  • Just another MUGEN Fan ^^
he wont work, i extracted him and it closes after sayin: Error Loading Jin Error Loading chars/Jin Kazama/Jin Kazama.def
Re: JIN KAZAMA 100% UPDATE
#12  November 23, 2007, 09:50:03 am
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Well, I've played NXC before and hes missing some moves but other that.

Hes looking pretty good, best NXC character I've seen so far.

Keep it up.

DM

Re: JIN KAZAMA 100% UPDATE
#13  November 23, 2007, 04:19:24 pm
  • ****
    • Brazil
    • www.rickiecreations.paodemugen.com.br

LOL DBZ aura
SayaJin Kazama.
Re: JIN KAZAMA 100% UPDATE
#14  November 23, 2007, 11:16:21 pm
  • ****
  • Now in a compact format for easy carry!
    • Portugal
    • forums.kc-mm.com


Re: JIN KAZAMA 100% UPDATE
#15  November 24, 2007, 05:10:47 pm
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WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%
Re: JIN KAZAMA 100% UPDATE
#16  November 24, 2007, 06:05:17 pm
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nice char
Re: JIN KAZAMA 100% UPDATE
#17  November 28, 2007, 10:11:37 pm
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WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%
Re: JIN KAZAMA 100% UPDATE
#18  November 29, 2007, 05:06:03 pm
  • ***
  • 10 Years! Still going strong.
    • USA
    • http://forums.sonicretro.org/index.php
Project: Ultimate Zero & Ultimate X

Status: W.I.P.

~~~~~~~~~~~~~~~~~~~

MMZ Soundpack Project (Canceled)
Re: JIN KAZAMA 100% UPDATE
#19  November 29, 2007, 08:56:55 pm
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  • i'm a zombie!
love it!